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665 lines
23 KiB
Markdown
665 lines
23 KiB
Markdown
SixtyPical
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==========
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This document describes the SixtyPical programming language version 0.20,
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both its static semantics (the capabilities and limits of the static
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analyses it defines) and its runtime semantics (with reference to the
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semantics of 6502 machine code.)
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This document is nominally normative, but the tests in the `tests` directory
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are even more normative.
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Refer to the bottom of this document for an EBNF grammar of the syntax of
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the language.
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Data Model
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----------
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SixtyPical defines a data model where every value has some type
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information associated with it. The values include those that are
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directly manipulable by a SixtyPical program, but are not limited to them.
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Type information includes not only what kind of structure the data has,
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but other properties as well (sometimes called "type annotations".)
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### Basic types ###
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SixtyPical defines a handful of basic types. There are three types that
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are "primitive" in that they are not parameterized in any way:
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* bit (2 possible values)
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* byte (256 possible values)
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* word (65536 possible values)
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Types can also be parameterized and constructed from other types
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(which is a kind of parameterization). One such type constructor is
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* pointer (16-bit address of a byte inside a byte table)
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* vector T (address of a value of type T; T must be a routine type)
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Values of the above-listed types are directly manipulable by a SixtyPical
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program. Other types describe values which can only be indirectly
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manipulated by a program:
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* routine (code stored somewhere in memory, read-only)
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* T table[N] (series of 1 ≤ N ≤ 65536 values of type T)
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There are some restrictions here; for example, a table may only
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consist of `byte`, `word`, or `vector` types. A pointer may only
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point to a byte inside a `table` of `byte` type.
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Each routine is associated with a rich set of type information,
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which is basically the types and statuses of memory locations that
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have been declared as being relevant to that routine.
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#### User-defined ####
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A program may define its own types using the `typedef` feature. Typedefs
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must occur before everything else in the program. A typedef takes a
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type expression and an identifier which has not previously been used in
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the program. It associates that identifer with that type. This is merely
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a type alias; if two types have identical structure but different names,
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they will compare as equal.
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### Memory locations ###
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A primary concept in SixtyPical is the *memory location*. At any given point
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in time during execution, each memory location is either *uninitialized* or
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*initialized*. At any given point in the program text, too, each memory
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location is either uninitialized or initialized. Where-ever it is one or
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the other during execution, it is the same in the corresponding place in
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the program text; thus, it is a static property.
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There are four general kinds of memory location. The first three are
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pre-defined and built-in.
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#### Registers ####
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Each of these hold a byte. They are initially uninitialized.
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a
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x
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y
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#### Flags ####
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Each of these hold a bit. They are initially uninitialized.
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c (carry)
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z (zero)
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v (overflow)
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n (negative)
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#### Constants ####
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It may be strange to think of constants as memory locations, but keep in mind
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that a memory location in SixtyPical need not map to a memory location in the
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underlying hardware. All constants are read-only. Each is initially
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initialized with the value that corresponds with its name.
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They come in bit and byte types. There are two bit constants,
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off
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on
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two hundred and fifty-six byte constants,
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0
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1
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...
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255
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and sixty-five thousand five hundred and thirty-six word constants,
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word 0
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word 1
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...
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word 65535
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Note that if a word constant is between 256 and 65535, the leading `word`
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token can be omitted.
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#### User-defined ####
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There may be any number of user-defined memory locations. They are defined
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by giving the type (which may be any type except `bit` and `routine`) and the
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name.
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byte pos
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An address in memory may be given explicitly on a user-defined memory location.
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byte table screen @ 1024
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Or, a user-defined memory location may be given an initial value. But in this
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case, an explicit address in memory cannot be given.
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byte pos : 0
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A user-defined vector memory location is decorated with `inputs`, `outputs`
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and `trashes` lists like a routine (see below), and it may only hold addresses
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of routines which are compatible. (Meaning, the routine's inputs (resp. outputs,
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trashes) must be a subset of the vector's inputs (resp. outputs, trashes.))
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vector routine
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inputs a, score
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outputs x
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trashes y
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actor_logic @ $c000
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Note that in the code of a routine, if a memory location is named by a
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user-defined symbol, it is an address in memory, and can be read and written.
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But if it is named by a literal integer, either decimal or hexadecimal, it
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is a constant and can only be read (and when read always yields that constant
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value. So, for instance, to read the value at `screen` above, in the code,
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you would need to reference the symbol `screen`; attempting to read 1024
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would not work.
