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cc65/include/conio.h

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/*****************************************************************************/
/* */
/* conio.h */
/* */
/* Direct console I/O */
/* */
/* */
/* */
/* (C) 1998-2007 Ullrich von Bassewitz */
/* Roemerstrasse 52 */
/* D-70794 Filderstadt */
/* EMail: uz@cc65.org */
/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
/* warranty. In no event will the authors be held liable for any damages */
/* arising from the use of this software. */
/* */
/* Permission is granted to anyone to use this software for any purpose, */
/* including commercial applications, and to alter it and redistribute it */
/* freely, subject to the following restrictions: */
/* */
/* 1. The origin of this software must not be misrepresented; you must not */
/* claim that you wrote the original software. If you use this software */
/* in a product, an acknowledgment in the product documentation would be */
/* appreciated but is not required. */
/* 2. Altered source versions must be plainly marked as such, and must not */
/* be misrepresented as being the original software. */
/* 3. This notice may not be removed or altered from any source */
/* distribution. */
/* */
/*****************************************************************************/
/*
** This is the direct console interface for cc65. I do not like the function
** names very much, but the first version started as a rewrite of Borland's
** conio, and, even if the interface has changed, the names did not.
**
** The interface does direct screen I/O, so it is fast enough for most
** programs. I did not implement text windows, since many applications do
** not need them and should not pay for the additional overhead. It should
** be easy to add text windows on a higher level if needed,
**
** Most routines do not check the parameters. This may be unfortunate but is
** also related to speed. The coordinates are always 0/0 based.
*/
#ifndef _CONIO_H
#define _CONIO_H
#include <stdarg.h>
#include <target.h>
/*****************************************************************************/
/* Functions */
/*****************************************************************************/
void clrscr (void);
/* Clear the whole screen and put the cursor into the top left corner */
unsigned char kbhit (void);
/* Return true if there's a key waiting, return false if not */
void __fastcall__ gotox (unsigned char x);
/* Set the cursor to the specified X position, leave the Y position untouched */
void __fastcall__ gotoy (unsigned char y);
/* Set the cursor to the specified Y position, leave the X position untouched */
void __fastcall__ gotoxy (unsigned char x, unsigned char y);
/* Set the cursor to the specified position */
unsigned char wherex (void);
/* Return the X position of the cursor */
unsigned char wherey (void);
/* Return the Y position of the cursor */
void __fastcall__ cputc (char c);
/* Output one character at the current cursor position */
void __fastcall__ cputcxy (unsigned char x, unsigned char y, char c);
/* Same as "gotoxy (x, y); cputc (c);" */
void __fastcall__ cputs (const char* s);
/* Output a NUL-terminated string at the current cursor position */
void __fastcall__ cputsxy (unsigned char x, unsigned char y, const char* s);
/* Same as "gotoxy (x, y); puts (s);" */
int cprintf (const char* format, ...);
/* Like printf(), but uses direct screen output */
int __fastcall__ vcprintf (const char* format, va_list ap);
/* Like vprintf(), but uses direct screen output */
char cgetc (void);
/* Return a character from the keyboard. If there is no character available,
** the function waits until the user does press a key. If cursor is set to
** 1 (see below), a blinking cursor is displayed while waiting.
*/
int cscanf (const char* format, ...);
/* Like scanf(), but uses direct keyboard input */
int __fastcall__ vcscanf (const char* format, va_list ap);
/* Like vscanf(), but uses direct keyboard input */
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char cpeekc (void);
/* Return the character from the current cursor position */
unsigned char cpeekcolor (void);
/* Return the color from the current cursor position */
unsigned char cpeekrevers (void);
/* Return the reverse attribute from the current cursor position.
** If the character is reversed, then return 1; return 0 otherwise.
*/
void __fastcall__ cpeeks (char* s, unsigned int length);
/* Return a string of the characters that start at the current cursor position.
** Put the string into the buffer to which "s" points. The string will have
** "length" characters, then will be '\0'-terminated.
*/
unsigned char __fastcall__ cursor (unsigned char onoff);
/* If onoff is 1, a cursor is displayed when waiting for keyboard input. If
** onoff is 0, the cursor is hidden when waiting for keyboard input. The
** function returns the old cursor setting.
*/
unsigned char __fastcall__ revers (unsigned char onoff);
/* Enable/disable reverse character display. This may not be supported by
** the output device. Return the old setting.
*/
unsigned char __fastcall__ textcolor (unsigned char color);
/* Set the color for text output. The old color setting is returned. */
unsigned char __fastcall__ bgcolor (unsigned char color);
/* Set the color for the background. The old color setting is returned. */
unsigned char __fastcall__ bordercolor (unsigned char color);
/* Set the color for the border. The old color setting is returned. */
void __fastcall__ chline (unsigned char length);
/* Output a horizontal line with the given length starting at the current
** cursor position.
*/
void __fastcall__ chlinexy (unsigned char x, unsigned char y, unsigned char length);
/* Same as "gotoxy (x, y); chline (length);" */
void __fastcall__ cvline (unsigned char length);
/* Output a vertical line with the given length at the current cursor
** position.
*/
void __fastcall__ cvlinexy (unsigned char x, unsigned char y, unsigned char length);
/* Same as "gotoxy (x, y); cvline (length);" */
void __fastcall__ cclear (unsigned char length);
/* Clear part of a line (write length spaces). */
void __fastcall__ cclearxy (unsigned char x, unsigned char y, unsigned char length);
/* Same as "gotoxy (x, y); cclear (length);" */
void __fastcall__ screensize (unsigned char* x, unsigned char* y);
/* Return the current screen size. */
void __fastcall__ cputhex8 (unsigned char val);
void __fastcall__ cputhex16 (unsigned val);
/* These shouldn't be here... */
/*****************************************************************************/
/* Macros */
/*****************************************************************************/
/* On some platforms, functions are not available or are dummys. To suppress
** the call to these functions completely, the platform header files may
** define macros for these functions that start with an underline. If such a
** macro exists, a new macro is defined here, that expands to the one with the
** underline. The reason for this two stepped approach is that it is sometimes
** necessary to take the address of the function, which is not possible when
** using a macro. Since the function prototype is still present, #undefining
** the macro will give access to the actual function.
*/
#ifdef _textcolor
# define textcolor(x) _textcolor(x)
#endif
#ifdef _bgcolor
# define bgcolor(x) _bgcolor(x)
#endif
#ifdef _bordercolor
# define bordercolor(x) _bordercolor(x)
#endif
#ifdef _cpeekcolor
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# define cpeekcolor(x) _cpeekcolor(x)
#endif
/* End of conio.h */
#endif