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Moved _vic.h to _vic2.h. Renamed __vic to __vic2.
Added a new file _vic.h for the VIC (1) used in the VIC20. Added the VIC chip to vic20.h. git-svn-id: svn://svn.cc65.org/cc65/trunk@1492 b7a2c559-68d2-44c3-8de9-860c34a00d81
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@ -1,12 +1,12 @@
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/*****************************************************************************/
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/* */
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/* _vic.h */
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/* _vic.h */
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/* */
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/* Internal include file, do not use directly */
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/* Internal include file, do not use directly */
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/* */
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/* */
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/* */
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/* (C) 1998-2000 Ullrich von Bassewitz */
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/* (C) 2002 Ullrich von Bassewitz */
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/* Wacholderweg 14 */
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/* D-70597 Stuttgart */
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/* EMail: uz@musoftware.de */
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@ -40,57 +40,22 @@
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/* Define a structure with the vic register offsets */
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struct __vic {
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unsigned char spr0_x; /* Sprite 0, X coordinate */
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unsigned char spr0_y; /* Sprite 0, Y coordinate */
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unsigned char spr1_x; /* Sprite 1, X coordinate */
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unsigned char spr1_y; /* Sprite 1, Y coordinate */
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unsigned char spr2_x; /* Sprite 2, X coordinate */
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unsigned char spr2_y; /* Sprite 2, Y coordinate */
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unsigned char spr3_x; /* Sprite 3, X coordinate */
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unsigned char spr3_y; /* Sprite 3, Y coordinate */
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unsigned char spr4_x; /* Sprite 4, X coordinate */
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unsigned char spr4_y; /* Sprite 4, Y coordinate */
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unsigned char spr5_x; /* Sprite 5, X coordinate */
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unsigned char spr5_y; /* Sprite 5, Y coordinate */
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unsigned char spr6_x; /* Sprite 6, X coordinate */
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unsigned char spr6_y; /* Sprite 6, Y coordinate */
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unsigned char spr7_x; /* Sprite 7, X coordinate */
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unsigned char spr7_y; /* Sprite 7, Y coordinate */
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unsigned char spr_hi_x; /* High bits of X coordinate */
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unsigned char ctrl1; /* Control register 1 */
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unsigned char rasterline; /* Current raster line */
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unsigned char leftborder;
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unsigned char upperborder;
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unsigned char charsperline; /* Characters per line */
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unsigned char linecount; /* Number of lines */
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unsigned char rasterline; /* Current raster line */
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unsigned char addr; /* Address of chargen and video ram */
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unsigned char strobe_x; /* Light pen, X position */
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unsigned char strobe_y; /* Light pen, Y position */
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unsigned char spr_ena; /* Enable sprites */
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unsigned char ctrl2; /* Control register 2 */
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unsigned char spr_exp_x; /* Expand sprites in X dir */
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unsigned char addr; /* Address of chargen and video ram */
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unsigned char irr; /* Interrupt request register */
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unsigned char imr; /* Interrupt mask register */
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unsigned char spr_bg_prio; /* Priority to background */
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unsigned char spr_mcolor; /* Sprite multicolor bits */
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unsigned char spr_exp_y; /* Expand sprites in Y dir */
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unsigned char spr_coll; /* Sprite/sprite collision reg */
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unsigned char spr_bg_coll; /* Sprite/background collision reg */
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unsigned char bordercolor; /* Border color */
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unsigned char bgcolor0; /* Background color 0 */
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unsigned char bgcolor1; /* Background color 1 */
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unsigned char bgcolor2; /* Background color 2 */
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unsigned char bgcolor3; /* Background color 3 */
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unsigned char spr_mcolor0; /* Color 0 for multicolor sprites */
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unsigned char spr_mcolor1; /* Color 1 for multicolor sprites */
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unsigned char spr0_color; /* Color sprite 0 */
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unsigned char spr1_color; /* Color sprite 1 */
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unsigned char spr2_color; /* Color sprite 2 */
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unsigned char spr3_color; /* Color sprite 3 */
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unsigned char spr4_color; /* Color sprite 4 */
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unsigned char spr5_color; /* Color sprite 5 */
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unsigned char spr6_color; /* Color sprite 6 */
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unsigned char spr7_color; /* Color sprite 7 */
