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mirror of https://github.com/cc65/cc65.git synced 2024-12-25 02:29:52 +00:00

Added VIC2 sprites as output format. Started to code the processing pipeline:

--slice, --pop.


git-svn-id: svn://svn.cc65.org/cc65/trunk@5582 b7a2c559-68d2-44c3-8de9-860c34a00d81
This commit is contained in:
uz 2012-03-09 11:37:10 +00:00
parent 19ffc1ab08
commit 006be848f2
8 changed files with 317 additions and 28 deletions

View File

@ -79,9 +79,12 @@ Bitmap* NewBitmap (unsigned Width, unsigned Height)
void FreeBitmap (Bitmap* B)
/* Free a dynamically allocated bitmap */
{
/* Free the palette and then the bitmap */
xfree (B->Pal);
xfree(B);
/* Alloc NULL pointers */
if (B != 0) {
/* Free the palette and then the bitmap */
xfree (B->Pal);
xfree(B);
}
}
@ -110,9 +113,7 @@ Bitmap* SliceBitmap (const Bitmap* O, unsigned OrigX, unsigned OrigY,
/* Check the coordinates and size */
PRECONDITION (OrigX != 0 && OrigY != 0 &&
OrigX + Width <= O->Width &&
OrigY + Height <= O->Height);
PRECONDITION (OrigX + Width <= O->Width && OrigY + Height <= O->Height);
/* Create a new bitmap with the given size */
B = NewBitmap (Width, Height);
@ -181,8 +182,8 @@ Pixel GetPixel (const Bitmap* B, unsigned X, unsigned Y)
unsigned GetBitmapColors (const Bitmap* B)
/* Get the number of colors in an image. The function will return the number
* of palette entries for indexed bitmaps and 2^24 for non indexed bitmaps.
*/
{
*/
{
switch (B->Type) {
case bmMonochrome: return 2;
case bmIndexed: return B->Pal->Count;

View File

@ -53,6 +53,10 @@
/* Safety limit for the bitmap sizes */
#define BM_MAX_WIDTH 4096U
#define BM_MAX_HEIGHT 4096U
/* Safety limit for the size of the bitmap in pixels */
#define BM_MAX_SIZE 4194304UL

View File

@ -33,38 +33,70 @@
/* common */
#include "attrib.h"
/* sp65 */
#include "error.h"
#include "koala.h"
/*****************************************************************************/
/* Data */
/*****************************************************************************/
/* Screen size of a koala picture */
#define WIDTH 160U
#define HEIGHT 200U
/*****************************************************************************/
/* Code */
/*****************************************************************************/
StrBuf* GenKoala (const Bitmap* B, const Collection* A)
StrBuf* GenKoala (const Bitmap* B, const Collection* A attribute ((unused)))
/* Generate binary output in koala format for the bitmap B. The output is
* stored in a string buffer (which is actually a dynamic char array) and
* returned.
*/
{
/* Koala pictures are always 160x200 in size with 16 colors */
if (GetBitmapType (B) != bmIndexed ||
GetBitmapColors (B) > 16 ||
GetBitmapHeight (B) != 200 ||
GetBitmapWidth (B) != 160) {
StrBuf* D;
unsigned char Screen[160][200];
unsigned char X, Y;
/* Koala pictures are always 160x200 in size with 16 colors */
if (GetBitmapType (B) != bmIndexed ||
GetBitmapColors (B) > 16 ||
GetBitmapHeight (B) != HEIGHT ||
GetBitmapWidth (B) != WIDTH) {
Error ("Bitmaps converted to koala format must be in indexed mode "
"with 16 colors max and a size of 160x200");
}
"with 16 colors max and a size of %ux%u", WIDTH, HEIGHT);
}
/* Read the image into Screen */
for (Y = 0; Y < HEIGHT; ++Y) {
for (X = 0; X < WIDTH; ++X) {
Screen[X][Y] = (unsigned char) GetPixel (B, X, Y).Index;
}
}
/* Create the output buffer and resize it to the required size. */
D = NewStrBuf ();
SB_Realloc (D, 10003);
/* Add $4400 as load address */
SB_AppendChar (D, 0x00);
SB_AppendChar (D, 0x44);
/* Return the converted bitmap */
return D;
}

