use __clocks_per_sec instead of _clocks_per_sec

This commit is contained in:
mrdudz 2022-08-28 20:22:25 +02:00
parent f70020a2b8
commit 6ba3deffa4
4 changed files with 11 additions and 11 deletions

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@ -89,8 +89,8 @@ struct tm {
# define CLOCKS_PER_SEC 10
#elif defined(__ATARI__) || defined (__LYNX__)
/* Read the clock rate at runtime */
clock_t _clocks_per_sec (void);
# define CLOCKS_PER_SEC _clocks_per_sec()
clock_t __clocks_per_sec (void);
# define CLOCKS_PER_SEC __clocks_per_sec()
#endif
#define CLOCK_REALTIME 0

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@ -3,10 +3,10 @@
; originally by Ullrich von Bassewitz and Sidney Cadot
;
; clock_t clock (void);
; clock_t _clocks_per_sec (void);
; clock_t __clocks_per_sec (void);
;
.export _clock, __clocks_per_sec
.export _clock, ___clocks_per_sec
.importzp sreg
.include "atari.inc"
@ -28,7 +28,7 @@
.endproc
.proc __clocks_per_sec
.proc ___clocks_per_sec
ldx #$00 ; Clear byte 1 of return value
stx sreg ; Clear byte 2 of return value

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@ -1,10 +1,10 @@
;
; 2022-03-15, Karri Kaksonen
;
; clock_t _clocks_per_sec (void);
; clock_t __clocks_per_sec (void);
;
.export __clocks_per_sec
.export ___clocks_per_sec
.import sreg: zp
.import _paldetected
@ -17,7 +17,7 @@
;-----------------------------------------------------------------------------
; Return the number of clock ticks in one second.
;
.proc __clocks_per_sec
.proc ___clocks_per_sec
lda #0
tax

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@ -3,13 +3,13 @@
; 2012-02-06, Greg King
;
; clock_t clock (void);
; clock_t _clocks_per_sec (void);
; clock_t __clocks_per_sec (void);
;
; clocks_per_sec()'s test-values are based on the numbers in "set_tv.s".
; If you change the numbers there, then change them here, too.
;
.export _clock, __clocks_per_sec, clock_count
.export _clock, ___clocks_per_sec, clock_count
.interruptor update_clock, 2 ; (low priority)
.constructor init_clock
@ -38,7 +38,7 @@
;-----------------------------------------------------------------------------
; Return the number of clock ticks in one second.
;
__clocks_per_sec:
___clocks_per_sec:
ldx #$00 ; >50, >60, >75
ldy PBKUP
lda #<75