mirror of
https://github.com/cc65/cc65.git
synced 2024-11-04 17:04:58 +00:00
Finished the mouse stuff
git-svn-id: svn://svn.cc65.org/cc65/trunk@872 b7a2c559-68d2-44c3-8de9-860c34a00d81
This commit is contained in:
parent
2760787727
commit
d6569bc230
@ -60,6 +60,19 @@
|
||||
/* Mouse button masks */
|
||||
#define MOUSE_BTN_LEFT 0x10
|
||||
|
||||
/* Structure containing the mouse coordinates */
|
||||
struct mouse_pos {
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
/* Structure containing information about the mouse */
|
||||
struct mouse_info {
|
||||
int xpos; /* Mouse x position */
|
||||
int ypos; /* Mouse y position */
|
||||
unsigned char buttons; /* Mouse button mask */
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*****************************************************************************/
|
||||
@ -69,8 +82,8 @@
|
||||
|
||||
|
||||
unsigned char __fastcall__ mouse_init (unsigned char port,
|
||||
unsigned char sprite,
|
||||
unsigned char type);
|
||||
unsigned char sprite,
|
||||
unsigned char type);
|
||||
/* Setup the mouse interrupt handler. If the sprite value is != zero, the
|
||||
* mouse routines will manage the sprite with this number. That means, it
|
||||
* is moved if the mouse is moved (provided that the mouse cursor is visible),
|
||||
@ -87,21 +100,21 @@ unsigned char __fastcall__ mouse_init (unsigned char port,
|
||||
* detect a mouse reliably).
|
||||
*/
|
||||
|
||||
void mouse_done (void);
|
||||
void __fastcall__ mouse_done (void);
|
||||
/* Disable the mouse, remove the interrupt handler. This function MUST be
|
||||
* called before terminating the program, otherwise odd things may happen.
|
||||
* If in doubt, install an exit handler (using atexit) that calls this
|
||||
* function.
|
||||
*/
|
||||
|
||||
void mouse_hide (void);
|
||||
void __fastcall__ mouse_hide (void);
|
||||
/* Hide the mouse. This function doesn't do anything visible if no sprite is
|
||||
* used. The function manages a counter and may be called more than once.
|
||||
* For each call to mouse_hide there must be a call to mouse_show to make
|
||||
* the mouse visible again.
|
||||
*/
|
||||
|
||||
void mouse_show (void);
|
||||
void __fastcall__ mouse_show (void);
|
||||
/* Show the mouse. This function doesn't do anything visible if no sprite is
|
||||
* used. See mouse_hide for more information.
|
||||
*/
|
||||
@ -129,14 +142,16 @@ void __fastcall__ mouse_move (int x, int y);
|
||||
* inside the bounding box.
|
||||
*/
|
||||
|
||||
unsigned char mouse_buttons (void);
|
||||
unsigned char __fastcall__ mouse_buttons (void);
|
||||
/* Return a bit mask encoding the states of the mouse buttons. Use the
|
||||
* MOUSE_BTN_XXX flags to decode a specific button.
|
||||
*/
|
||||
|
||||
void mouse_info (void);
|
||||
/* Hmmm...
|
||||
*/
|
||||
void __fastcall__ mouse_pos (struct mouse_pos* pos);
|
||||
/* Return the current mouse position */
|
||||
|
||||
void __fastcall__ mouse_info (struct mouse_info* info);
|
||||
/* Return the state of the mouse buttons and the position of the mouse */
|
||||
|
||||
|
||||
/* End of mouse.h */
|
||||
|
Loading…
Reference in New Issue
Block a user