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SixtyPical/README.md
2019-04-10 09:29:45 +01:00

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SixtyPical
==========
_Version 0.19. Work-in-progress, everything is subject to change._
**SixtyPical** is a [very low-level](#very-low-level) programming language
supporting a [sophisticated static analysis](#sophisticated-static-analysis).
Its reference compiler can generate [efficient code](#efficient-code) for
[several 6502-based platforms](#target-platforms) while catching many
common mistakes at compile-time, reducing the time spent in debugging.
Quick Start
-----------
Make sure you have Python (2.7 or 3.5+) installed. Then
clone this repository and put its `bin` directory on your
executable search path. Then run:
sixtypical
If you have the [VICE][] emulator installed, you can run
./loadngo.sh c64 eg/c64/hearts.60p
and it will compile the [hearts.60p source code](eg/c64/hearts.60p) and
automatically start it in the `x64` emulator, and you should see:
![Screenshot of result of running hearts.60p](images/hearts.png?raw=true)
You can try the `loadngo.sh` script on other sources in the `eg` directory
tree, which contains more extensive examples, including an entire
game(-like program); see [eg/README.md](eg/README.md) for a listing.
Features
--------
SixtyPical aims to fill this niche:
* You'd use assembly, but you don't want to spend hours
debugging (say) a memory overrun that happened because of a
ridiculous silly error.
* You'd use C or some other "high-level" language, but you don't
want the extra overhead added by the compiler to manage the
stack and registers.
SixtyPical gives the programmer a coding regimen on par with assembly
language in terms of size and hands-on-ness, but also able to catch
many ridiculous silly errors at compile time.
### Very low level
Many of SixtyPical's primitive instructions resemble
those of the 6502 CPU — in fact it is intended to be compiled to
6502 machine code — but along with these instructions are
constructs which ease structuring and analyzing the code.
However, SixtyPical also does provide some "higher-level" operations
based on common 8-bit machine-language programming idioms, including
* copying values from one register to another (via a third register when
there are no underlying instructions that directly support it)
* copying, adding, and comparing 16-bit values (done in two steps)
* explicit tail calls
* indirect subroutine calls
While a programmer will find these constructs convenient, their
inclusion in the language is primarily to make programs easier to analyze.
### Sophisticated static analysis
The language defines an [effect system][], and the reference
compiler [abstractly interprets][] the input program to check that
it conforms to it. It can detect common mistakes such as
* you forgot to clear carry before adding something to the accumulator
* a subroutine that you called trashes a register you thought it preserved
* you tried to read or write a byte beyond the end of a byte array
* you tried to write the address of something that was not a routine, to
a jump vector
### Efficient code
Unlike most languages, in SixtyPical the programmer must manage memory very
explicitly, selecting the registers and memory locations to store all data in.
So, unlike a C compiler such as [cc65][], a SixtyPical compiler doesn't need
to generate code to handle stack management or register spilling. This results
in smaller (and thus faster) programs.
The flagship demo, a minigame for the Commodore 64, compiles to
a **930**-byte `.PRG` file.
### Target platforms
The reference implementation can analyze and compile SixtyPical programs to
6502 machine code formats which can run on several 6502-based 8-bit architectures:
* [Commodore 64][] -- examples in [eg/c64/](eg/c64/)
* [Commodore VIC-20][] -- examples in [eg/vic20/](eg/vic20/)
* [Atari 2600][] -- examples in [eg/atari2600/](eg/atari2600/)
* [Apple II series][] -- examples in [eg/apple2/](eg/apple2/)
Documentation
-------------
SixtyPical is defined by a specification document, a set of test cases,
and a reference implementation written in Python.
* [Design Goals](doc/Design%20Goals.md)
* [SixtyPical specification](doc/SixtyPical.md)
* [SixtyPical revision history](HISTORY.md)
* [Literate test suite for SixtyPical syntax](tests/SixtyPical%20Syntax.md)
* [Literate test suite for SixtyPical analysis](tests/SixtyPical%20Analysis.md)
* [Literate test suite for SixtyPical compilation](tests/SixtyPical%20Compilation.md)
* [Literate test suite for SixtyPical fallthru optimization](tests/SixtyPical%20Fallthru.md)
* [6502 Opcodes used/not used in SixtyPical](doc/6502%20Opcodes.md)
* [Output formats supported by `sixtypical`](doc/Output%20Formats.md)
* [TODO](TODO.md)
[VICE]: http://vice-emu.sourceforge.net/
[cc65]: https://cc65.github.io/
[Commodore 64]: https://en.wikipedia.org/wiki/Commodore_64
[Commodore VIC-20]: https://en.wikipedia.org/wiki/Commodore_VIC-20
[Atari 2600]: https://en.wikipedia.org/wiki/Atari_2600
[Apple II series]: https://en.wikipedia.org/wiki/Apple_II_series