1
0
mirror of https://github.com/cc65/cc65.git synced 2024-06-01 13:41:34 +00:00

Fixed tabs instead of spaces

This commit is contained in:
Alex Thissen 2023-12-29 22:46:15 +01:00
parent e5f9def572
commit 061d907a11

View File

@ -81,41 +81,41 @@ MATHJ = $FC6F
; Suzy Misc ; Suzy Misc
SPRCTL0 = $FC80 SPRCTL0 = $FC80
; Sprite bits-per-pixel definitions ; Sprite bits-per-pixel definitions
BPP_MASK = %11000000 ; Mask for settings bits per pixel BPP_MASK = %11000000 ; Mask for settings bits per pixel
BPP_1 = %00000000 BPP_1 = %00000000
BPP_2 = %01000000 BPP_2 = %01000000
BPP_3 = %10000000 BPP_3 = %10000000
BPP_4 = %11000000 BPP_4 = %11000000
; More sprite control 0 bit definitions ; More sprite control 0 bit definitions
HFLIP = %00100000 HFLIP = %00100000
VFLIP = %00010000 VFLIP = %00010000
; Sprite types - redefined to reflect the reality caused by the shadow error ; Sprite types - redefined to reflect the reality caused by the shadow error
TYPE_SHADOW = %00000111 TYPE_SHADOW = %00000111
TYPE_XOR = %00000110 TYPE_XOR = %00000110
TYPE_NONCOLL = %00000101 ; Non-colliding TYPE_NONCOLL = %00000101 ; Non-colliding
TYPE_NORMAL = %00000100 TYPE_NORMAL = %00000100
TYPE_BOUNDARY = %00000011 TYPE_BOUNDARY = %00000011
TYPE_BSHADOW = %00000010 ; Background shadow TYPE_BSHADOW = %00000010 ; Background shadow
TYPE_BACKNONCOLL = %00000001 ; Background non-colliding TYPE_BACKNONCOLL = %00000001 ; Background non-colliding
TYPE_BACKGROUND = %00000000 TYPE_BACKGROUND = %00000000
SPRCTL1 = $FC81 SPRCTL1 = $FC81
LITERAL = %10000000 LITERAL = %10000000
PACKED = %00000000 PACKED = %00000000
ALGO3 = %01000000 ; Broken, do not set this bit! ALGO3 = %01000000 ; Broken, do not set this bit!
; Sprite reload mask definitions ; Sprite reload mask definitions
RELOAD_MASK = %00110000 RELOAD_MASK = %00110000
RENONE = %00000000 ; Reload nothing RENONE = %00000000 ; Reload nothing
REHV = %00010000 ; Reload hsize, vsize REHV = %00010000 ; Reload hsize, vsize
REHVS = %00100000 ; Reload hsize, vsize, stretch REHVS = %00100000 ; Reload hsize, vsize, stretch
REHVST = %00110000 ; Reload hsize, vsize, stretch, tilt REHVST = %00110000 ; Reload hsize, vsize, stretch, tilt
; More sprite control 1 bit definitions ; More sprite control 1 bit definitions
REUSEPAL = %00001000 REUSEPAL = %00001000
SKIP = %00000100 SKIP = %00000100
DRAWUP = %00000010 DRAWUP = %00000010
DRAWLEFT = %00000001 DRAWLEFT = %00000001
SPRCOLL = $FC82 SPRCOLL = $FC82
SPRINIT = $FC83 SPRINIT = $FC83