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cc65/libsrc/cx16/exec.c

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/*
** Program-chaining function for Commodore platforms.
**
** 2020-04-27, Greg King
**
** This function exploits the program-chaining feature in Commander X16 BASIC's ROM.
**
** CC65's CBM programs have a BASIC program stub. We start those programs by
** RUNning that stub; it SYSes to the Machine Language code. Normally, after
** the ML code exits, the BASIC ROM continues running the stub. But, it has
** no more statements; so, the program stops.
**
** This function puts the desired program's name and device number into a LOAD
** statement. Then, it points BASIC to that statement, so that the ROM will run
** that statement after this program quits. The ROM will load the next program,
** and will execute it (because the LOAD will be seen in a running program).
*/
#include <fcntl.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <device.h>
/* The struct below is a line of BASIC code. It sits in the LOWCODE segment
** to make sure that it won't be hidden by a ROM when BASIC is re-enabled.
** The line is:
** 0 CLR:LOAD""+"" ,01
** After this function has written into the line, it might look like this:
** 0 CLR:LOAD""+"program name" ,08
**
** When BASIC's LOAD command asks the Kernal to load a file, it gives the
** Kernal a pointer to a file-name string. CC65's CBM programs use that
** pointer to give a copy of the program's name to main()'s argv[0] parameter.
** But, when BASIC uses a string literal that is in a program, it points
** directly to that literal -- in the models that don't use banked RAM
** (Pet/CBM, VIC-20, and 64). The literal is overwritten by the next program
** that is loaded. So, argv[0] would point to machine code. String operations
** create a new result string -- even when that operation changes nothing. The
** result is put in the string space at the top of BASIC's memory. So, the ""+
** in this BASIC line guarantees that argv[0] will get a name from a safe place.
*/
#pragma data-name(push, "LOWCODE")
static struct line {
const char end_of_line; /* fake previous line */
const struct line* const next;
const unsigned line_num;
const char CLR_token, colon, LOAD_token, quotes[2], add_token, quote;
char name[21];
const char comma;
char unit[3];
} basic = {
'\0', &basic + 1, /* high byte of link must be non-zero */
0, 0x9C, ':', 0x93, "\"\"", 0xAA, '\"',
"\" ", /* format: "123:1234567890123456\"" */
',', "01"
};
#pragma data-name(pop)
/* These values are platform-specific. */
extern const void* vartab; /* points to BASIC program variables */
extern const void* memsize; /* points to top of BASIC RAM */
extern const struct line* txtptr; /* points to BASIC code */
#pragma zpsym("txtptr")
extern char basbuf[]; /* BASIC's input buffer */
extern void basbuf_len[];
#pragma zpsym("basbuf_len")
int __fastcall__ exec (const char* progname, const char* cmdline)
{
#if 0
static int fd;
#endif
static unsigned char dv, n;
/* Exclude devices that can't load files. */
/* (Use hand optimization, to make smaller code.) */
dv = getcurrentdevice ();
if (dv < 8 || __A__ > 30) {
return _mappederrno (9); /* illegal device number */
}
utoa (dv, basic.unit, 10);
/* The emulator supports only loading and saving on its file-system. */
#if 0
/* Don't try to run a program that doesn't exist. */
fd = open (progname, O_RDONLY);
if (fd < 0) {
return _mappederrno (4); /* file not found */
}
close (fd);
#endif
n = 0;
do {
if ((basic.name[n] = progname[n]) == '\0') {
break;
}
} while (++n < 20); /* truncate long names */
basic.name[n] = '\"';
/* cc65 program loads might extend beyond the end of the RAM that is allowed
** for BASIC. Then, the LOAD statement would complain that it is "out of
** memory". Some pointers that say where to put BASIC program variables
** must be changed, so that we do not get that error. One pointer is
** changed here; a BASIC CLR statement changes the others.
*/
vartab = (char*)memsize - 256;
/* Build the next program's argument list. */
basbuf[0] = 0x8F; /* REM token */
basbuf[1] = '\0';
if (cmdline != NULL) {
strncat (basbuf, cmdline, (size_t)basbuf_len - 2);
}
/* Tell the ROM where to find that BASIC program. */
txtptr = &basic;
/* (The return code, in STATUS, will be destroyed by LOAD.
** So, don't bother to set it here.)
*/
exit (__AX__);
}