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move ZPSAVE into area already saved by 2nd load chunk
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@ -26,13 +26,13 @@ MEMORY {
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# "main program" load chunk
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MAINHDR: file = %O, start = $0000, size = $0004;
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RAM: file = %O, start = %S + __SAVEAREA_SIZE__, size = $D000 - __STACKSIZE__ - %S - __SAVEAREA_SIZE__;
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RAM: file = %O, define = yes, start = %S + __SAVEAREA_SIZE__ + __ZPSAVE_SIZE__, size = $D000 - __STACKSIZE__ - %S - __SAVEAREA_SIZE__ - __ZPSAVE_SIZE__;
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# address of relocated character generator
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CHARGEN: file = "", define = yes, start = $D800, size = $0400;
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# memory beneath the ROM
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SHADOW_RAM: file = "", define = yes, start = $DC00, size = $FFF0 - $DC00;
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RAM_BELOW_ROM: file = "", start = $DC00, size = $FFF0 - $DC00;
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# defines entry point into program
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TRAILER: file = %O, start = $0000, size = $0006;
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@ -46,8 +46,9 @@ SEGMENTS {
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SRPREPHDR: load = SRPREPHDR, type = ro;
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SAVEAREA: load = SRPREP, type = bss, define = yes; # shared btw. SRPREP and RAM
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ZPSAVE: load = SRPREP, type = bss, define = yes;
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SRPREP: load = SRPREP, type = rw, define = yes;
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SHADOW_RAM: load = SRPREP, run = SHADOW_RAM, type = rw, define = yes, optional = yes;
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SHADOW_RAM: load = SRPREP, run = RAM_BELOW_ROM, type = rw, define = yes, optional = yes;
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SRPREPTRL: load = SRPREPTRL, type = ro;
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MAINHDR: load = MAINHDR, type = ro;
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@ -57,7 +58,6 @@ SEGMENTS {
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CODE: load = RAM, type = ro, define = yes;
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RODATA: load = RAM, type = ro;
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DATA: load = RAM, type = rw;
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ZPSAVE: load = RAM, type = bss, define = yes;
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BSS: load = RAM, type = bss, define = yes;
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ZEROPAGE: load = ZP, type = zp;
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EXTZP: load = ZP, type = zp, optional = yes;
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