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added some more comments and -headers
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@ -1,3 +1,7 @@
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;
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; Groepaz/Hitmen, 12.10.2015
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;
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; import/overload stubs for the soft80 implementation
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; soft80_cgetc.s
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@ -1,3 +1,7 @@
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;
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; Groepaz/Hitmen, 12.10.2015
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;
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; internal constants for the soft80 implementation
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soft80_lo_charset = $d000
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soft80_hi_charset = $d400
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@ -8,6 +12,7 @@ soft80_bitmap = $e000
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charsperline = 80
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screenrows = 25
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; FIXME: these should match petscii and perhaps come from a common cbm.inc?
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CH_ESC = 95
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CH_HLINE = 96
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CH_CROSS = 123
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@ -1,5 +1,5 @@
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;
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; Groepaz/Hitmen, 10.10.2015
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; Groepaz/Hitmen, 12.10.2015
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;
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; character set for use with the soft80 implementation
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;
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@ -14,6 +14,8 @@
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; - $60 - $7f screencodes $40 - $5f (petscii codes $60 - $7f)
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; - only 128 characters are defined here, the soft80 implementation will invert
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; the graphics data for inverted display on the fly.
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; - since the charset is 4 by 8 pixels, only the lower 4bit of each byte is
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; used. the upper bits have to be 0.
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; - finally the lower 4bits are "inverted", ie a space character is represented
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; as $0f, $0f, $0f, $0f, $0f, $0f, $0f, $0f
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;
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@ -29,6 +31,15 @@
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; +280 ....xxxx ......xx ........ ....xxxx
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; +300 ....xxxx ......xx ........ ....xxxx
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; +380 ....xxxx ......xx ........ ....xxxx
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; [...]
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; +040 ....x.xx ....xxxx ....xxxx ....xxxx
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; +0c0 .....x.x ....xxxx .....xxx ....xxxx
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; +140 .......x ....x.xx .....xxx ....x..x
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; +1c0 .......x ....xx.x ......xx .....xxx
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; +240 .....xxx ....x..x .....x.x .....xxx
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; +2c0 .....x.x .....x.x .....x.x .....xxx
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; +340 ....x.xx ....x..x ......xx ....x..x
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; +3c0 ....xxxx ....xxxx ....xxxx ....xxxx
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.export soft80_charset
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@ -1,4 +1,6 @@
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;
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; Groepaz/Hitmen, 12.10.2015
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;
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; void chlinexy (unsigned char x, unsigned char y, unsigned char length);
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; void chline (unsigned char length);
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;
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@ -1,4 +1,6 @@
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;
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; Groepaz/Hitmen, 12.10.2015
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;
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; unsigned char __fastcall__ textcolor (unsigned char color);
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; unsigned char __fastcall__ bgcolor (unsigned char color);
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; unsigned char __fastcall__ bordercolor (unsigned char color);
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@ -25,7 +25,8 @@ soft80_init:
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lda #$c8
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sta VIC_CTRL2
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; copy charset to RAM under I/O -> FIXME: generate at runtime
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; copy charset to RAM under I/O
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; FIXME: move charset and this constructor into init segment
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sei
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lda $01
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pha
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;
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; Groepaz/Hitmen, 12.10.2015
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;
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; void cvlinexy (unsigned char x, unsigned char y, unsigned char length);
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; void cvline (unsigned char length);
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;
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@ -1,3 +1,8 @@
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;
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; Groepaz/Hitmen, 12.10.2015
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;
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; lowlevel kclrscr for soft80 implementation
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;
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.export soft80_kclrscr
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.import soft80_kplot
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@ -1,4 +1,10 @@
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;
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; Groepaz/Hitmen, 12.10.2015
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;
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; lowlevel kplot function for the soft80 implementation
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;
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.export soft80_kplot
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.include "c64.inc"
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@ -35,6 +41,9 @@ soft80_kplot:
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ldy CURS_X
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rts
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; FIXME: the following tables take up 260 bytes, perhaps move them
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; to 0xdc00... area in ram under i/o
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.rodata
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_bitmapxlo:
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.repeat 80,col
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;
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; Groepaz/Hitmen, 12.10.2015
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;
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; lowlevel screensize function for the soft80 implementation
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;
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.export soft80_screensize
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