1
0
mirror of https://github.com/catseye/SixtyPical.git synced 2024-11-24 15:32:27 +00:00

Add screenshot.

This commit is contained in:
Chris Pressey 2018-03-08 13:36:30 +00:00
parent 2b9c457ffc
commit af09bd8875
3 changed files with 17 additions and 0 deletions

View File

@ -38,6 +38,21 @@ based on common machine-language programming idioms, such as
The reference implementation can analyze and compile SixtyPical programs to
6502 machine code.
Quick Start
-----------
If you have the [VICE][] emulator installed, from this directory, you can run
./loadngo.sh c64 eg/c64/hearts.60p
and it will compile the [hearts.60p source code](eg/c64/hearts.60p) and
automatically start it in the `x64` emulator, and you should see:
![Screenshot of result of running hearts.60p](https://raw.github.com/catseye/SixtyPical/master/images/hearts.png)
You can try the `loadngo.sh` script on other sources in the `eg` directory
tree. There is an entire small game(-like program) in [demo-game.60p](eg/c64/demo-game.60p).
Documentation
-------------
@ -108,3 +123,5 @@ is probably NP-complete. But doing it adequately is probably not that hard.
* Automatic tail-call optimization (could be tricky, w/constraints?)
* Possibly `ld x, [ptr] + y`, possibly `st x, [ptr] + y`.
* Maybe even `copy [ptra] + y, [ptrb] + y`, which can be compiled to indirect LDA then indirect STA!
[VICE]: http://vice-emu.sourceforge.net/

BIN
images/hearts.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB