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Reflect the fact that LOADER.SYSTEM is delivered as 'targetutil'.

This commit is contained in:
Oliver Schmidt 2014-03-15 19:01:46 +01:00
parent 3d8179df30
commit c0b5be9944
2 changed files with 4 additions and 6 deletions

View File

@ -232,9 +232,8 @@ The easiest (and for really large programs in fact the only) way to have a cc65
program use the memory from $800 to $2000 is to link it as binary
(as opposed to system) program using the linker configuration
<htmlurl url="apple2.html#ss4.4" name="apple2-loader.cfg"> with start address
&dollar;800 and load it with <bf/LOADER.SYSTEM - an Apple&nbsp;&rsqb;&lsqb;
ProDOS 8 loader for cc65 programs/. The program then works like a system program
(i.e. quits to the ProDOS dispatcher).
&dollar;803 and load it with the targetutil LOADER.SYSTEM. The program then works
like a system program (i.e. quits to the ProDOS dispatcher).
Using LOADER.SYSTEM is as simple as copying it to the ProDOS 8 directory of the
program to load under name &lt;program&gt;.SYSTEM as a system program. For

View File

@ -232,9 +232,8 @@ The easiest (and for really large programs in fact the only) way to have a cc65
program use the memory from &dollar;800 to &dollar;2000 is to link it as binary
(as opposed to system) program using the linker configuration
<htmlurl url="apple2enh.html#ss4.4" name="apple2enh-loader.cfg"> with start address
&dollar;800 and load it with <bf/LOADER.SYSTEM - an Apple&nbsp;&rsqb;&lsqb;
ProDOS 8 loader for cc65 programs/. The program then works like a system program
(i.e. quits to the ProDOS dispatcher).
&dollar;803 and load it with the targetutil LOADER.SYSTEM. The program then works
like a system program (i.e. quits to the ProDOS dispatcher).
Using LOADER.SYSTEM is as simple as copying it to the ProDOS 8 directory of the
program to load under name &lt;program&gt;.SYSTEM as a system program. For