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Implement diagonal direction handling in creativision joystick driver.

This commit is contained in:
Christian Groessler 2017-03-08 13:19:53 +01:00
parent 97e3472c87
commit 64c4cef901

View File

@ -1,60 +1,69 @@
;
; Standard joystick driver for the Creativision.
;
; Christian Groessler, 2017-02-06
; Christian Groessler, 2017-03-08
;
.include "zeropage.inc"
.include "zeropage.inc"
.include "joy-kernel.inc"
.include "joy-error.inc"
.include "creativision.inc"
.include "joy-kernel.inc"
.include "joy-error.inc"
.include "creativision.inc"
.macpack module
.macpack module
; ------------------------------------------------------------------------
; Header. Includes jump table
module_header _creativisionstd_joy
module_header _creativisionstd_joy
; Driver signature
.byte $6A, $6F, $79 ; "joy"
.byte JOY_API_VERSION ; Driver API version number
.byte $6A, $6F, $79 ; "joy"
.byte JOY_API_VERSION ; Driver API version number
; Library reference
.addr $0000
.addr $0000
; Button state masks (8 values)
; Symbolic names for joystick masks (similar names like the defines in joystick.h, but not related to them)
.byte $10 ; JOY_UP
.byte $04 ; JOY_DOWN
.byte $20 ; JOY_LEFT
.byte $08 ; JOY_RIGHT
.byte $01 ; JOY_FIRE (button #1)
.byte $02 ; JOY_FIRE2 (button #2)
.byte $00 ; Future expansion
.byte $00 ; Future expansion
JOY_UP = $10
JOY_DOWN = $04
JOY_LEFT = $20
JOY_RIGHT = $08
JOY_FIRE = $01
JOY_FIRE2 = $02
; Joystick state masks (8 values)
.byte JOY_UP
.byte JOY_DOWN
.byte JOY_LEFT
.byte JOY_RIGHT
.byte JOY_FIRE
.byte JOY_FIRE2
.byte $00 ; Future expansion
.byte $00 ; Future expansion
; Jump table.
.addr INSTALL
.addr UNINSTALL
.addr COUNT
.addr READJOY
.addr 0 ; IRQ entry not used
.addr INSTALL
.addr UNINSTALL
.addr COUNT
.addr READJOY
.addr 0 ; IRQ entry not used
; ------------------------------------------------------------------------
; Constants
JOY_COUNT = 2 ; Number of joysticks we support
JOY_COUNT = 2 ; Number of joysticks we support
; ------------------------------------------------------------------------
; Code
.code
.code
; ------------------------------------------------------------------------
; INSTALL routine. Is called after the driver is loaded into memory. If
@ -63,131 +72,180 @@ JOY_COUNT = 2 ; Number of joysticks we support
; Must return an JOY_ERR_xx code in a/x.
;
INSTALL:
lda #JOY_ERR_OK
ldx #0
; rts ; Fall through
INSTALL: lda #JOY_ERR_OK
ldx #0
; rts ; Fall through
; ------------------------------------------------------------------------
; UNINSTALL routine. Is called before the driver is removed from memory.
; Can do cleanup or whatever. Must not return anything.
;
UNINSTALL:
rts
UNINSTALL: rts
; ------------------------------------------------------------------------
; COUNT: Return the total number of available joysticks in a/x.
;
COUNT:
lda #<JOY_COUNT
ldx #>JOY_COUNT
rts
COUNT: lda #<JOY_COUNT
ldx #>JOY_COUNT
rts
; ------------------------------------------------------------------------
; READ: Read a particular joystick passed in A.
;
READJOY:
and #1 ; fix joystick number
bne READJOY_1 ; read right joystick
READJOY: and #1 ; fix joystick number
bne READJOY_1 ; read right joystick
; Read left joystick
ldx ZP_JOY0_DIR
lda ZP_JOY0_BUTTONS
jmp convert ; convert joystick state to sane cc65 values
ldx ZP_JOY0_DIR
lda ZP_JOY0_BUTTONS
jmp convert ; convert joystick state to cc65 values
; Read right joystick
READJOY_1:
ldx ZP_JOY1_DIR
lda ZP_JOY1_BUTTONS
lsr a
lsr a
;jmp convert ; convert joystick state to sane cc65 values
; fall thru...
READJOY_1: ldx ZP_JOY1_DIR
lda ZP_JOY1_BUTTONS
lsr a
lsr a
;jmp convert ; convert joystick state to cc65 values
; fall thru...
; ------------------------------------------------------------------------
; convert: make runtime lib compatible values
; A - buttons
; X - direction
; inputs:
; A - buttons
; X - direction
;
convert:
ldy #0
sty retval ; initialize return value
; ------
; buttons:
; Port values are for the left hand joystick (right hand joystick
; values were shifted to the right to be identical).
; Why are there two bits indicating a pressed trigger?
; According to the "Second book of programs for the Dick Smith Wizard"
; (pg. 88ff), the left hand fire button gives the value of
; %00010001 and the right hand button gives %00100010
; Why two bits? Am I missing something? Can there be cases that just
; one of those bits is set?
