mirror of
https://github.com/cc65/cc65.git
synced 2024-12-25 02:29:52 +00:00
Added VIC2 sprites as output format. Started to code the processing pipeline:
--slice, --pop. git-svn-id: svn://svn.cc65.org/cc65/trunk@5582 b7a2c559-68d2-44c3-8de9-860c34a00d81
This commit is contained in:
parent
19ffc1ab08
commit
006be848f2
@ -79,9 +79,12 @@ Bitmap* NewBitmap (unsigned Width, unsigned Height)
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void FreeBitmap (Bitmap* B)
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/* Free a dynamically allocated bitmap */
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{
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/* Free the palette and then the bitmap */
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xfree (B->Pal);
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xfree(B);
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/* Alloc NULL pointers */
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if (B != 0) {
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/* Free the palette and then the bitmap */
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xfree (B->Pal);
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xfree(B);
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}
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}
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@ -110,9 +113,7 @@ Bitmap* SliceBitmap (const Bitmap* O, unsigned OrigX, unsigned OrigY,
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/* Check the coordinates and size */
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PRECONDITION (OrigX != 0 && OrigY != 0 &&
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OrigX + Width <= O->Width &&
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OrigY + Height <= O->Height);
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PRECONDITION (OrigX + Width <= O->Width && OrigY + Height <= O->Height);
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/* Create a new bitmap with the given size */
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B = NewBitmap (Width, Height);
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@ -181,8 +182,8 @@ Pixel GetPixel (const Bitmap* B, unsigned X, unsigned Y)
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unsigned GetBitmapColors (const Bitmap* B)
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/* Get the number of colors in an image. The function will return the number
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* of palette entries for indexed bitmaps and 2^24 for non indexed bitmaps.
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*/
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{
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*/
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{
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switch (B->Type) {
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case bmMonochrome: return 2;
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case bmIndexed: return B->Pal->Count;
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@ -53,6 +53,10 @@
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/* Safety limit for the bitmap sizes */
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#define BM_MAX_WIDTH 4096U
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#define BM_MAX_HEIGHT 4096U
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/* Safety limit for the size of the bitmap in pixels */
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#define BM_MAX_SIZE 4194304UL
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@ -33,38 +33,70 @@
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/* common */
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#include "attrib.h"
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/* sp65 */
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#include "error.h"
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#include "koala.h"
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/*****************************************************************************/
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/* Data */
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/*****************************************************************************/
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/* Screen size of a koala picture */
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#define WIDTH 160U
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#define HEIGHT 200U
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/*****************************************************************************/
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/* Code */
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/*****************************************************************************/
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StrBuf* GenKoala (const Bitmap* B, const Collection* A)
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StrBuf* GenKoala (const Bitmap* B, const Collection* A attribute ((unused)))
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/* Generate binary output in koala format for the bitmap B. The output is
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* stored in a string buffer (which is actually a dynamic char array) and
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* returned.
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*/
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{
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/* Koala pictures are always 160x200 in size with 16 colors */
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if (GetBitmapType (B) != bmIndexed ||
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GetBitmapColors (B) > 16 ||
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GetBitmapHeight (B) != 200 ||
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GetBitmapWidth (B) != 160) {
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StrBuf* D;
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unsigned char Screen[160][200];
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unsigned char X, Y;
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/* Koala pictures are always 160x200 in size with 16 colors */
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if (GetBitmapType (B) != bmIndexed ||
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GetBitmapColors (B) > 16 ||
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GetBitmapHeight (B) != HEIGHT ||
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GetBitmapWidth (B) != WIDTH) {
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Error ("Bitmaps converted to koala format must be in indexed mode "
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"with 16 colors max and a size of 160x200");
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}
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"with 16 colors max and a size of %ux%u", WIDTH, HEIGHT);
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}
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/* Read the image into Screen */
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for (Y = 0; Y < HEIGHT; ++Y) {
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for (X = 0; X < WIDTH; ++X) {
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Screen[X][Y] = (unsigned char) GetPixel (B, X, Y).Index;
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}
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}
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/* Create the output buffer and resize it to the required size. */
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D = NewStrBuf ();
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SB_Realloc (D, 10003);
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/* Add $4400 as load address */
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SB_AppendChar (D, 0x00);
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SB_AppendChar (D, 0x44);
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/* Return the converted bitmap */
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return D;
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}
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@ -39,6 +39,7 @@
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#include <errno.h>
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/* common */
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#include "abend.h"
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#include "cmdline.h"
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#include "print.h"
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#include "version.h"
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@ -82,6 +83,8 @@ static void Usage (void)
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"\n"
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"Long options:\n"
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" --help\t\tHelp (this text)\n"
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" --pop\t\t\tRestore the original loaded image\n"
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" --slice x,y,w,h\tGenerate a slice from the loaded bitmap\n"
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" --verbose\t\tIncrease verbosity\n"
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" --version\t\tPrint the version number and exit\n",
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ProgName);
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@ -89,6 +92,22 @@ static void Usage (void)
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static void SetWorkBitmap (Bitmap* N)
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/* Delete an old working bitmap and set a new one. The new one may be NULL
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* to clear it.
