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Bugfix from Oliver Schmidt

git-svn-id: svn://svn.cc65.org/cc65/trunk@3480 b7a2c559-68d2-44c3-8de9-860c34a00d81
This commit is contained in:
cuz 2005-04-21 02:08:29 +00:00
parent c0f6dea213
commit deab71739a
2 changed files with 55 additions and 50 deletions

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@ -2,47 +2,51 @@
;-----------------------------------------------------------------------------
; Zero page stuff
WNDLFT := $20 ; Text window left
WNDWDTH := $21 ; Text window width
WNDTOP := $22 ; Text window top
WNDBTM := $23 ; Text window bottom+1
CH := $24 ; Cursor horizontal position
CV := $25 ; Cursor vertical position
BASL := $28 ; Text base address low
BASH := $29 ; Text base address high
INVFLG := $32 ; Normal/inverse(/flash)
PROMPT := $33 ; Used by GETLN
RNDL := $4E ; Random counter low
RNDH := $4F ; Random counter high
HIMEM := $73 ; Highest available memory address+1
WNDLFT := $20 ; Text window left
WNDWDTH := $21 ; Text window width
WNDTOP := $22 ; Text window top
WNDBTM := $23 ; Text window bottom+1
CH := $24 ; Cursor horizontal position
CV := $25 ; Cursor vertical position
BASL := $28 ; Text base address low
BASH := $29 ; Text base address high
INVFLG := $32 ; Normal/inverse(/flash)
PROMPT := $33 ; Used by GETLN
RNDL := $4E ; Random counter low
RNDH := $4F ; Random counter high
HIMEM := $73 ; Highest available memory address+1
;-----------------------------------------------------------------------------
; Vectors
DOSWARM := $03D0 ; DOS warmstart vector
BRKVec := $03F0 ; Break vector
SOFTEV := $03F2 ; Vector for warm start
PWREDUP := $03F4 ; This must be = EOR #$A5 of SOFTEV+1
DOSWARM := $03D0 ; DOS warmstart vector
BRKVec := $03F0 ; Break vector
SOFTEV := $03F2 ; Vector for warm start
PWREDUP := $03F4 ; This must be = EOR #$A5 of SOFTEV+1
;-----------------------------------------------------------------------------
; Hardware
; Keyboard input
KBD := $C000 ; Read keyboard
KBDSTRB := $C010 ; Clear keyboard strobe
KBD := $C000 ; Read keyboard
KBDSTRB := $C010 ; Clear keyboard strobe
; 80 column card switches
CLRALTCHAR := $C00E ; Normal Apple II char set
SETALTCHAR := $C00F ; Norm/inv LC, no flash
ALTCHARSET := $C01E ; >127 if alt charset switched in
RD80VID := $C01F ; >127 if 80 column video enabled
CLR80COL:= $C000 ; Disable 80 column store
SET80COL:= $C001 ; Enable 80 column store
CLRALTCHAR := $C00E ; Normal Apple II char set
SETALTCHAR := $C00F ; Norm/inv LC, no flash
ALTCHARSET := $C01E ; >127 if alt charset switched in
RD80VID := $C01F ; >127 if 80 column video enabled
; Video soft switches
MIXCLR := $C052 ; Disable 4 lines of text
MIXSET := $C053 ; Enable 4 lines of text
LOWSCR := $C054 ; Page 1
HISCR := $C055 ; Page 2
MIXCLR := $C052 ; Disable 4 lines of text
MIXSET := $C053 ; Enable 4 lines of text
LOWSCR := $C054 ; Page 1
HISCR := $C055 ; Page 2
LORES := $C056 ; Lores graphics
HIRES := $C057 ; Hires graphics
; Game controller
BUTN0 := $C061 ; Open-Apple Key
BUTN1 := $C062 ; Closed-Apple Key
BUTN0 := $C061 ; Open-Apple Key
BUTN1 := $C062 ; Closed-Apple Key

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@ -10,7 +10,7 @@
.endif
.export _cputcxy, _cputc
.export cputdirect, newline, putchar
.import popa, _gotoxy, VTABZ
.import popa, _gotoxy, VTABZ
.include "apple2.inc"
@ -18,7 +18,8 @@
.ifdef __APPLE2ENH__
initconio:
sta SETALTCHAR ; Switch in alternate charset
sta SETALTCHAR ; Switch in alternate charset
bit LORES ; Limit SET80COL-HISCR to text
rts
.endif
@ -28,65 +29,65 @@ initconio:
_cputcxy:
pha ; Save C
jsr popa ; Get Y
jsr popa ; Get Y
jsr _gotoxy
pla ; