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109 lines
4.9 KiB
Markdown
109 lines
4.9 KiB
Markdown
SixtyPical
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==========
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_Version 0.15. Work-in-progress, everything is subject to change._
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**SixtyPical** is a 6502-like programming language with advanced
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static analysis.
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"6502-like" means that it has similar restrictions as programming
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in 6502 assembly (e.g. the programmer must choose the registers that
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values will be stored in) and is concomitantly easy for a compiler to
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translate it to 6502 machine language code.
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"Advanced static analysis" includes _abstract interpretation_, where we
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go through the program step by step, tracking not just the changes that
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happen during a _specific_ execution of the program, but _sets_ of changes
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that could _possibly_ happen in any run of the program. This lets us
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determine that certain things can never happen, which we can then formulate
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as safety checks.
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In practice, this means it catches things like
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* you forgot to clear carry before adding something to the accumulator
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* a subroutine that you call trashes a register you thought was preserved
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* you tried to read or write a byte beyond the end of a byte array
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* you tried to write the address of something that was not a routine, to
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a jump vector
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and suchlike. It also provides some convenient operations based on
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machine-language programming idioms, such as
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* copying values from one register to another (via a third register when
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there are no underlying instructions that directly support it); this
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includes 16-bit values, which are copied in two steps
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* explicit tail calls
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* indirect subroutine calls
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The reference implementation can analyze and compile SixtyPical programs to
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6502 machine code.
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Quick Start
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-----------
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If you have the [VICE][] emulator installed, from this directory, you can run
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./loadngo.sh c64 eg/c64/hearts.60p
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and it will compile the [hearts.60p source code](eg/c64/hearts.60p) and
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automatically start it in the `x64` emulator, and you should see:
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![Screenshot of result of running hearts.60p](https://raw.github.com/catseye/SixtyPical/master/images/hearts.png)
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You can try the `loadngo.sh` script on other sources in the `eg` directory
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tree, which contains more extensive examples, including an entire
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game(-like program); see [eg/README.md](eg/README.md) for a listing.
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Documentation
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-------------
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* [Design Goals](doc/Design%20Goals.md)
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* [SixtyPical specification](doc/SixtyPical.md)
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* [SixtyPical revision history](HISTORY.md)
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* [Literate test suite for SixtyPical syntax](tests/SixtyPical%20Syntax.md)
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* [Literate test suite for SixtyPical analysis](tests/SixtyPical%20Analysis.md)
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* [Literate test suite for SixtyPical compilation](tests/SixtyPical%20Compilation.md)
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* [6502 Opcodes used/not used in SixtyPical](doc/6502%20Opcodes.md)
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TODO
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----
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### Save registers on stack
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This preserves them, so that, semantically, they can be used later even though they
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are trashed inside the block.
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### Re-order routines and optimize tail-calls to fallthroughs
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Not because it saves 3 bytes, but because it's a neat trick. Doing it optimally
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is probably NP-complete. But doing it adequately is probably not that hard.
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> Every routine is falled through to by zero or more routines.
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> Don't consider the main routine.
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> For each routine α that is finally-falled through to by a set of routines R(α),
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> pick a movable routine β from R, move β in front of α, remove the `jmp` at the end of β and
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> mark β as unmovable.
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> Note this only works if β finally-falls through. If there are multiple tail
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> positions, we can't eliminate all the `jmp`s.
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> Note that if β finally-falls through to α it can't finally-fall through to anything
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> else, so the sets R(α) should be disjoint for every α. (Right?)
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### And at some point...
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* `low` and `high` address operators - to turn `word` type into `byte`.
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* Tests, and implementation, ensuring a routine can be assigned to a vector of "wider" type
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* Related: can we simply view a (small) part of a buffer as a byte table? If not, why not?
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* Related: add constant to buffer to get new buffer. (Or to table, but... well, maybe.)
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* Check that the buffer being read or written to through pointer, appears in appropriate inputs or outputs set.
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(Associate each pointer with the buffer it points into.)
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* `static` pointers -- currently not possible because pointers must be zero-page, thus `@`, thus uninitialized.
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* Question the value of the "consistent initialization" principle for `if` statement analysis.
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* `interrupt` routines -- to indicate that "the supervisor" has stored values on the stack, so we can trash them.
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* Add absolute addressing in shl/shr, absolute-indexed for add, sub, etc.
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* Automatic tail-call optimization (could be tricky, w/constraints?)
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* Possibly `ld x, [ptr] + y`, possibly `st x, [ptr] + y`.
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* Maybe even `copy [ptra] + y, [ptrb] + y`, which can be compiled to indirect LDA then indirect STA!
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* Optimize `ld a, z` and `st a, z` to zero-page operations if address of z < 256.
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[VICE]: http://vice-emu.sourceforge.net/
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