Chris Pressey
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5f8802b305
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Arrange license info in repo to follow REUSE 3.0 convention.
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2024-02-02 12:10:23 +00:00 |
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Chris Pressey
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f4577804c7
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A little reshuffling and improving of READMEs and notes.
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2019-10-23 10:21:02 +01:00 |
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Chris Pressey
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1b5f4c0c4b
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Add architecture-dependent "joy2delta.60p" to "standard library".
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2019-10-22 16:09:58 +01:00 |
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Chris Pressey
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565f959ee2
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Our CINV interrupt service routine should be preserved.
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2019-10-22 12:35:29 +01:00 |
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Chris Pressey
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2e2e80664e
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Forbid nested with interrupts blocks, and more refactoring.
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2019-05-14 15:01:10 +01:00 |
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Chris Pressey
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3f666f4385
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Add reset instruction; much refactoring.
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2019-05-14 08:56:35 +01:00 |
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Chris Pressey
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b19267d3ba
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Checkpoint import of changes for version 0.19.
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2019-04-08 11:50:54 +01:00 |
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Chris Pressey
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d13c6a94a2
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Drop the check for "consistent initialization" inside if blocks.
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2018-12-11 19:27:40 +00:00 |
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Chris Pressey
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7d32277e2c
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More conversion.
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2018-09-09 15:03:43 +01:00 |
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Chris Pressey
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5549b8379f
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More conversion.
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2018-09-09 14:01:38 +01:00 |
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Chris Pressey
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505fcb7b92
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game_state_routines pass through player_died; saves a few bytes.
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2018-09-07 17:41:40 +01:00 |
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Chris Pressey
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443c3186c2
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Change global instead of returning with carry set.
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2018-09-07 17:38:56 +01:00 |
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Chris Pressey
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c3a1bdb4cc
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Use save block (and a for loop) in the flagship demo game source.
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2018-05-08 12:39:21 +01:00 |
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Chris Pressey
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2f200dc1ea
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Use --output-format, not --prelude, in loadngo script.
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2018-04-25 13:48:38 +01:00 |
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Chris Pressey
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a8a53e2ca9
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Save a few bytes in the demo game by using a for loop.
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2018-03-26 13:23:36 +01:00 |
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Chris Pressey
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689670a69e
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Small bugfixes and changes.
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2018-03-13 09:25:06 +00:00 |
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