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Reflect the fact that LOADER.SYSTEM is delivered as 'targetutil'.
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@ -232,9 +232,8 @@ The easiest (and for really large programs in fact the only) way to have a cc65
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program use the memory from $800 to $2000 is to link it as binary
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(as opposed to system) program using the linker configuration
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<htmlurl url="apple2.html#ss4.4" name="apple2-loader.cfg"> with start address
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$800 and load it with <bf/LOADER.SYSTEM - an Apple ][
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ProDOS 8 loader for cc65 programs/. The program then works like a system program
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(i.e. quits to the ProDOS dispatcher).
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$803 and load it with the targetutil LOADER.SYSTEM. The program then works
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like a system program (i.e. quits to the ProDOS dispatcher).
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Using LOADER.SYSTEM is as simple as copying it to the ProDOS 8 directory of the
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program to load under name <program>.SYSTEM as a system program. For
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@ -232,9 +232,8 @@ The easiest (and for really large programs in fact the only) way to have a cc65
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program use the memory from $800 to $2000 is to link it as binary
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(as opposed to system) program using the linker configuration
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<htmlurl url="apple2enh.html#ss4.4" name="apple2enh-loader.cfg"> with start address
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$800 and load it with <bf/LOADER.SYSTEM - an Apple ][
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ProDOS 8 loader for cc65 programs/. The program then works like a system program
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(i.e. quits to the ProDOS dispatcher).
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$803 and load it with the targetutil LOADER.SYSTEM. The program then works
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like a system program (i.e. quits to the ProDOS dispatcher).
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Using LOADER.SYSTEM is as simple as copying it to the ProDOS 8 directory of the
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program to load under name <program>.SYSTEM as a system program. For
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