View File

@ -39,6 +39,7 @@
#include <errno.h>
/* common */
#include "abend.h"
#include "cmdline.h"
#include "print.h"
#include "version.h"
@ -82,6 +83,8 @@ static void Usage (void)
"\n"
"Long options:\n"
" --help\t\tHelp (this text)\n"
" --pop\t\t\tRestore the original loaded image\n"
" --slice x,y,w,h\tGenerate a slice from the loaded bitmap\n"
" --verbose\t\tIncrease verbosity\n"
" --version\t\tPrint the version number and exit\n",
ProgName);
@ -89,6 +92,22 @@ static void Usage (void)
static void SetWorkBitmap (Bitmap* N)
/* Delete an old working bitmap and set a new one. The new one may be NULL
* to clear it.
*/
{
/* If we have a distinct work bitmap, delete it */
if (C != 0 && C != B) {
FreeBitmap (C);
}
/* Set the new one */
C = N;
}
static void OptHelp (const char* Opt attribute ((unused)),
const char* Arg attribute ((unused)))
/* Print usage information and exit */
@ -99,6 +118,21 @@ static void OptHelp (const char* Opt attribute ((unused)),
static void OptPop (const char* Opt attribute ((unused)),
const char* Arg attribute ((unused)))
/* Restore the original image */
{
/* C and B must differ and we must have an original */
if (B == 0 || C == 0 || C == B) {
Error ("Nothing to pop");
}
/* Delete the changed image and restore the original one */
SetWorkBitmap (B);
}
static void OptRead (const char* Opt, const char* Arg)
/* Read an input file */
{
@ -108,14 +142,14 @@ static void OptRead (const char* Opt, const char* Arg)
/* Parse the argument */
Collection* C = ParseAttrList (Arg, NameList, 2);
Collection* A = ParseAttrList (Arg, NameList, 2);
/* Must have a file name given */
const char* FileName = NeedAttrVal (C, "name", Opt);
const char* FileName = NeedAttrVal (A, "name", Opt);
/* Determine the format of the input file */
int IF = ifAuto;
const char* Format = GetAttrVal (C, "format");
const char* Format = GetAttrVal (A, "format");
if (Format != 0) {
IF = FindInputFormat (Format);
if (IF < 0) {
@ -123,8 +157,46 @@ static void OptRead (const char* Opt, const char* Arg)
}
}
/* Read the file */
B = ReadInputFile (FileName, IF);
/* Clear the working copy */
SetWorkBitmap (0);
/* Delete the original */
FreeBitmap (B);
/* Read the file and use it as original and as working copy */
B = C = ReadInputFile (FileName, IF);
/* Delete the attribute list */
FreeCollection (A);
}
static void OptSlice (const char* Opt attribute ((unused)), const char* Arg)
/* Generate a slice of a bitmap */
{
unsigned X, Y, W, H;
unsigned char T;
/* We must have a bitmap otherwise we cannot slice */
if (C == 0) {
Error ("Nothing to slice");
}
/* The argument is X,Y,W,H */
if (sscanf (Arg, "%u,%u,%u,%u,%c", &X, &Y, &W, &H, &T) != 4) {
Error ("Invalid argument. Slice must be given as X,Y,W,H");
}
/* Check the coordinates to be within the original bitmap */
if (W > BM_MAX_WIDTH || H > BM_MAX_HEIGHT ||
X + W > GetBitmapWidth (C) ||
Y + H > GetBitmapHeight (C)) {
Error ("Invalid slice coordinates and/or size");
}
/* Create the slice */
SetWorkBitmap (SliceBitmap (C, X, Y, W, H));
}
@ -139,7 +211,7 @@ static void OptVerbose (const char* Opt attribute ((unused)),
static void OptVersion (const char* Opt attribute ((unused)),
const char* Arg attribute ((unused)))
const char* Arg attribute ((unused)))
/* Print the assembler version */
{
fprintf (stderr,
@ -155,7 +227,9 @@ int main (int argc, char* argv [])
/* Program long options */
static const LongOpt OptTab[] = {
{ "--help", 0, OptHelp },
{ "--pop", 0, OptPop },
{ "--read", 1, OptRead },
{ "--slice", 1, OptSlice },
{ "--verbose", 0, OptVerbose },
{ "--version", 0, OptVersion },
};
@ -202,8 +276,8 @@ int main (int argc, char* argv [])
}
} else {
/* #### Testing */
ReadInputFile (Arg, ifAuto);
/* We don't accept anything else */
AbEnd ("Don't know what to do with `%s'", Arg);
}
/* Next argument */

View File

@ -34,7 +34,8 @@ OBJS = asm.o \
main.o \
output.o \
palette.o \
pcx.o
pcx.o \
vic2sprite.o
LIBS = $(COMMON)/common.a

View File

@ -72,7 +72,8 @@ OBJS = asm.obj \
main.obj \
output.obj \
palette.obj \
pcx.obj
pcx.obj \
vic2sprite.obj
LIBS = ../common/common.lib

