Chris Pressey
|
565f959ee2
|
Our CINV interrupt service routine should be preserved.
|
2019-10-22 12:35:29 +01:00 |
|
Chris Pressey
|
2e2e80664e
|
Forbid nested with interrupts blocks, and more refactoring.
|
2019-05-14 15:01:10 +01:00 |
|
Chris Pressey
|
3f666f4385
|
Add reset instruction; much refactoring.
|
2019-05-14 08:56:35 +01:00 |
|
Chris Pressey
|
b19267d3ba
|
Checkpoint import of changes for version 0.19.
|
2019-04-08 11:50:54 +01:00 |
|
Chris Pressey
|
d13c6a94a2
|
Drop the check for "consistent initialization" inside if blocks.
|
2018-12-11 19:27:40 +00:00 |
|
Chris Pressey
|
7d32277e2c
|
More conversion.
|
2018-09-09 15:03:43 +01:00 |
|
Chris Pressey
|
5549b8379f
|
More conversion.
|
2018-09-09 14:01:38 +01:00 |
|
Chris Pressey
|
505fcb7b92
|
game_state_routines pass through player_died; saves a few bytes.
|
2018-09-07 17:41:40 +01:00 |
|
Chris Pressey
|
443c3186c2
|
Change global instead of returning with carry set.
|
2018-09-07 17:38:56 +01:00 |
|
Chris Pressey
|
c3a1bdb4cc
|
Use save block (and a for loop) in the flagship demo game source.
|
2018-05-08 12:39:21 +01:00 |
|
Chris Pressey
|
2f200dc1ea
|
Use --output-format, not --prelude, in loadngo script.
|
2018-04-25 13:48:38 +01:00 |
|
Chris Pressey
|
a8a53e2ca9
|
Save a few bytes in the demo game by using a for loop.
|
2018-03-26 13:23:36 +01:00 |
|
Chris Pressey
|
689670a69e
|
Small bugfixes and changes.
|
2018-03-13 09:25:06 +00:00 |
|