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*/
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{
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/* If we have a distinct work bitmap, delete it */
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if (C != 0 && C != B) {
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FreeBitmap (C);
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}
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/* Set the new one */
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C = N;
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}
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static void OptHelp (const char* Opt attribute ((unused)),
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const char* Arg attribute ((unused)))
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/* Print usage information and exit */
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@ -99,6 +118,21 @@ static void OptHelp (const char* Opt attribute ((unused)),
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static void OptPop (const char* Opt attribute ((unused)),
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const char* Arg attribute ((unused)))
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/* Restore the original image */
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{
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/* C and B must differ and we must have an original */
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if (B == 0 || C == 0 || C == B) {
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Error ("Nothing to pop");
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}
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/* Delete the changed image and restore the original one */
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SetWorkBitmap (B);
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}
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static void OptRead (const char* Opt, const char* Arg)
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/* Read an input file */
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{
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@ -108,14 +142,14 @@ static void OptRead (const char* Opt, const char* Arg)
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/* Parse the argument */
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Collection* C = ParseAttrList (Arg, NameList, 2);
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Collection* A = ParseAttrList (Arg, NameList, 2);
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/* Must have a file name given */
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const char* FileName = NeedAttrVal (C, "name", Opt);
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const char* FileName = NeedAttrVal (A, "name", Opt);
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/* Determine the format of the input file */
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int IF = ifAuto;
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const char* Format = GetAttrVal (C, "format");
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const char* Format = GetAttrVal (A, "format");
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if (Format != 0) {
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IF = FindInputFormat (Format);
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if (IF < 0) {
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@ -123,8 +157,46 @@ static void OptRead (const char* Opt, const char* Arg)
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}
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}
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/* Read the file */
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B = ReadInputFile (FileName, IF);
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/* Clear the working copy */
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SetWorkBitmap (0);
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/* Delete the original */
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FreeBitmap (B);
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/* Read the file and use it as original and as working copy */
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B = C = ReadInputFile (FileName, IF);
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/* Delete the attribute list */
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FreeCollection (A);
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}
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static void OptSlice (const char* Opt attribute ((unused)), const char* Arg)
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/* Generate a slice of a bitmap */
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{
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unsigned X, Y, W, H;
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unsigned char T;
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/* We must have a bitmap otherwise we cannot slice */
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if (C == 0) {
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Error ("Nothing to slice");
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}
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/* The argument is X,Y,W,H */
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if (sscanf (Arg, "%u,%u,%u,%u,%c", &X, &Y, &W, &H, &T) != 4) {
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Error ("Invalid argument. Slice must be given as X,Y,W,H");
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}
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/* Check the coordinates to be within the original bitmap */
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if (W > BM_MAX_WIDTH || H > BM_MAX_HEIGHT ||
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X + W > GetBitmapWidth (C) ||
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Y + H > GetBitmapHeight (C)) {
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Error ("Invalid slice coordinates and/or size");
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}
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/* Create the slice */
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SetWorkBitmap (SliceBitmap (C, X, Y, W, H));
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}
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@ -139,7 +211,7 @@ static void OptVerbose (const char* Opt attribute ((unused)),
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static void OptVersion (const char* Opt attribute ((unused)),
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const char* Arg attribute ((unused)))
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const char* Arg attribute ((unused)))
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/* Print the assembler version */
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{
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fprintf (stderr,
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@ -155,7 +227,9 @@ int main (int argc, char* argv [])
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/* Program long options */
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static const LongOpt OptTab[] = {
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{ "--help", 0, OptHelp },
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{ "--pop", 0, OptPop },
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{ "--read", 1, OptRead },
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{ "--slice", 1, OptSlice },
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{ "--verbose", 0, OptVerbose },
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{ "--version", 0, OptVersion },
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};
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@ -202,8 +276,8 @@ int main (int argc, char* argv [])
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}
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} else {
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/* #### Testing */
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ReadInputFile (Arg, ifAuto);
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/* We don't accept anything else */
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AbEnd ("Don't know what to do with `%s'", Arg);
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}
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/* Next argument */
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@ -34,7 +34,8 @@ OBJS = asm.o \
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main.o \
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output.o \
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palette.o \
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pcx.o
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pcx.o \
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vic2sprite.o
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LIBS = $(COMMON)/common.a
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@ -72,7 +72,8 @@ OBJS = asm.obj \
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main.obj \
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output.obj \
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palette.obj \
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pcx.obj
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pcx.obj \
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vic2sprite.obj
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LIBS = ../common/common.lib
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107
src/sp65/vic2sprite.c
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107
src/sp65/vic2sprite.c
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@ -0,0 +1,107 @@
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/*****************************************************************************/
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/* */
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/* vic2sprite.c */
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/* */
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/* VICII sprite format backend for the sp65 sprite and bitmap utility */
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/* */
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/* */
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/* */
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/* (C) 2012, Ullrich von Bassewitz */
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/* Roemerstrasse 52 */
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/* D-70794 Filderstadt */
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/* EMail: uz@cc65.org */