107
src/sp65/vic2sprite.c Normal file
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@ -0,0 +1,107 @@
/*****************************************************************************/
/* */
/* vic2sprite.c */
/* */
/* VICII sprite format backend for the sp65 sprite and bitmap utility */
/* */
/* */
/* */
/* (C) 2012, Ullrich von Bassewitz */
/* Roemerstrasse 52 */
/* D-70794 Filderstadt */
/* EMail: uz@cc65.org */
/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
/* warranty. In no event will the authors be held liable for any damages */
/* arising from the use of this software. */
/* */
/* Permission is granted to anyone to use this software for any purpose, */
/* including commercial applications, and to alter it and redistribute it */
/* freely, subject to the following restrictions: */
/* */
/* 1. The origin of this software must not be misrepresented; you must not */
/* claim that you wrote the original software. If you use this software */
/* in a product, an acknowledgment in the product documentation would be */
/* appreciated but is not required. */
/* 2. Altered source versions must be plainly marked as such, and must not */
/* be misrepresented as being the original software. */
/* 3. This notice may not be removed or altered from any source */
/* distribution. */
/* */
/*****************************************************************************/
/* common */
#include "attrib.h"
/* sp65 */
#include "error.h"
#include "vic2sprite.h"
/*****************************************************************************/
/* Data */
/*****************************************************************************/
/* Screen size of a koala picture */
#define WIDTH 24U
#define HEIGHT 21U
/*****************************************************************************/
/* Code */
/*****************************************************************************/
StrBuf* GenVic2Sprite (const Bitmap* B, const Collection* A attribute ((unused)))
/* Generate binary output in VICII sprite format for the bitmap B. The output
* is stored in a string buffer (which is actually a dynamic char array) and
* returned.
*/
{
StrBuf* D;
unsigned X, Y;
/* Sprites pictures are always 24x21 in size with 2 colors */
if (GetBitmapType (B) != bmIndexed ||
GetBitmapColors (B) != 2 ||
GetBitmapHeight (B) != HEIGHT ||
GetBitmapWidth (B) != WIDTH) {
Error ("Bitmaps converted to vic2 sprite format must be in indexed "
"mode with 2 colors max and a size of %ux%u", WIDTH, HEIGHT);
}
/* Create the output buffer and resize it to the required size. */
D = NewStrBuf ();
SB_Realloc (D, 63);
/* Convert the image */
for (Y = 0; Y < HEIGHT; ++Y) {
unsigned char V = 0;
for (X = 0; X < WIDTH; ++X) {
/* Fetch next bit into byte buffer */
V = (V << 1) | (GetPixel (B, X, Y).Index != 0);
/* Store full bytes into the output buffer */
if ((X & 0x07) == 0x07) {
SB_AppendChar (D, V);
V = 0;
}
}
}
/* Return the converted bitmap */
return D;
}

69
src/sp65/vic2sprite.h Normal file
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@ -0,0 +1,69 @@
/*****************************************************************************/
/* */
/* vic2sprite.h */
/* */
/* VICII sprite format backend for the sp65 sprite and bitmap utility */
/* */
/* */
/* */
/* (C) 2012, Ullrich von Bassewitz */
/* Roemerstrasse 52 */
/* D-70794 Filderstadt */
/* EMail: uz@cc65.org */
/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
/* warranty. In no event will the authors be held liable for any damages */
/* arising from the use of this software. */
/* */
/* Permission is granted to anyone to use this software for any purpose, */
/* including commercial applications, and to alter it and redistribute it */
/* freely, subject to the following restrictions: */
/* */
/* 1. The origin of this software must not be misrepresented; you must not */
/* claim that you wrote the original software. If you use this software */
/* in a product, an acknowledgment in the product documentation would be */
/* appreciated but is not required. */
/* 2. Altered source versions must be plainly marked as such, and must not */
/* be misrepresented as being the original software. */
/* 3. This notice may not be removed or altered from any source */
/* distribution. */
/* */
/*****************************************************************************/
#ifndef VIC2SPRITE_H
#define VIC2SPRITE_H
/* common */
#include "coll.h"
#include "strbuf.h"
/* sp65 */
#include "bitmap.h"
/*****************************************************************************/
/* Code */
/*****************************************************************************/
StrBuf* GenVic2Sprite (const Bitmap* B, const Collection* A);
/* Generate binary output in VICII sprite format for the bitmap B. The output
* is stored in a string buffer (which is actually a dynamic char array) and
* returned.
*/
/* End of vic2sprite.h */
#endif