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cc65/src/ld65/cfg/atari-overlay.cfg

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FEATURES {
STARTADDRESS: default = $2E00;
}
SYMBOLS {
__STACKSIZE__: type = weak, value = $0800; # 2k stack
__OVERLAYSIZE__: type = weak, value = $1000; # 4k overlay
__RESERVED_MEMORY__: type = weak, value = $0000;
}
MEMORY {
ZP: file = "", define = yes, start = $0082, size = $007E;
HEADER: file = %O, start = $0000, size = $0006;
RAM: file = %O, start = %S + __OVERLAYSIZE__, size = $BC20 - __STACKSIZE__ - __OVERLAYSIZE__ - %S;
TRAILER: file = %O, start = $0000, size = $0006;
OVL1: file = "%O.1", start = %S, size = __OVERLAYSIZE__;
OVL2: file = "%O.2", start = %S, size = __OVERLAYSIZE__;
OVL3: file = "%O.3", start = %S, size = __OVERLAYSIZE__;
OVL4: file = "%O.4", start = %S, size = __OVERLAYSIZE__;
OVL5: file = "%O.5", start = %S, size = __OVERLAYSIZE__;
OVL6: file = "%O.6", start = %S, size = __OVERLAYSIZE__;
OVL7: file = "%O.7", start = %S, size = __OVERLAYSIZE__;
OVL8: file = "%O.8", start = %S, size = __OVERLAYSIZE__;
OVL9: file = "%O.9", start = %S, size = __OVERLAYSIZE__;
}
SEGMENTS {
EXEHDR: load = HEADER, type = ro;
STARTUP: load = RAM, type = ro, define = yes;
LOWCODE: load = RAM, type = ro, define = yes, optional = yes;
INIT: load = RAM, type = ro, optional = yes;
CODE: load = RAM, type = ro, define = yes;
RODATA: load = RAM, type = ro;
DATA: load = RAM, type = rw;
ZPSAVE: load = RAM, type = bss, define = yes;
BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = zp;
EXTZP: load = ZP, type = zp, optional = yes;
AUTOSTRT: load = TRAILER, type = ro;
OVERLAY1: load = OVL1, type = ro, define = yes, optional = yes;
OVERLAY2: load = OVL2, type = ro, define = yes, optional = yes;
OVERLAY3: load = OVL3, type = ro, define = yes, optional = yes;
OVERLAY4: load = OVL4, type = ro, define = yes, optional = yes;
OVERLAY5: load = OVL5, type = ro, define = yes, optional = yes;
OVERLAY6: load = OVL6, type = ro, define = yes, optional = yes;
OVERLAY7: load = OVL7, type = ro, define = yes, optional = yes;
OVERLAY8: load = OVL8, type = ro, define = yes, optional = yes;
OVERLAY9: load = OVL9, type = ro, define = yes, optional = yes;
}
FEATURES {
CONDES: segment = INIT,
type = constructor,
label = __CONSTRUCTOR_TABLE__,
count = __CONSTRUCTOR_COUNT__;
CONDES: segment = RODATA,
type = destructor,
label = __DESTRUCTOR_TABLE__,
count = __DESTRUCTOR_COUNT__;
CONDES: segment = RODATA,
type = interruptor,
label = __INTERRUPTOR_TABLE__,
count = __INTERRUPTOR_COUNT__;
}