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This is actually useful, at least at this point, as you can rely on the fact
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that literal integers in the code are always immediate values. (But this
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may change at some point.)
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### Tables and Pointers ###
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A table is a collection of memory locations that can be indexed in a number
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of ways.
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The simplest way is to use another memory location as an index. There
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are restrictions on which memory locations can be used as indexes;
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only the `x` and `y` locations can be used this way. Since those can
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only hold a byte, this method, by itself, only allows access to the first
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256 entries of the table.
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byte table[1024] tab
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...
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ld a, tab + x
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st a, tab + y
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However, by combining indexing with a constant _offset_, entries beyond the
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256th entry can be accessed.
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byte table[1024] tab
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...
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ld a, tab + 512 + x
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st a, tab + 512 + y
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Even with an offset, the range of indexing still cannot exceed 256 entries.
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Accessing entries at an arbitrary address inside a table can be done with
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a `pointer`. Pointers can only be point inside `byte` tables. When a
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pointer is used, indexing with `x` or `y` will also take place.
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A `pointer` is implemented as a zero-page memory location, and accessing the
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table pointed to is implemented with "indirect indexed" addressing, as in
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LDA ($02), Y
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STA ($02), Y
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There are extended instruction modes for using these types of memory location.
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See `copy` below, but here is some illustrative example code:
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point ptr into buf { // this associates this pointer with this table
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reset ptr 0 // this is the only way to initialize a pointer
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add ptr, 4 // note, this is unchecked against table's size!
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ld y, 0 // you must set this to something yourself
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copy [ptr] + y, byt // read memory through pointer, into byte
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copy 100, [ptr] + y // write memory through pointer (still trashes a)
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} // after this block, ptr can no longer be used
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where `ptr` is a user-defined storage location of `pointer` type, `buf`
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is a `table` of `byte` type, and the `+ y` part is mandatory.
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Routines
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--------
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Every routine must list all the memory locations it *reads from*, which we
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call its `inputs`, and all the memory locations it *writes to*. The latter
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we divide into two groups: its `outputs` which it intentionally initializes,
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and its `trashes`, which it does not care about, and leaves uninitialized.
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For example, if it uses a register to temporarily store an intermediate
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value used in a multiplication, that register has no meaning outside of
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the multiplication, and is one of the routine's `trashes`.
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It is common to say that the `trashes` are the memory locations that are
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*not preserved* by the routine.
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routine foo
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inputs a, score
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outputs x
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trashes y {
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...
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}
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The union of the `outputs` and `trashes` is sometimes collectively called
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"the WRITES" of the routine, for historical reasons and as shorthand.
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Routines may call only routines previously defined in the program source.
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Thus, directly recursive routines are not allowed. (However, routines may
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also call routines via vectors, which are dynamically assigned. In this
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case, there is, for the time being, no check for recursive calls.)
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For a SixtyPical program to be run, there must be one routine called `main`.
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This routine is executed when the program is run.
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The memory locations given as inputs to a routine are considered to be initialized
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at the beginning of the routine. Various instructions cause memory locations
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to be initialized after they are executed. Calling a routine which trashes
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some memory locations causes those memory locations to be uninitialized after
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that routine is called. At the end of a routine, all memory locations listed
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as outputs must be initialized.
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A literal word can given instead of the body of the routine. This word is the
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absolute address of an "external" routine located in memory but not defined by
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the SixtyPical program.
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routine chrout
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inputs a
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trashes a
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@ 65490
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Instructions
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------------
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Instructions are inspired by, and in many cases closely resemble, the 6502
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instruction set. However, in many cases they do not map 1:1 to 6502 instructions.
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If a SixtyPical instruction cannot be translated validly to one more more 6502
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instructions while retaining all the stated constraints, that's a static error
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in a SixtyPical program, and technically any implementation of SixtyPical, even
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an interpreter, should flag it up.
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### ld ###
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ld <dest-memory-location>, <src-memory-location> [+ <index-memory-location>]
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Reads from src and writes to dest.
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* It is illegal if dest is not a register.
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* It is illegal if dest does not occur in the WRITES of the current routine.
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* It is illegal if src is not of same type as dest (i.e., is not a byte.)
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* It is illegal if src is uninitialized.
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After execution, dest is considered initialized. The flags `z` and `n` may be
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changed by this instruction; they must be named in the WRITES, and they
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are considered initialized after it has executed.
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If and only if src is a byte table, the index-memory-location must be given.