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/* The following ones are only valid in the C128: */
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unsigned char x_kbd; /* Additional keyboard lines */
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unsigned char clock; /* Clock switch bit */
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unsigned char analog_x; /* Analog input X */
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unsigned char analog_y; /* Analog input Y */
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unsigned char voice1; /* Sound generator #1 */
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unsigned char voice2; /* Sound generator #2 */
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unsigned char voice3; /* Sound generator #3 */
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unsigned char noise; /* Noise generator */
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unsigned char volume_color; /* Bits 0..3: volume, 4..7: color */
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unsigned char bg_border_color;/* Background and border color */
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};
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102
include/_vic2.h
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102
include/_vic2.h
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@ -0,0 +1,102 @@
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/*****************************************************************************/
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/* */
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/* _vic2.h */
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/* */
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/* Internal include file, do not use directly */
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/* */
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/* */
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/* */
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/* (C) 1998-2000 Ullrich von Bassewitz */
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/* Wacholderweg 14 */
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/* D-70597 Stuttgart */
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/* EMail: uz@musoftware.de */
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/* */
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/* */
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/* This software is provided 'as-is', without any expressed or implied */
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/* warranty. In no event will the authors be held liable for any damages */
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/* arising from the use of this software. */
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/* */
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/* Permission is granted to anyone to use this software for any purpose, */
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/* including commercial applications, and to alter it and redistribute it */
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/* freely, subject to the following restrictions: */
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/* */
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/* 1. The origin of this software must not be misrepresented; you must not */
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/* claim that you wrote the original software. If you use this software */
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/* in a product, an acknowledgment in the product documentation would be */
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/* appreciated but is not required. */
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/* 2. Altered source versions must be plainly marked as such, and must not */
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/* be misrepresented as being the original software. */
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/* 3. This notice may not be removed or altered from any source */
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/* distribution. */
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/* */
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/*****************************************************************************/
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#ifndef __VIC2_H
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#define __VIC2_H
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/* Define a structure with the vic register offsets */
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struct __vic2 {
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unsigned char spr0_x; /* Sprite 0, X coordinate */
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unsigned char spr0_y; /* Sprite 0, Y coordinate */
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unsigned char spr1_x; /* Sprite 1, X coordinate */
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unsigned char spr1_y; /* Sprite 1, Y coordinate */
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unsigned char spr2_x; /* Sprite 2, X coordinate */
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unsigned char spr2_y; /* Sprite 2, Y coordinate */
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unsigned char spr3_x; /* Sprite 3, X coordinate */
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unsigned char spr3_y; /* Sprite 3, Y coordinate */
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unsigned char spr4_x; /* Sprite 4, X coordinate */
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unsigned char spr4_y; /* Sprite 4, Y coordinate */
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unsigned char spr5_x; /* Sprite 5, X coordinate */
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unsigned char spr5_y; /* Sprite 5, Y coordinate */
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unsigned char spr6_x; /* Sprite 6, X coordinate */
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unsigned char spr6_y; /* Sprite 6, Y coordinate */
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unsigned char spr7_x; /* Sprite 7, X coordinate */
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unsigned char spr7_y; /* Sprite 7, Y coordinate */
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unsigned char spr_hi_x; /* High bits of X coordinate */
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unsigned char ctrl1; /* Control register 1 */
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unsigned char rasterline; /* Current raster line */
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unsigned char strobe_x; /* Light pen, X position */
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unsigned char strobe_y; /* Light pen, Y position */
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unsigned char spr_ena; /* Enable sprites */
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unsigned char ctrl2; /* Control register 2 */
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unsigned char spr_exp_x; /* Expand sprites in X dir */
