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Add lynx sprite generation skeleton
git-svn-id: svn://svn.cc65.org/cc65/trunk@5610 b7a2c559-68d2-44c3-8de9-860c34a00d81
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@ -40,6 +40,7 @@
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#include "convert.h"
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#include "convert.h"
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#include "error.h"
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#include "error.h"
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#include "koala.h"
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#include "koala.h"
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#include "lynxsprite.h"
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#include "vic2sprite.h"
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#include "vic2sprite.h"
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@ -60,6 +61,7 @@ struct ConverterMapEntry {
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/* Converter table, alphabetically sorted */
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/* Converter table, alphabetically sorted */
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static const ConverterMapEntry ConverterMap[] = {
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static const ConverterMapEntry ConverterMap[] = {
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{ "koala", GenKoala },
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{ "koala", GenKoala },
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{ "lynx-sprite", GenLynxSprite },
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{ "vic2-sprite", GenVic2Sprite },
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{ "vic2-sprite", GenVic2Sprite },
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};
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};
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