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cc65/libsrc/apple2/apple2.inc

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;-----------------------------------------------------------------------------
; Zero page stuff
MIN_X = $20
MAX_X = $21
MIN_Y = $22
MAX_Y = $23
CH = $24
CV = $25
BASL = $28
TEXTTYP = $32
RNDL = $4E ; Random value, low byte
RNDH = $4F ; Random value, high byte
MEMSIZE = $73 ; Highest free RAM location
;-----------------------------------------------------------------------------
; Vectors
BRKVec = $03F0 ; Break vector
RESTOR = $03D0 ; Goto Dos
;-----------------------------------------------------------------------------
; Hardware
; Soft switches
;
; Write to USEROM to enable apple rom C000-CFFF
USEROM = $C007
; 80 column card switches
C80ON = $C00C
C80OFF = $C00D
RD80COL = $C01F
PG2OFF = $C054
PG2ON = $C055
RDPAGE2 = $C01C
; Keyboard entries
RDKEY = $FD0C
CLEAR_KEY_STROBE = $C010
KEY_STROBE = $C000
; Game controller
OPEN_APPLE = $C061
CLOSED_APPLE = $C062
;-----------------------------------------------------------------------------
; ROM routines
; Text output and helpers
HOME = $FC58
VTABZ = $FC24
COUT = $FDED
; Graphics entry points, by cbmnut (applenut??) cbmnut@hushmail.com
WHITE = $01 ; White for $1c, I think...
COLOR = $1C ; Current plot color
HGR2 = $F3D8 ; Initialize and clear hi-res page 2.
HGR = $F3E2 ; Initialize and clear hi-res page 1.
HCLR = $F3F2 ; Clear the current hi-res screen to black.
BKGND = $F3F6 ; Clear the current hi-res screen to the
; last plotted color (from ($1C).
HPOSN = $F411 ; Positions the hi-res cursor without
; plotting a point.
; Enter with (A) = Y-coordinate, and
; (Y,X) = X-coordinate.
HPLOT = $F457 ; Calls HPOSN and tries to plot a dot at
; the cursor's position. If you are
; trying to plot a non-white color at
; a complementary color position, no
; dot will be plotted.
HLIN = $F53A ; Draws a line from the last plotted
; point or line destination to:
; (X,A) = X-coordinate, and
; (Y) = Y-coordinate.
HFIND = $F5CB ; Converts the hi-res coursor's position
; back to X- and Y-coordinates; stores
; X-coordinate at $E0,E1 and Y-coordinate
; at $E2.
DRAW = $F601 ; Draws a shape. Enter with (Y,X) = the
; address of the shape table, and (A) =
; the rotation factor. Uses the current
; color.
XDRAW = $F65D ; Draws a shape by inverting the existing
; color of the dots the shape draws over.
; Same entry parameters as DRAW.
SETHCOL = $F6EC ; Set the hi-res color to (X), where (X)
; must be between 0 and 7.