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Finished the mouse stuff

git-svn-id: svn://svn.cc65.org/cc65/trunk@872 b7a2c559-68d2-44c3-8de9-860c34a00d81
This commit is contained in:
cuz 2001-09-08 15:44:48 +00:00
parent 2760787727
commit d6569bc230

View File

@ -60,6 +60,19 @@
/* Mouse button masks */
#define MOUSE_BTN_LEFT 0x10
/* Structure containing the mouse coordinates */
struct mouse_pos {
int x;
int y;
};
/* Structure containing information about the mouse */
struct mouse_info {
int xpos; /* Mouse x position */
int ypos; /* Mouse y position */
unsigned char buttons; /* Mouse button mask */
};
/*****************************************************************************/
@ -69,8 +82,8 @@
unsigned char __fastcall__ mouse_init (unsigned char port,
unsigned char sprite,
unsigned char type);
unsigned char sprite,
unsigned char type);
/* Setup the mouse interrupt handler. If the sprite value is != zero, the
* mouse routines will manage the sprite with this number. That means, it
* is moved if the mouse is moved (provided that the mouse cursor is visible),
@ -87,21 +100,21 @@ unsigned char __fastcall__ mouse_init (unsigned char port,
* detect a mouse reliably).
*/
void mouse_done (void);
void __fastcall__ mouse_done (void);
/* Disable the mouse, remove the interrupt handler. This function MUST be
* called before terminating the program, otherwise odd things may happen.
* If in doubt, install an exit handler (using atexit) that calls this
* function.
*/
void mouse_hide (void);
void __fastcall__ mouse_hide (void);
/* Hide the mouse. This function doesn't do anything visible if no sprite is
* used. The function manages a counter and may be called more than once.
* For each call to mouse_hide there must be a call to mouse_show to make
* the mouse visible again.
*/
void mouse_show (void);
void __fastcall__ mouse_show (void);
/* Show the mouse. This function doesn't do anything visible if no sprite is
* used. See mouse_hide for more information.
*/
@ -129,14 +142,16 @@ void __fastcall__ mouse_move (int x, int y);
* inside the bounding box.
*/
unsigned char mouse_buttons (void);
unsigned char __fastcall__ mouse_buttons (void);
/* Return a bit mask encoding the states of the mouse buttons. Use the
* MOUSE_BTN_XXX flags to decode a specific button.
*/
void mouse_info (void);
/* Hmmm...
*/
void __fastcall__ mouse_pos (struct mouse_pos* pos);
/* Return the current mouse position */
void __fastcall__ mouse_info (struct mouse_info* info);
/* Return the state of the mouse buttons and the position of the mouse */
/* End of mouse.h */