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Port plasma to the C128
git-svn-id: svn://svn.cc65.org/cc65/trunk@1437 b7a2c559-68d2-44c3-8de9-860c34a00d81
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@ -30,7 +30,7 @@ Name: mousedemo
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Description: Shows how to use the mouse.
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Platforms: All systems with mouse and conio support:
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Atari (untested), C64, C128 and CBM510
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-----------------------------------------------------------------------------
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Name: nachtm
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Description: Plays "Eine kleine Nachtmusik" by Wolfgang Amadeus Mozart
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@ -41,8 +41,8 @@ Platforms: All systems that have the Commodore SID (Sound Interface
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-----------------------------------------------------------------------------
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Name: plasma
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Description: A fancy graphics demo written by groepaz/hitmen.
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Platforms: The program needs a VIC but has not been ported to / tested
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on the C128, so it does currently run on the CBM510 and C64.
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Platforms: The program needs a VIC, so it runs on the following systems:
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C64, C128, CBM510
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-----------------------------------------------------------------------------
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Name: sieve
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@ -15,7 +15,7 @@
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#if defined(__C64__)
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#if defined(__C64__) || defined(__C128__)
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# define SCREEN1 0xE000
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# define SCREEN2 0xE400
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# define CHARSET 0xE800
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@ -113,7 +113,7 @@ static void doplasma (void)
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c2B -= 3;
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for (ii = 0; ii < 25; ++ii) {
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/* Unrolling the following loop will give a speed increase of
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* nearly 100% (~24fps), but it will also increase the code
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* nearly 100% (~24fps), but it will also increase the code
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* size a lot.
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*/
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for (i = 0; i < 40; ++i, ++scrn) {
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@ -165,6 +165,14 @@ int main (void)
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unsigned long fps;
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unsigned fps10;
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#if defined(__C64__)
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unsigned char block;
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#endif
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#if defined(__C128__)
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unsigned char block;
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unsigned char initflag;
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unsigned char graphflag;
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#endif
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clrscr ();
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cprintf ("Making charset, mompls");
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@ -176,9 +184,19 @@ int main (void)
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text = textcolor (COLOR_BLACK);
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clrscr ();
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#if defined(__C64__)
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#if defined(__C64__) || defined(__C128__)
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/* Move the VIC 16K block */
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outb (&CIA2.pra, 0x00);
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block = inb (&CIA2.pra);
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outb (&CIA2.pra, (block & 0xFC) | ((SCREEN1 >> 14) ^ 0x03));
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#endif
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#if defined(__C128__)
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/* Save and change some flags, so that kernal/basic interupt handler will
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* not interfere with our routine.
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*/
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initflag = *(unsigned char*) 0xA04;
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*(unsigned char*) 0xA04 &= 0xFE;
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graphflag = *(unsigned char*) 0xD8;
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*(unsigned char*) 0xD8 = 0xFF;
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#endif
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/* Remember the VIC address register */
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@ -187,17 +205,17 @@ int main (void)
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/* Run the demo until a key was hit */
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t = clock ();
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while (!kbhit()) {
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/* Build page 1, then make it visible */
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/* Build page 1, then make it visible */
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scrn = (unsigned char*)SCREEN1;
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doplasma();
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outb (&VIC.addr, PAGE1);
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outb (&VIC.addr, PAGE1);
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/* Build page 2, then make it visible */
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/* Build page 2, then make it visible */
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scrn = (unsigned char*)SCREEN2;
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doplasma();
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outb (&VIC.addr, PAGE2);
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outb (&VIC.addr, PAGE2);
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/* Count frames */
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/* Count frames */
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f += 2;
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};
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t = clock() - t;
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@ -205,9 +223,14 @@ int main (void)
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/* Switch back the VIC screen */
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outb (&VIC.addr, v);
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#if defined(__C64__)
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#if defined(__C64__) || defined(__C128__)
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/* Move back the VIC 16K block */
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outb (&CIA2.pra, 0x03);
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outb (&CIA2.pra, block);
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#endif
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#if defined(__C128__)
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/* Restore the flags */
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*(unsigned char*) 0xA04 = initflag;
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*(unsigned char*) 0xD8 = graphflag;
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#endif
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/* Fetch the character from the keyboard buffer and discard it */
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