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Fixed the random-seed generators for the Commodore targets.
They use a byte from the time counter; but, it is stored in big-endian order.
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@@ -1,5 +1,6 @@
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;
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; Ullrich von Bassewitz, 05.11.2002
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; 2002-11-05, Ullrich von Bassewitz
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; 2015-09-11, Greg King
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;
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; void _randomize (void);
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; /* Initialize the random number generator */
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@@ -16,6 +17,6 @@ __randomize:
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lda VIC_HLINE ; Get bit 1-8 of rasterline
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rol a ; Use bit 0-7
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tax ; Use VIC rasterline as high byte
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lda TIME ; Use 60HZ clock as low byte
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lda TIME+2 ; Use 60HZ clock as low byte
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jmp _srand ; Initialize generator
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