; We just test if any of those two bits is not zero...
; Port values are for the left hand joystick (right hand joystick
; values were shifted to the right to be identical).
; Why are there two bits indicating a pressed trigger?
; According to the "Second book of programs for the Dick Smith Wizard"
; (pg. 88ff), the left hand fire button gives the value of
; %00010001 and the right hand button gives %00100010
; Why two bits? Can there be cases that just one of those bits is set?
; Until these questions have been answered, we only use the lower two
; bits and ignore the upper ones...
tay
and #%00010001
beq cnv_1
inc retval ; left button pressed
cnv_1: tya
and #%00100010
beq cnv_2
lda #$02
ora retval
sta retval ; right button pressed
and #%00000011 ; button status came in in A, strip high bits
sta retval ; initialize 'retval' with button status
; ------
; direction:
cnv_2: txa
; tested with https://sourceforge.net/projects/creativisionemulator
; $49 - %01001001 - up
; $41 - %01000001 - down
; $4D - %01001101 - left
; $45 - %01000101 - right
;
; are these correct? "Second book of programs for the Dick Smith Wizard" pg. 85 says something different
; ignored for now...
; $85 - %10000101 - up + right
; $8D - %10001101 - down + left
; $89 - %10001001 - up + left
; $85 - %10000101 - down + right (emulator bug?)
; CV has a 16-direction joystick
;
; port values: (compass points)
; N - $49 - %01001001
; NNE - $48 - %01001000
; NE - $47 - %01000111
; ENE - $46 - %01000110
; E - $45 - %01000101
; ESE - $44 - %01000100
; SE - $43 - %01000011
; SSE - $42 - %01000010
; S - $41 - %01000001
; SSW - $40 - %01000000
; SW - $4F - %01001111
; WSW - $4E - %01001110
; W - $4D - %01001101
; WNW - $4C - %01001100
; NW - $4B - %01001011
; NNW - $4A - %01001010
; center - $00 - %00000000
;
; mapping to cc65 definitions (4-direction joystick with 8 possible directions thru combinations)
; N, E, S, W -> JOY_UP, JOY_RIGHT, JOY_DOWN, JOY_LEFT
; NE, SE, SW, NW -> (JOY_UP | JOY_RIGHT), (JOY_DOWN | JOY_RIGHT), (JOY_DOWN | JOY_LEFT), (JOY_UP | JOY_LEFT)
; NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW:
; toggle between straight and diagonal direction for every call, e.g.
; NNE:
; call to READJOY: return JOY_UP | JOY_RIGHT
; call to READJOY: return JOY_UP
; call to READJOY: return JOY_UP | JOY_RIGHT
; call to READJOY: return JOY_UP
; call to READJOY: return JOY_UP | JOY_RIGHT
; etc...
bit testbit ; bit #0 set?
beq done ; no, no direction
txa ; move direction status into A
beq done ; center position (no bits are set), nothing to do
and #%00001100 ; mask out other bits
lsr a
lsr a
tax
lda #%00000100 ; init bitmask
loop: dex
bmi done2
asl a
bne loop
and #$0F ; get rid of the "$40" bit
bit bit0 ; is it a "three letter" direction (NNE, ENE, etc.)?
beq special ; yes (bit #0 is zero)
done2: ora retval
rts
lsr a ; create index into table
tax
lda dirtable,x
done: ora retval ; include "button" bits
ldx #0
rts
done: lda retval
rts
; NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW
special: lsr a
tax
lda toggler ; toggle the toggler
eor #$01
sta toggler
bne spec_1 ; toggler is 1, use spectable_1 entry
lda spectable_0,x ; toggler is 0, use spectable_0 entry
bne done ; jump always
spec_1: lda spectable_1,x
bne done ; jump always
; ------------------------------------------------------------------------
;
.data
testbit:.byte $01
.rodata
; a mapping table of "port values" to "cc65 values"
; port value had been shifted one bit to the right (range 0..7)
dirtable: .byte JOY_DOWN ; S
.byte JOY_DOWN | JOY_RIGHT ; SE
.byte JOY_RIGHT ; E
.byte JOY_UP | JOY_RIGHT ; NE
.byte JOY_UP ; N
.byte JOY_UP | JOY_LEFT ; NW
.byte JOY_LEFT ; W
.byte JOY_DOWN | JOY_LEFT ; SW
; two "special" mapping tables for three-letter directions (NNE, etc.)
spectable_0: .byte JOY_DOWN ; SSW
.byte JOY_DOWN ; SSE
.byte JOY_RIGHT ; ESE
.byte JOY_RIGHT ; ENE
.byte JOY_RIGHT ; NNE
.byte JOY_UP ; NNW
.byte JOY_LEFT ; WNW
.byte JOY_LEFT ; WSW
spectable_1: .byte JOY_DOWN | JOY_LEFT ; SSW
.byte JOY_DOWN | JOY_RIGHT ; SSE
.byte JOY_DOWN | JOY_RIGHT ; ESE
.byte JOY_UP | JOY_RIGHT ; ENE
.byte JOY_UP | JOY_RIGHT ; NNE
.byte JOY_UP | JOY_LEFT ; NNW
.byte JOY_UP | JOY_LEFT ; WNW
.byte JOY_DOWN | JOY_LEFT ; WSW
; ------------------------------------------------------------------------
;
.bss
retval: .res 0
bit0: .byte $01
; ------------------------------------------------------------------------
;
.bss
toggler: .res 1
retval: .res 1
.end