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Simplify Gamate tile redefinition (as already done for PCE)
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@ -1,6 +1,7 @@
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.include "gamate.inc"
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.include "extzp.inc"
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.import fontdata
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.import colors
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.importzp ptr1, tmp1
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@ -24,8 +25,3 @@ initconio:
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sta BGCOLOR
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rts
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.segment "RODATA"
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.export fontdata
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fontdata:
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.include "vga.inc"
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7
libsrc/gamate/vga.inc → libsrc/gamate/vga.s
Normal file → Executable file
7
libsrc/gamate/vga.inc → libsrc/gamate/vga.s
Normal file → Executable file
@ -1,6 +1,11 @@
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; VGA charset for the Gamate conio implementation
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.export fontdata
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.rodata
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fontdata:
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.byte $00, $00, $00, $00, $00, $00, $00, $00
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; 1
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