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unsigned char addr; /* Address of chargen and video ram */
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unsigned char irr; /* Interrupt request register */
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unsigned char imr; /* Interrupt mask register */
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unsigned char spr_bg_prio; /* Priority to background */
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unsigned char spr_mcolor; /* Sprite multicolor bits */
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unsigned char spr_exp_y; /* Expand sprites in Y dir */
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unsigned char spr_coll; /* Sprite/sprite collision reg */
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unsigned char spr_bg_coll; /* Sprite/background collision reg */
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unsigned char bordercolor; /* Border color */
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unsigned char bgcolor0; /* Background color 0 */
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unsigned char bgcolor1; /* Background color 1 */
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unsigned char bgcolor2; /* Background color 2 */
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unsigned char bgcolor3; /* Background color 3 */
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unsigned char spr_mcolor0; /* Color 0 for multicolor sprites */
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unsigned char spr_mcolor1; /* Color 1 for multicolor sprites */
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unsigned char spr0_color; /* Color sprite 0 */
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unsigned char spr1_color; /* Color sprite 1 */
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unsigned char spr2_color; /* Color sprite 2 */
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unsigned char spr3_color; /* Color sprite 3 */
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unsigned char spr4_color; /* Color sprite 4 */
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unsigned char spr5_color; /* Color sprite 5 */
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unsigned char spr6_color; /* Color sprite 6 */
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unsigned char spr7_color; /* Color sprite 7 */
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/* The following ones are only valid in the C128: */
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unsigned char x_kbd; /* Additional keyboard lines */
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unsigned char clock; /* Clock switch bit */
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};
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/* End of _vic2.h */
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#endif
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/* */
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/* */
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/* */
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/* (C) 1998-2001 Ullrich von Bassewitz */
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/* (C) 1998-2002 Ullrich von Bassewitz */
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/* Wacholderweg 14 */
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/* D-70597 Stuttgart */
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/* EMail: uz@musoftware.de */
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@ -78,8 +78,8 @@
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/* Define hardware */
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#include <_vic.h>
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#define VIC (*(struct __vic*)0xD000)
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#include <_vic2.h>
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#define VIC (*(struct __vic2*)0xD000)
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#include <_sid.h>
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#define SID (*(struct __sid*)0xD400)
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/* */
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/* */
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/* */
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/* (C) 1998-2001 Ullrich von Bassewitz */
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/* (C) 1998-2002 Ullrich von Bassewitz */
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/* Wacholderweg 14 */
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/* D-70597 Stuttgart */
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/* EMail: uz@musoftware.de */
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@ -78,8 +78,8 @@
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/* Define hardware */
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#include <_vic.h>
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#define VIC (*(struct __vic*)0xD000)
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#include <_vic2.h>
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#define VIC (*(struct __vic2*)0xD000)
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#include <_sid.h>
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#define SID (*(struct __sid*)0xD400)
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@ -97,6 +97,6 @@
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/* End of c64.h */
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#endif
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/* */
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/* */
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/* */
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/* (C) 2001 Ullrich von Bassewitz */
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/* (C) 2001-2002 Ullrich von Bassewitz */
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/* Wacholderweg 14 */
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/* D-70597 Stuttgart */
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/* EMail: uz@musoftware.de */
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/* Define hardware */
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#include <_vic.h>
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#define VIC (*(struct __vic*)0xD800)
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#include <_vic2.h>
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#define VIC (*(struct __vic2*)0xD800)
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#include <_sid.h>
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#define SID (*(struct __sid*)0xDA00)
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/* Define hardware */
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#include <_vic.h>
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#define VIC (*(struct __vic*)0x9000)
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/* Define special memory areas */
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#define COLOR_RAM ((unsigned char*)0x9600)
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