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Revert changes to example game.
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@ -51,7 +51,7 @@ word compare_target
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// and output. There is probably a better way to do this, but it needs thought.
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// and output. There is probably a better way to do this, but it needs thought.
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//
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//
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vector
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vector dispatch_game_state
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inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
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inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
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actor_pos, pos, new_pos, actor_delta, delta,
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actor_pos, pos, new_pos, actor_delta, delta,
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screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
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screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
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@ -59,7 +59,6 @@ vector
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actor_pos, pos, new_pos, actor_delta, delta,
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actor_pos, pos, new_pos, actor_delta, delta,
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screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
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screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
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trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
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trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
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dispatch_game_state
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//
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//
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// The constraints on these 2 vectors are kind-of sort-of big fibs.
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// The constraints on these 2 vectors are kind-of sort-of big fibs.
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@ -73,7 +72,7 @@ vector
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// a future version of SixtyPical.
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// a future version of SixtyPical.
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//
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//
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vector
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vector cinv
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inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
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inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
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actor_pos, pos, new_pos, actor_delta, delta,
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actor_pos, pos, new_pos, actor_delta, delta,
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screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
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screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
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@ -81,9 +80,9 @@ vector
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actor_pos, pos, new_pos, actor_delta, delta,
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actor_pos, pos, new_pos, actor_delta, delta,
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screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
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screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
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trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
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trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
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cinv @ 788
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@ 788
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vector
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vector save_cinv
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inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
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inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
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actor_pos, pos, new_pos, actor_delta, delta,
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actor_pos, pos, new_pos, actor_delta, delta,
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screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
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screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
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@ -91,7 +90,6 @@ vector
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actor_pos, pos, new_pos, actor_delta, delta,
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actor_pos, pos, new_pos, actor_delta, delta,
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screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
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screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
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trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
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trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
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save_cinv
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// ----------------------------------------------------------------
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// ----------------------------------------------------------------
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// Utility Routines
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// Utility Routines
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