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cc65/samples/supervisionhello.c

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/*****************************************************************************/
/* */
/* Watara Supervision sample C program */
/* */
/* Fabrizio Caruso (fabrizio_caruso@hotmail.com), 2019 */
/* */
/*****************************************************************************/
#include <supervision.h>
#include <peekpoke.h>
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// Number of bytes per screen line (Remark: Last 8 bytes are not displayed)
#define BYTES_PER_LINE 48
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// Character definitions in 8x8 format
const unsigned char h_char[] = {0x66,0x66,0x66,0x7E,0x66,0x66,0x66,0x00};
const unsigned char e_char[] = {0x7E,0x60,0x60,0x78,0x60,0x60,0x7E,0x00};
const unsigned char l_char[] = {0x60,0x60,0x60,0x60,0x60,0x60,0x7E,0x00};
const unsigned char o_char[] = {0x3C,0x66,0x66,0x66,0x66,0x66,0x3C,0x00};
const unsigned char w_char[] = {0x63,0x63,0x63,0x6B,0x7F,0x77,0x63,0x00};
const unsigned char r_char[] = {0x7C,0x66,0x66,0x7C,0x78,0x6C,0x66,0x00};
const unsigned char d_char[] = {0x78,0x6C,0x66,0x66,0x66,0x6C,0x78,0x00};
void clear_screen(void)
{
unsigned short i;
for(i=0;i<0x2000;++i)
{
POKE(SV_VIDEO+i,0);
}
}
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// Necessary conversion to have 2 bits per pixel with darkest hue
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// Remark: The Supervision uses 2 bits per pixel and bits are mapped into pixel in reversed order
unsigned char reversed_map_one_to_two_lookup[16] =
{
0x00, 0xC0, 0x30, 0xF0, 0x0C, 0xCC, 0x3C, 0xFC,
0x03, 0xC3, 0x33, 0xF3, 0x0F, 0xCF, 0x3F, 0xFF
};
unsigned char left_map_one_to_two(unsigned char n)
{
return reversed_map_one_to_two_lookup[n >> 4];
}
unsigned char right_map_one_to_two(unsigned char n)
{
return reversed_map_one_to_two_lookup[n&0x0F];
}
void display_char(const unsigned char x, const unsigned char y, const unsigned char *ch)
{
unsigned char k;
for(k=0;k<8;++k)
{ \
SV_VIDEO[2*(y)+BYTES_PER_LINE*k+BYTES_PER_LINE*(x<<3)] = left_map_one_to_two(ch[k]);
SV_VIDEO[2*(y)+BYTES_PER_LINE*k+BYTES_PER_LINE*(x<<3)+1] = right_map_one_to_two(ch[k]);
}
}
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void init_lcd(void)
{
SV_LCD.width = 160;
SV_LCD.height = 160;
}
int main()
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{
init_lcd();
clear_screen();
display_char(3,2, h_char);
display_char(3,3, e_char);
display_char(3,4, l_char);
display_char(3,5, l_char);
display_char(3,6, o_char);
display_char(3,8, w_char);
display_char(3,9, o_char);
display_char(3,10,r_char);
display_char(3,11,l_char);
display_char(3,12,d_char);
while(1) {};
return 0;
}