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/* */
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/* */
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/* This software is provided 'as-is', without any expressed or implied */
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/* warranty. In no event will the authors be held liable for any damages */
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/* arising from the use of this software. */
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/* */
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/* Permission is granted to anyone to use this software for any purpose, */
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/* including commercial applications, and to alter it and redistribute it */
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/* freely, subject to the following restrictions: */
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/* */
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/* 1. The origin of this software must not be misrepresented; you must not */
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/* claim that you wrote the original software. If you use this software */
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/* in a product, an acknowledgment in the product documentation would be */
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/* appreciated but is not required. */
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/* 2. Altered source versions must be plainly marked as such, and must not */
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/* be misrepresented as being the original software. */
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/* 3. This notice may not be removed or altered from any source */
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/* distribution. */
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/* */
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/*****************************************************************************/
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/* common */
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#include "attrib.h"
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/* sp65 */
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#include "error.h"
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#include "vic2sprite.h"
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/*****************************************************************************/
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/* Data */
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/*****************************************************************************/
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/* Screen size of a koala picture */
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#define WIDTH 24U
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#define HEIGHT 21U
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/*****************************************************************************/
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/* Code */
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/*****************************************************************************/
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StrBuf* GenVic2Sprite (const Bitmap* B, const Collection* A attribute ((unused)))
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/* Generate binary output in VICII sprite format for the bitmap B. The output
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* is stored in a string buffer (which is actually a dynamic char array) and
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* returned.
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*/
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{
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StrBuf* D;
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unsigned X, Y;
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/* Sprites pictures are always 24x21 in size with 2 colors */
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if (GetBitmapType (B) != bmIndexed ||
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GetBitmapColors (B) != 2 ||
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GetBitmapHeight (B) != HEIGHT ||
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GetBitmapWidth (B) != WIDTH) {
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Error ("Bitmaps converted to vic2 sprite format must be in indexed "
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"mode with 2 colors max and a size of %ux%u", WIDTH, HEIGHT);
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}
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/* Create the output buffer and resize it to the required size. */
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D = NewStrBuf ();
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SB_Realloc (D, 63);
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/* Convert the image */
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for (Y = 0; Y < HEIGHT; ++Y) {
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unsigned char V = 0;
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for (X = 0; X < WIDTH; ++X) {
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/* Fetch next bit into byte buffer */
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V = (V << 1) | (GetPixel (B, X, Y).Index != 0);
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/* Store full bytes into the output buffer */
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if ((X & 0x07) == 0x07) {
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SB_AppendChar (D, V);
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V = 0;
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}
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}
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}
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/* Return the converted bitmap */
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return D;
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}
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69
src/sp65/vic2sprite.h
Normal file
69
src/sp65/vic2sprite.h
Normal file
@ -0,0 +1,69 @@
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/*****************************************************************************/
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/* */
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/* vic2sprite.h */
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/* */
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/* VICII sprite format backend for the sp65 sprite and bitmap utility */
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/* */
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/* */
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/* */
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/* (C) 2012, Ullrich von Bassewitz */
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/* Roemerstrasse 52 */
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/* D-70794 Filderstadt */
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/* EMail: uz@cc65.org */
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/* */
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/* */
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/* This software is provided 'as-is', without any expressed or implied */
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/* warranty. In no event will the authors be held liable for any damages */
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/* arising from the use of this software. */
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/* */
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/* Permission is granted to anyone to use this software for any purpose, */
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/* including commercial applications, and to alter it and redistribute it */
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/* freely, subject to the following restrictions: */
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/* */
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/* 1. The origin of this software must not be misrepresented; you must not */
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/* claim that you wrote the original software. If you use this software */
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/* in a product, an acknowledgment in the product documentation would be */
|
||||
/* appreciated but is not required. */
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/* 2. Altered source versions must be plainly marked as such, and must not */
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/* be misrepresented as being the original software. */
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/* 3. This notice may not be removed or altered from any source */
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/* distribution. */
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/* */
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/*****************************************************************************/
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#ifndef VIC2SPRITE_H
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#define VIC2SPRITE_H
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/* common */
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#include "coll.h"
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#include "strbuf.h"
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/* sp65 */
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#include "bitmap.h"
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/*****************************************************************************/
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/* Code */
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/*****************************************************************************/
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StrBuf* GenVic2Sprite (const Bitmap* B, const Collection* A);
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/* Generate binary output in VICII sprite format for the bitmap B. The output
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* is stored in a string buffer (which is actually a dynamic char array) and
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* returned.
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*/
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/* End of vic2sprite.h */
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#endif
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