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Fix broken rand() implementation. The high 8 bits were unused, reducing it to a 24-bit implementation (while still doing all the work for a 32-bit one). The best entropy is in the unused high byte, returning these bits in A instead of bits 8-15, which had considerably lower entropy (i.e. rand() & 255 was effectively a 16-bit LCG).

This commit is contained in:
Brad Smith 2016-07-11 20:48:47 -04:00
parent 06bb95d197
commit 32d000fb4c

View File

@ -44,7 +44,6 @@ _rand: clc
lda rand+1
adc #$59
sta rand+1
pha
lda rand+2
adc #$41
sta rand+2
@ -53,8 +52,7 @@ _rand: clc
lda rand+3
adc #$31
sta rand+3
pla ; return bit 8-22 in (X,A)
rts
rts ; return bit (16-22,24-31) in (X,A)
_srand: sta rand+0 ; Store the seed
stx rand+1