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include bitmap and vram row tables directly rather than generating them (saves space)
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@ -5,7 +5,7 @@
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.constructor soft80_init, 24
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.destructor soft80_shutdown
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.import soft80_kclrscr, soft80_plotinit
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.import soft80_kclrscr
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.import soft80_textcolor, soft80_bgcolor
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.include "c64.inc"
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@ -50,8 +50,6 @@ soft80_init:
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sta $01
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cli
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jsr soft80_plotinit
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lda 646 ; use current textcolor
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jsr soft80_textcolor
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@ -1,6 +1,5 @@
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.export soft80_kplot
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.export soft80_plotinit
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.include "c64.inc"
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.include "soft80.inc"
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@ -32,70 +31,30 @@ soft80_kplot:
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ldy CURS_X
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rts
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; FIXME: perhaps just include the respective tables directly?
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soft80_plotinit:
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; create screen-rows base tables (bitmap)
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lda #<soft80_bitmap
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sta SCREEN_PTR
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lda #>soft80_bitmap
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sta SCREEN_PTR+1
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ldx #$00
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l1:
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lda SCREEN_PTR
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sta _bitmaplo,x
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clc
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adc #<(40*8)
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sta SCREEN_PTR
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lda SCREEN_PTR+1
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sta _bitmaphi,x
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adc #>(40*8)
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sta SCREEN_PTR+1
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inx
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cpx #25
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bne l1
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; create screen-rows base tables (colorram)
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lda #<soft80_vram
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sta CRAM_PTR
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lda #>soft80_vram
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sta CRAM_PTR+1
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ldx #$00
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l1b:
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lda CRAM_PTR
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sta _vramlo,x
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clc
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adc #<(40)
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sta CRAM_PTR
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lda CRAM_PTR+1
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sta _vramhi,x
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adc #>(40)
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sta CRAM_PTR+1
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inx
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cpx #25
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bne l1b
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rts
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.rodata
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_bitmapxlo:
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.repeat 80,col1
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.byte <((col1/2)*8)
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.repeat 80,col
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.byte <((col/2)*8)
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.endrepeat
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_bitmapxhi:
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.repeat 80,col
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.byte >((col/2)*8)
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.endrepeat
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.bss
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_vramlo:
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.res 25
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.repeat 25,row
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.byte <(soft80_vram+(row*40))
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.endrepeat
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_vramhi:
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.res 25
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.repeat 25,row
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.byte >(soft80_vram+(row*40))
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.endrepeat
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_bitmaplo:
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.res 25
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.repeat 25,row
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.byte <(soft80_bitmap+(row*40*8))
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.endrepeat
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_bitmaphi:
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.res 25
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.repeat 25,row
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.byte >(soft80_bitmap+(row*40*8))
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.endrepeat
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