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First quadrant literal sprite working

git-svn-id: svn://svn.cc65.org/cc65/trunk@5898 b7a2c559-68d2-44c3-8de9-860c34a00d81
This commit is contained in:
karri 2012-11-03 17:25:01 +00:00
parent 0749c265c2
commit 7862c3f193

View File

@ -54,15 +54,10 @@
enum Mode {
smAuto,
smLiteral,
smPacked
smPacked,
smPackedTransparent
};
/* Screen size of a koala picture */
#define WIDTH_HR 24U
#define WIDTH_MC 12U
#define HEIGHT 21U
/*****************************************************************************/
/* Code */
@ -80,6 +75,8 @@ static enum Mode GetMode (const Collection* A)
return smLiteral;
} else if (strcmp (Mode, "packed") == 0) {
return smPacked;
} else if (strcmp (Mode, "transparent") == 0) {
return smPackedTransparent;
} else {
Error ("Invalid value for attribute `mode'");
}
@ -94,12 +91,42 @@ StrBuf* GenLynxSprite (const Bitmap* B, const Collection* A)
/* Generate binary output in Lynx sprite format for the bitmap B. The output
* is stored in a string buffer (which is actually a dynamic char array) and
* returned.
*
* The Lynx will draw 4 quadrants:
* - Down right
* - Up right
* - Up left
* - Down left
*
* The data starts with a byte count. It tells the number of bytes on this
* line + 1.
* Special case is a count of 1. It will change to next quadrant.
* Other special case is 0. It will end the sprite.
*
* Ordinary data packet. These are bits in a stream.
* 1=literal 0=packed
* 4 bit count (+1)
* for literal you put "count" values
* for packed you repeat the value "count" times
* Never use packed mode for one pixel
* If the last bit on a line is 1 you need to add a byte of zeroes
* A sequence 00000 ends a scan line
*
* All data is high nybble first
*/
{
enum Mode M;
StrBuf* D;
unsigned X, Y;
unsigned OX, OY;
char LineBuffer[512]; /* The maximum size is 508 pixels */
char OutBuffer[512]; /* The maximum size is 508 pixels */
char ColorBits;
char ColorMask;
/* Anchor point of the sprite */
OX = 0;
OY = 0;
/* Output the image properties */
Print (stdout, 1, "Image is %ux%u with %u colors%s\n",
@ -109,49 +136,146 @@ StrBuf* GenLynxSprite (const Bitmap* B, const Collection* A)
/* Get the sprite mode */
M = GetMode (A);
/* Check the height of the bitmap */
if (GetBitmapHeight (B) != HEIGHT) {
Error ("Invalid bitmap height (%u) for conversion to vic2 sprite",
GetBitmapHeight (B));
}
/* If the mode wasn't given, fallback to packed */
if (M == smAuto) {
M = smPacked;
M = smLiteral;
}
/* Now check if bitmap indexes are ok */
if (GetBitmapColors (B) > 16) {
Error ("Too many colors for a Lynx sprite");
}
ColorBits = 4;
ColorMask = 0x0f;
if (GetBitmapColors (B) < 9) {
ColorBits = 3;
ColorMask = 0x07;
}
if (GetBitmapColors (B) < 5) {
ColorBits = 2;
ColorMask = 0x03;
}
if (GetBitmapColors (B) < 3) {
ColorBits = 1;
ColorMask = 0x01;
}
/* Create the output buffer and resize it to the required size. */
D = NewStrBuf ();
SB_Realloc (D, 63);
/* Convert the image */
for (Y = 0; Y < HEIGHT; ++Y) {
/* Convert the image for quadrant bottom right */
for (Y = OY; Y < GetBitmapHeight (B); ++Y) {
unsigned char V = 0;
if (M == smLiteral) {
for (X = 0; X < WIDTH_HR; ++X) {
unsigned char OutIndex;
unsigned W = 0;
signed i = 0;
signed j;
signed k;
signed LastOpaquePixel = -1;
/* Fetch next bit into byte buffer */
V = (V << 1) | (GetPixel (B, X, Y).Index & 0x01);
/* Fill the LineBuffer for easier optimisation */
for (X = OX; X < GetBitmapWidth (B); ++X) {
