3.2 KiB
SixtyPical
SixtyPical is a very low-level programming language, similar to 6502 assembly, with static analysis through abstract interpretation.
In practice, this means it catches things like
- you forgot to clear carry before adding something to the accumulator
- a subroutine that you call trashes a register you thought was preserved
- you tried to write the address of something that was not a routine, to a jump vector
and suchlike. It also provides some convenient operations and abstractions based on common machine-language programming idioms, such as
- copying values from one register to another (via a third register when there are no underlying instructions that directly support it)
- explicit tail calls
- indirect subroutine calls
The reference implementation can execute, analyze, and compile SixtyPical programs to 6502 machine code.
It is a work in progress, currently at the proof-of-concept stage.
The current development version of SixtyPical is 0.8-PRE.
Documentation
- Design Goals
- SixtyPical specification
- SixtyPical revision history
- Literate test suite for SixtyPical syntax
- Literate test suite for SixtyPical execution
- Literate test suite for SixtyPical analysis
- Literate test suite for SixtyPical compilation
- 6502 Opcodes used/not used in SixtyPical
TODO
byte buffer
and pointer
types
Basically, a buffer
is a table that can
be longer than 256 bytes, and a pointer
is an address within a buffer.
A pointer
is implemented as a zero-page memory location, and accessing the
buffer pointed to is implemented with "indirect indexed" addressing, as in
LDA ($02), Y
We will likely have a new mode of copy
for this, like
copy 100, p + y
where p
is a user-defined storage location of pointer
type, and + y
is mandatory (and you can/should set it to zero yourself if you want.)
This instruction will likely be unchecked, at least to start. Basically,
this is to allow us to write to the byte buffer[2048]
known as "the screen",
(and doing that is valuable enough that we can sacrifice checking, for now.)
word table
and vector table
types
low
and high
address operators
To turn word
type into byte
.
save registers on stack
This preserves them, so semantically, they can be used even though they are trashed inside the block.
And at some point...
- initialized
byte table
memory locations - always analyze before executing or compiling, unless told not to
trash
instruction.interrupt
routines.- 6502-mnemonic aliases (
sec
,clc
) - other handy aliases (
eq
forz
, etc.) - have
copy
instruction able to copy a constant to a user-def mem loc, etc. - add absolute addressing in shl/shr, absolute-indexed for add, sub, etc.
- check and disallow recursion.
- automatic tail-call optimization (could be tricky, w/constraints?)
- re-order routines and optimize tail-calls to fallthroughs