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In this case, it is illegal if the value of the index-memory-location falls
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outside of the range of the table.
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Some combinations, such as `ld x, y`, are illegal because they do not map to
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underlying opcodes. (For an instruction which maps more flexibly to underlying
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opcodes, see `copy`.)
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There is another mode of `ld` which reads into `a` indirectly through a pointer.
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ld a, [<src-memory-location>] + y
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The memory location in this syntax must be a pointer.
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This syntax copies the contents of memory at the pointer (offset by the `y`
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register) into a register (which must be the `a` register.)
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In addition to the constraints above, `y` must be initialized before
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this mode is used.
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### st ###
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st <src-memory-location>, <dest-memory-location> [+ <index-memory-location>]
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Reads from src and writes to dest.
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* It is illegal if dest is a register or if dest is read-only.
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* It is illegal if dest does not occur in the WRITES of the current routine.
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* It is illegal if src is not of same type as dest.
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* It is illegal if src is uninitialized.
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After execution, dest is considered initialized. No flags are
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changed by this instruction (unless of course dest is a flag.)
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If and only if dest is a byte table, the index-memory-location must be given.
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In this case, it is illegal if the value of the index-memory-location falls
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outside of the range of the table.
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There is another mode of `st` which write `a` into memory, indirectly through
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a pointer.
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st a, [<dest-memory-location>] + y
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The memory location in this syntax must be a pointer.
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This syntax copies the constents of the `a` register into
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the contents of memory at the pointer (offset by the `y` register).
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In addition to the constraints above, `y` must be initialized before
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this mode is used.
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### copy ###
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copy <src-memory-location>, <dest-memory-location>
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Reads from src and writes to dest. Differs from `ld` and `st` in that
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it is able to copy more general types of data (for example, vectors,)
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and it trashes the `z` and `n` flags and the `a` register.
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* It is illegal if dest is read-only.
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* It is illegal if dest does not occur in the WRITES of the current routine.
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* It is illegal if src is not of same type as dest.
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* It is illegal if src is uninitialized.
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After execution, dest is considered initialized, and `z` and `n`, and
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`a` are considered uninitialized.
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There is an extra mode that this instruction can be used in:
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copy [<src-memory-location>] + y, <dest-memory-location>
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copy <src-memory-location>, [<dest-memory-location>] + y
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In both of these, the memory location in the `[]+y` syntax must be
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a pointer.
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The first copies the contents of memory at the pointer (offset by the `y`
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register) into a byte memory location.
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The second copies a literal byte, or a byte memory location, into
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the contents of memory at the pointer (offset by the `y` register).
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In addition to the constraints above, `y` must be initialized before
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this mode is used.
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### add dest, src ###
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add <dest-memory-location>, <src-memory-location>
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Adds the contents of src to dest and stores the result in dest.
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* It is illegal if src OR dest OR `c` is uninitialized.
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* It is illegal if dest is read-only.
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* It is illegal if dest is `x` or `y`.
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* It is illegal if dest does not occur in the WRITES of the current routine.
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Affects n, z, c, and v flags, requiring that they be in the WRITES,
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and initializing them afterwards.
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dest and src continue to be initialized afterwards.
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In addition, if dest is of `word` type, then src must also be of `word`
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type, and in this case this instruction trashes the `a` register.
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In fact, this instruction trashes the `a` register in all cases except
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when the dest is `a`.
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NOTE: If dest is a pointer, the addition does not check if the result of
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the pointer arithmetic continues to be valid (within a table) or not.
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### inc ###
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inc <dest-memory-location>
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Increments the value in dest. Does not honour carry.
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* It is illegal if dest is uninitialized.
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* It is illegal if dest is read-only.
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* It is illegal if dest does not occur in the WRITES of the current routine.
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Affects n and z flags, requiring that they be in the WRITES,
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and initializing them afterwards.
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### sub ###
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sub <dest-memory-location>, <src-memory-location>
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Subtracts the contents of src from dest and stores the result in dest.
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* It is illegal if src OR dest OR `c` is uninitialized.
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* It is illegal if dest is read-only.
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* It is illegal if dest is `x` or `y`.
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* It is illegal if dest does not occur in the WRITES of the current routine.
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Affects n, z, c, and v flags, requiring that they be in the WRITES,
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and initializing them afterwards.
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dest and src continue to be initialized afterwards.
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In addition, if dest is of `word` type, then src must also be of `word`
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type, and in this case this instruction trashes the `a` register.