/* Store full bytes into the output buffer */
if ((X & 0x07) == 0x07) {
SB_AppendChar (D, V);
V = 0;
/* Fetch next bit into byte buffer */
LineBuffer[i] = GetPixel (B, X, Y).Index & ColorMask;
if (LineBuffer[i]) {
LastOpaquePixel = i;
}
++i;
}
switch (M) {
case smLiteral:
OutIndex = 0;
for (j = 0; j < i; j++) {
/* Fetch next pixel index into pixel buffer */
W = (W << ColorBits) | (LineBuffer[j] & ColorMask);
k += ColorBits;
if (k > 7) {
/* The byte is ready */
k -= 8;
V = (W >> k) & 0xFF;
OutBuffer[OutIndex++] = V;
if (!OutIndex) {
Error ("Sprite is too large for the Lynx");
}
}
}
} else {
for (X = 0; X < WIDTH_MC; ++X) {
/* Output last bits */
if (k != 0) {
W = (W << (8-k));
k = 0;
V = W & 0xFF;
OutBuffer[OutIndex++] = V;
if (!OutIndex) {
Error ("Sprite is too large for the Lynx");
}
}
/* Fix bug in Lynx where the last bit on a line is 1 */
if (V & 1) {
OutBuffer[OutIndex++] = 0;
if (!OutIndex) {
Error ("Sprite is too large for the Lynx");
}
}
/* Fix bug in Lynx where the count cannot be 1 */
if (OutIndex == 1) {
OutBuffer[OutIndex++] = 0;
}
/* Write the byte count to the end of the scanline */
if (OutIndex == 255) {
Error ("Sprite is too large for the Lynx");
}
SB_AppendChar (D, OutIndex+1);
/* Write scanline data */
for (j = 0; j < OutIndex; j++) {
SB_AppendChar (D, OutBuffer[j]);
}
break;
case smPacked:
/* Bug workaround: If last bit is 1 and it is in bit0 add a zero byte */
/* Note: These extra pixels will be painted also. There is no workaround for this */
if (LineBuffer[i - 1] & 0x01) {
LineBuffer[i++] = 0;
}
/* Logical problem workaround: The count can not be 1 so add an extra byte */
if (i == 1) {
LineBuffer[i++] = 0;
}
/* Write the byte count for this partial scanline */
SB_AppendChar (D, i);
for (i = 0; i < LineBuffer[0]; i++) {
SB_AppendChar (D, LineBuffer[i]);
}
break;
case smPackedTransparent:
break;
}
}
if ((OY == 0) && (OX == 0)) {
/* Trivial case only one quadrant */
/* Return the converted bitmap */
return D;
}
/* Next quadrant */
SB_AppendChar (D, 1);
/* Convert the image for quadrant top right */
for (Y = OY - 1; Y >= 0; --Y) {
unsigned char V = 0;
if (M == smLiteral) {
for (X = OX; X < GetBitmapWidth (B); ++X) {
/* Fetch next bit into byte buffer */
V = (V << 2) | (GetPixel (B, X, Y).Index & 0x03);
V = (V << 4) | (GetPixel (B, X, Y).Index & 0x0f);
/* Store full bytes into the output buffer */
if ((X & 0x03) == 0x03) {
if ((X & 0x01) == 0x01) {
SB_AppendChar (D, V);
V = 0;
}
@ -159,6 +283,51 @@ StrBuf* GenLynxSprite (const Bitmap* B, const Collection* A)
}
}
/* Next quadrant */
SB_AppendChar (D, 1);
/* Convert the image for quadrant top left */
for (Y = OY - 1; Y >= 0; --Y) {
unsigned char V = 0;
if (M == smLiteral) {
for (X = OX - 1; X >= 0; --X) {
/* Fetch next bit into byte buffer */
V = (V << 4) | (GetPixel (B, X, Y).Index & 0x0f);
/* Store full bytes into the output buffer */
if ((X & 0x01) == 0x01) {
SB_AppendChar (D, V);
V = 0;
}
}
}
}
/* Next quadrant */
SB_AppendChar (D, 1);
/* Convert the image for quadrant bottom left */
for (Y = OY; Y < GetBitmapHeight (B); ++Y) {
unsigned char V = 0;
if (M == smLiteral) {
for (X = OX - 1; X >= 0; --X) {
/* Fetch next bit into byte buffer */
V = (V << 4) | (GetPixel (B, X, Y).Index & 0x0f);
/* Store full bytes into the output buffer */
if ((X & 0x01) == 0x01) {
SB_AppendChar (D, V);
V = 0;
}
}
}
}
/* End sprite */
SB_AppendChar (D, 0);
/* Return the converted bitmap */
return D;
}