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cc65/samples/multidemo.c

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/*
* Extended memory overlay demo program.
*
* 2012-17-07, Oliver Schmidt (ol.sc@web.de)
*
*/
#include <string.h>
#include <stdio.h>
#include <fcntl.h>
#include <unistd.h>
#include <dirent.h>
#include <em.h>
#include <conio.h>
/* The symbols _OVERLAY?_LOAD__ and _OVERLAY?_SIZE__ were generated by the
* linker. They contain the overlay area address and size specific to a
* certain program.
*/
extern void _OVERLAY1_LOAD__, _OVERLAY1_SIZE__;
extern void _OVERLAY2_LOAD__, _OVERLAY2_SIZE__;
extern void _OVERLAY3_LOAD__, _OVERLAY3_SIZE__;
extern void _OVERLAY4_LOAD__, _OVERLAY4_SIZE__;
struct {
char *name;
int page;
void *addr;
unsigned size;
} overlay[] =
{{"multdemo.1", -1, &_OVERLAY1_LOAD__, (unsigned)&_OVERLAY1_SIZE__},
{"multdemo.2", -1, &_OVERLAY2_LOAD__, (unsigned)&_OVERLAY2_SIZE__},
{"multdemo.3", -1, &_OVERLAY3_LOAD__, (unsigned)&_OVERLAY3_SIZE__},
{"multdemo.4", -1, &_OVERLAY4_LOAD__, (unsigned)&_OVERLAY4_SIZE__}};
/* Copy overlays into extended memory up to overlay 3. Overlay 4 is known to
* to be loaded only once for onetime initialization purposes so there's no
* use in allocating extended memory for it.
*/
#define MAX_EM_OVERLAY 3
/* Search for up to 10 extended memory drivers.
*/
#define MAX_EM_DRIVER 10
/* Functions resident in an overlay can call back functions resident in the
* main program at any time without any precautions. The function log() is
* an example for such a function resident in the main program.
*/
void log (char *msg)
{
/* Functions resident in an overlay can access all program variables and
* constants at any time without any precautions because those are never
* placed in overlays. The string constant below is an example for such
* a constant resident in the main program.
*/
printf ("Log: %s\n", msg);
}
/* In a real-world overlay program one would probably not use a #pragma but
* rather place the all the code of certain source files into the overlay by
* compiling them with --code-name OVERLAY1.
*/
#pragma code-name (push, "OVERLAY1");
void foo (void)
{
log ("Calling main from overlay 1");
}
#pragma code-name (pop);
#pragma code-name (push, "OVERLAY2");
void bar (void)
{
log ("Calling main from overlay 2");
}
#pragma code-name (pop);
#pragma code-name (push, "OVERLAY3");
void foobar (void)
{
log ("Calling main from overlay 3");
}
#pragma code-name(pop);
#pragma code-name (push, "OVERLAY4");
unsigned char loademdriver (void)
{
static char emd[MAX_EM_DRIVER][FILENAME_MAX];
DIR* dir;
struct dirent* ent;
unsigned char max = 0;
unsigned char num;
printf ("Dbg: Searching for emdrivers\n");
dir = opendir (".");
if (!dir) {
log ("Opening directory failed");
return 0;
}
while (ent = readdir (dir)) {
char *ext;
if (!_DE_ISREG (ent->d_type)) {
continue;
}
ext = strrchr (ent->d_name, '.');
if (!ext || strcasecmp (ext, ".emd")) {
printf ("Dbg: Skipping file %s\n", ent->d_name);
continue;
}
printf ("Dbg: Memorizing file %s\n", ent->d_name);
strcpy (emd[max], ent->d_name);
if (++max == MAX_EM_DRIVER) {
break;
}
}
closedir (dir);
for (num = 0; num < max; ++num) {
printf ("Dbg: Trying emdriver %s\n", emd[num]);
if (em_load_driver (emd[num]) == EM_ERR_OK) {
printf ("Dbg: Loaded emdriver %s\n", emd[num]);
return 1;
}
printf ("Dbg: Emdriver %s failed\n", emd[num]);
}
return 0;
}
void copyoverlays (void)
{
unsigned page = 0;
unsigned char num;
for (num = 0; num < MAX_EM_OVERLAY; ++num) {
int file;
int size;
if ((overlay[num].size + EM_PAGE_SIZE - 1) / EM_PAGE_SIZE >
em_pagecount () - page) {
printf ("Dbg: Not enough memory for overlay %u\n", num + 1);
continue;
}
printf ("Dbg: Reading overlay file %s\n", overlay[num].name);
file = open (overlay[num].name, O_RDONLY);
if (file == -1) {
log ("Opening overlay file failed");
continue;
}
overlay[num].page = page;
size = overlay[num].size;
while (size) {
void *buf;
/* In general one could as well use em_copyto() to copy a fully
* loaded overlay into extended memory in one step. However the
* "streaming" of an overlay from disk to extended memory shown
* here has two advantages:
* - It can be done from another overlay (like done here).
* - It avoids unnecessary double buffering with emdrivers that
* provide a hardware memory window.
*/
buf = em_use (page++);
size -= read (file, buf, EM_PAGE_SIZE);
em_commit ();
}
printf ("Dbg: Stored overlay %u in pages %u-%u\n",
num + 1, overlay[num].page, page - 1);
close (file);
}
}
#pragma code-name(pop);
unsigned char loadoverlay (unsigned char num)
{
if (overlay[num - 1].page < 0) {
int file;
printf ("Dbg: Loading overlay %u from file\n", num);
file = open (overlay[num - 1].name, O_RDONLY);
if (file == -1) {
log ("Opening overlay file failed");
return 0;
}
read (file, overlay[num - 1].addr,
overlay[num - 1].size);
close (file);
return 1;
} else {
struct em_copy copyinfo;
printf ("Dbg: Loading overlay %u from memory\n", num);
copyinfo.offs = 0;
copyinfo.page = overlay[num - 1].page;
copyinfo.buf = overlay[num - 1].addr;
copyinfo.count = overlay[num - 1].size;
em_copyfrom (&copyinfo);
return 1;
}
}
void main (void)
{
if (loadoverlay (4)) {
log ("Loading extended memory driver");
if (loademdriver ()) {
log ("Copying overlays into ext. memory");
copyoverlays ();
} else {
log ("No extended memory driver found");
}
}
log ("Press any key...");
cgetc ();
if (loadoverlay (1)) {
log ("Calling overlay 1 from main");
/* The linker makes sure that the call to foo() ends up at the right mem
* addr. However it's up to user to make sure that the - right - overlay
* is actually loaded before making the the call.
*/
foo ();
}
/* Replacing one overlay with another one can only happen from the main
* program. This implies that an overlay can never load another overlay.
*/
if (loadoverlay (2)) {
log ("Calling overlay 2 from main");
bar ();
}
if (loadoverlay (3)) {
log ("Calling overlay 3 from main");
foobar ();
}
log ("Press any key...");
cgetc ();
}