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In fact, this instruction trashes the `a` register in all cases except
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when the dest is `a`.
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### dec ###
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dec <dest-memory-location>
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Decrements the value in dest. Does not honour carry.
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* It is illegal if dest is uninitialized.
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* It is illegal if dest is read-only.
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* It is illegal if dest does not occur in the WRITES of the current routine.
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Affects n and z flags, requiring that they be in the WRITES,
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and initializing them afterwards.
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### cmp ###
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cmp <dest-memory-location>, <src-memory-location>
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Subtracts the contents of src from dest (without considering carry) but
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does not store the result anywhere, only sets the resulting flags.
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This means that `z` is set if src and dest are equal,
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and `c` is set if dest is greater than or equal to src
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(`c` is unset if dest is less than src.)
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* It is illegal if src OR dest is uninitialized.
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Affects n, z, and c flags, requiring that they be in the WRITES,
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and initializing them afterwards.
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In addition, if dest is of `word` type, then src must also be of `word`
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type, and in this case this instruction trashes the `a` register.
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Note that `cmp` is not suitable for making a
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signed comparison; this article, which mentions
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techniques that a SixtyPical compiler could use to
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implement `cmp`, also explains why that is:
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[Beyond 8-bit Unsigned Comparisons, by Bruce Clark](http://www.6502.org/tutorials/compare_beyond.html).
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### and, or, xor ###
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and <dest-memory-location>, <src-memory-location>
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or <dest-memory-location>, <src-memory-location>
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xor <dest-memory-location>, <src-memory-location>
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Applies the given bitwise Boolean operation to src and dest and stores
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the result in dest.
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* It is illegal if src OR dest OR is uninitialized.
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* It is illegal if dest is read-only.
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* It is illegal if dest does not occur in the WRITES of the current routine.
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Affects n and z flags, requiring that they be in the WRITES of the
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current routine, and sets them as initialized afterwards.
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dest and src continue to be initialized afterwards.
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### shl, shr ###
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shl <dest-memory-location>
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shr <dest-memory-location>
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`shl` shifts the dest left one bit position. The rightmost position becomes `c`,
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and `c` becomes the bit that was shifted off the left.
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`shr` shifts the dest right one bit position. The leftmost position becomes `c`,
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and `c` becomes the bit that was shifted off the right.
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* It is illegal if dest is a register besides `a`.
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* It is illegal if dest is read-only.
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* It is illegal if dest OR c is uninitialized.
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* It is illegal if dest does not occur in the WRITES of the current routine.
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Affects the c flag, requiring that it be in the WRITES of the
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current routine, and it continues to be initialized afterwards.
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### call ###
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call <executable-name>
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Transfers execution to the given executable, whether that is a previously-
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defined routine, or a vector location which contains the address of a routine
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which will be called indirectly. Execution will be transferred back to the
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current routine, when execution of the executable is finished.
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* It is illegal if any of the memory locations listed in the called routine's
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`inputs` are uninitialized immediately before the call.
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Just after the call,
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* All memory locations listed in the called routine's `trashes` are considered
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to now be uninitialized.
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* All memory locations listed in the called routine's `outputs` are considered
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to now be initialized.
|
|
|
|
### goto ###
|
|
|
|
goto <executable-name>
|
|
|
|
Unilaterally transfers execution to the given executable. Execution will not
|
|
be transferred back to the current routine when execution of the executable is
|
|
finished; rather, it will be transferred back to the caller of the current
|
|
routine.
|
|
|
|
If `goto` is used in a routine, it must be in tail position. That is, it
|
|
must be the final instruction in the routine.
|
|
|
|
Just before the goto,
|
|
|
|
* It is illegal if any of the memory locations in the target routine's
|
|
`inputs` list is uninitialized.
|
|
|
|
In addition,
|
|
|
|
* The target executable's WRITES must not include any locations
|
|
that are not already included in the current routine's WRITES.
|
|
|
|
### if ###
|
|
|
|
if <src-memory-location> {
|
|
<true-branch>
|
|
} else {
|
|
<false-branch>
|
|
}
|
|
|
|
Executes the true-branch if the value in src is nonzero, otherwise executes
|
|
the false-branch. The false-branch is optional may be omitted; in this case
|
|
it is treated like an empty block.
|
|
|
|
* It is illegal if src is not z, c, n, or v.
|
|
* It is illegal if src is not initialized.
