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mirror of https://github.com/catseye/SixtyPical.git synced 2024-11-22 01:32:13 +00:00
Commit Graph

16 Commits

Author SHA1 Message Date
Chris Pressey
5f8802b305 Arrange license info in repo to follow REUSE 3.0 convention. 2024-02-02 12:10:23 +00:00
Chris Pressey
f4577804c7 A little reshuffling and improving of READMEs and notes. 2019-10-23 10:21:02 +01:00
Chris Pressey
1b5f4c0c4b Add architecture-dependent "joy2delta.60p" to "standard library". 2019-10-22 16:09:58 +01:00
Chris Pressey
565f959ee2 Our CINV interrupt service routine should be preserved. 2019-10-22 12:35:29 +01:00
Chris Pressey
2e2e80664e Forbid nested with interrupts blocks, and more refactoring. 2019-05-14 15:01:10 +01:00
Chris Pressey
3f666f4385 Add reset instruction; much refactoring. 2019-05-14 08:56:35 +01:00
Chris Pressey
b19267d3ba Checkpoint import of changes for version 0.19. 2019-04-08 11:50:54 +01:00
Chris Pressey
d13c6a94a2 Drop the check for "consistent initialization" inside if blocks. 2018-12-11 19:27:40 +00:00
Chris Pressey
7d32277e2c More conversion. 2018-09-09 15:03:43 +01:00
Chris Pressey
5549b8379f More conversion. 2018-09-09 14:01:38 +01:00
Chris Pressey
505fcb7b92 game_state_routines pass through player_died; saves a few bytes. 2018-09-07 17:41:40 +01:00
Chris Pressey
443c3186c2 Change global instead of returning with carry set. 2018-09-07 17:38:56 +01:00
Chris Pressey
c3a1bdb4cc Use save block (and a for loop) in the flagship demo game source. 2018-05-08 12:39:21 +01:00
Chris Pressey
2f200dc1ea Use --output-format, not --prelude, in loadngo script. 2018-04-25 13:48:38 +01:00
Chris Pressey
a8a53e2ca9 Save a few bytes in the demo game by using a for loop. 2018-03-26 13:23:36 +01:00
Chris Pressey
689670a69e Small bugfixes and changes. 2018-03-13 09:25:06 +00:00