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Joystick and Buzz
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3
Joystick and Buzz
David Schmenk edited this page 2018-02-23 17:22:00 -08:00
Read both axes of the joystick and simultaneously buzz the speaker. This runs in constant time, avoiding the crosstalk from the built-in paddle routines. And you can make different tones while doing so. It returns the x and y positions and two button states.
Compatibility: II
Usage: include "inc/joybuzz.plh"
Values:
const MAX_JOY = 79 // Maximum axis value
Function:
joypos(buzz)#4
Source Code: joybuzz.pla