1
0
mirror of https://github.com/catseye/SixtyPical.git synced 2024-12-02 22:49:45 +00:00
Commit Graph

80 Commits

Author SHA1 Message Date
Chris Pressey
2e4d01edd3 Correct the implementation of check_new_position_in_bounds. 2017-12-13 16:05:18 +00:00
Chris Pressey
7593da7b18 Implement check_new_position_in_bounds. 2017-12-13 15:53:43 +00:00
Chris Pressey
7c3e1ae62c Use trash to avoid writing code that's only to please the analyzer! 2017-12-13 15:30:20 +00:00
Chris Pressey
42c7e3006d Calculate new position instead of updating to it immediately. 2017-12-13 14:29:24 +00:00
Chris Pressey
1478db0fb4 Use word tables, in game, to store the actors' positions and deltas. 2017-12-13 13:14:10 +00:00
Chris Pressey
d9c9dab9e7 Clear the screen when starting the game. 2017-12-13 12:32:24 +00:00
Chris Pressey
9c7082db6e Display message on-screen at start of game. 2017-12-13 12:24:11 +00:00
Chris Pressey
4854077cce Correctly analyze repeat { ... } forever loops. 2017-12-12 15:18:59 +00:00
Chris Pressey
3417fd96c7 Apparently this hack was only needed previously due to a bug? 2017-12-12 14:55:57 +00:00
Chris Pressey
7d11273c6c Slightly less of a hack. Not very much. But more illustrative. 2017-12-12 14:40:32 +00:00
Chris Pressey
5e8f41307d Give the "game" a "title screen" of sorts; click to begin. 2017-12-12 10:58:59 +00:00
Chris Pressey
b3d2d0bfcf Clearing up a little mystery I had here. 2017-12-12 10:10:58 +00:00
Chris Pressey
e46c6f6c6e Improve error messaging yet more. Game kind of has game states now. 2017-12-12 09:59:43 +00:00
Chris Pressey
7323927f72 Add more notes and basically small cleanups in many places. 2017-12-11 15:21:40 +00:00
Chris Pressey
4f919c1d81 Slightly frustrating, but illuminating, attempt to title screen. 2017-12-11 14:40:30 +00:00
Chris Pressey
73810827b9 "repeat forever" in the main loop, or at least as close as we can. 2017-12-11 14:21:32 +00:00
Chris Pressey
b6ae45e0cb Add a routine to clear the screen, in the demo game. Untested. 2017-12-11 14:09:55 +00:00
Chris Pressey
b395dbcfda Spiff up the demo game source a little bit. 2017-12-11 14:01:57 +00:00
Chris Pressey
2216fcec17 copy from word storage to word table and back, indexed by x or y. 2017-12-11 12:02:48 +00:00
Chris Pressey
b86e7491d5 Copy word to word table. 2017-12-11 11:43:53 +00:00
Chris Pressey
84ca6c4e96 Break the ground where we need to implement word table read/write. 2017-12-08 15:53:18 +00:00
Chris Pressey
ad8e0647a4 Use right endianness when copying literal word into storage. 2017-12-07 16:49:43 +00:00
Chris Pressey
14494bcdbe Add beginnings of thing which may one day become a game. Untested. 2017-12-07 16:14:02 +00:00
Chris Pressey
92525fd482 Adding a constant word to a memory location. 2017-12-07 12:48:56 +00:00
Chris Pressey
cf679b293a Ability to --debug analysis. Make 16-bit addition test pass. 2017-12-07 11:49:15 +00:00
Chris Pressey
d84566a880 Write stored values, and read values, through pointers. 2017-12-01 13:52:56 +00:00
Chris Pressey
32389e4422 Require that the program does ^buf to get at the address of buf. 2017-12-01 12:36:58 +00:00
Chris Pressey
19a196f765 Compile copy[]+y. 2017-11-24 16:56:55 +00:00
Chris Pressey
c8c69a2a7d Fix problem with test case, and with serializing as zero page. 2017-11-24 13:42:14 +00:00
Chris Pressey
22cc7bfc11 Support copy'ing a word constant to a word location. Joystick eg. 2017-11-20 15:18:21 +00:00
Chris Pressey
2c564f0e48 Add uncommitted example source, and fix names of 2 others. 2016-06-16 11:14:08 -05:00
Chris Pressey
3e72580cd2 Prep for release of 0.6. 2015-10-23 16:37:18 +01:00
Chris Pressey
0b2b5d904e Implement indirect JSRs with trampolines in theory; doesn't work. 2015-10-22 15:45:16 +01:00
Chris Pressey
16450e06d5 Compile goto's. 2015-10-21 15:51:52 +01:00
Chris Pressey
69fa91417c Add missing example source 2015-10-20 17:39:00 +01:00
Chris Pressey
7d56705530 Check that the constraints on a routine match those of vector. 2015-10-19 19:17:27 +01:00
Chris Pressey
e3fe337730 Interesting dead end we've got ourselves into here. 2015-10-18 23:31:17 +01:00
Chris Pressey
9235c6eacc Support line comments. 2015-10-18 18:54:28 +01:00
Chris Pressey
a9bd8a3714 Indexed access, + x / + y, at least for LDA and STA.
--HG--
rename : eg/screen.60p => eg/screen1.60p
2015-10-18 18:32:20 +01:00
Chris Pressey
522c771208 Add explicitly-addressed memory locations. 2015-10-18 16:22:36 +01:00
Chris Pressey
49e42af953 Implement if not and repeat forever. 2015-10-18 15:32:28 +01:00
Chris Pressey
c5998ed240 Compile repeat loops. 2015-10-18 13:55:40 +01:00
Chris Pressey
b794d8d273 Get serialization of relative labels correct. 2015-10-17 18:11:23 +01:00
Chris Pressey
e62fd85ccf Compile access of defined memory locations. 2015-10-17 15:46:28 +01:00
Chris Pressey
643a48a2c5 Compiler object, labels, compile 'call'... It prints 'A'! 2015-10-17 15:06:50 +01:00
Chris Pressey
d0e3dfbf84 Add tests for compilation, BASIC header, load-n-go script. 2015-10-17 12:28:39 +01:00
Chris Pressey
f92056d640 REBOOT the entire language & implementation as version 0.2-PRE. 2015-10-16 09:30:24 +01:00
Cat's Eye Technologies
5a794a46e6 Name flags in routine outputs. Refactor game, add check_button. 2014-04-13 13:42:15 +01:00
Cat's Eye Technologies
730f9f1cb1 Make game even more interesting -- 619 bytes. 2014-04-13 13:14:04 +01:00
Cat's Eye Technologies
cbd88abc89 Vector tables, and copy routine into a vector table. 2014-04-13 12:41:26 +01:00