|
|
* It is illegal if any location initialized at the end of the true-branch
|
|
is not initialized at the end of the false-branch, and vice versa.
|
|
|
|
The sense of the test can be inverted with `not`.
|
|
|
|
### repeat ###
|
|
|
|
repeat {
|
|
<block>
|
|
} until <src-memory-location>
|
|
|
|
Executes the block repeatedly until the src (observed at the end of the
|
|
execution of the block) is non-zero. The block is always executed as least
|
|
once.
|
|
|
|
* It is illegal if any memory location is uninitialized at the exit of
|
|
the loop when that memory location is initialized at the start of
|
|
the loop.
|
|
|
|
To simulate a "while" loop, use an `if` internal to the block, like
|
|
|
|
repeat {
|
|
cmp y, 25
|
|
if z {
|
|
}
|
|
} until z
|
|
|
|
"until" is optional, but if omitted, must be replaced with "forever":
|
|
|
|
repeat {
|
|
cmp y, 25
|
|
if z {
|
|
}
|
|
} forever
|
|
|
|
The sense of the test can be inverted with `not`.
|
|
|
|
repeat {
|
|
cmp y, 25
|
|
if z {
|
|
}
|
|
} until not z
|
|
|
|
### for ###
|
|
|
|
for <dest-memory-location> (up|down) to <literal-byte> {
|
|
<block>
|
|
}
|
|
|
|
Executes the block repeatedly, incrementing or decrementing the
|
|
dest-memory-location at the end of the block, until the value of
|
|
the dest-memory-location has gone past the literal-byte.
|
|
|
|
The block is always executed as least once.
|
|
|
|
* It is illegal if any memory location is uninitialized at the exit of
|
|
the loop when that memory location is initialized at the start of
|
|
the loop.
|
|
|
|
Grammar
|
|
-------
|
|
|
|
Program ::= {ConstDefn | TypeDefn} {Defn} {Routine}.
|
|
ConstDefn::= "const" Ident<new> Const.
|
|
TypeDefn::= "typedef" Type Ident<new>.
|
|
Defn ::= Type Ident<new> (":" Const | "@" LitWord).
|
|
Type ::= TypeTerm ["table" TypeSize].
|
|
TypeExpr::= "byte"
|
|
| "word"
|
|
| "pointer"
|
|
| "vector" TypeTerm
|
|
| "routine" Constraints
|
|
| "(" Type ")"
|
|
.
|
|
TypeSize::= "[" LitWord "]".
|
|
Constrnt::= ["inputs" LocExprs] ["outputs" LocExprs] ["trashes" LocExprs].
|
|
Routine ::= "define" Ident<new> Type (Block | "@" LitWord).
|
|
LocExprs::= LocExpr {"," LocExpr}.
|
|
LocExpr ::= Register | Flag | Const | Ident [["+" Const] "+" Register].
|
|
Register::= "a" | "x" | "y".
|
|
Flag ::= "c" | "z" | "n" | "v".
|
|
Const ::= Literal | Ident<const>.
|
|
Literal ::= LitByte | LitWord | LitBit.
|
|
LitByte ::= "0" ... "255".
|
|
LitWord ::= ["word"] "0" ... "65535".
|
|
LitBit ::= "on" | "off".
|
|
Block ::= "{" {Instr} "}".
|
|
Instr ::= "ld" LocExpr "," LocExpr ["+" LocExpr]
|
|
| "st" LocExpr "," LocExpr ["+" LocExpr]
|
|
| "add" LocExpr "," LocExpr
|
|
| "sub" LocExpr "," LocExpr
|
|
| "cmp" LocExpr "," LocExpr
|
|
| "and" LocExpr "," LocExpr
|
|
| "or" LocExpr "," LocExpr
|
|
| "xor" LocExpr "," LocExpr
|
|
| "shl" LocExpr
|
|
| "shr" LocExpr
|
|
| "inc" LocExpr
|
|
| "dec" LocExpr
|
|
| "call" Ident<routine>
|
|
| "goto" Ident<executable>
|
|
| "copy" LocExpr "," LocExpr ["+" LocExpr]
|
|
| "if" ["not"] LocExpr Block ["else" Block]
|
|
| "repeat" Block ("until" ["not"] LocExpr | "forever")
|
|
| "for" LocExpr ("up"|"down") "to" Const Block
|
|
| "with" "interrupts" LitBit Block
|
|
| "point" LocExpr "into" LocExpr Block
|
|
| "reset" LocExpr Const
|
|
.
|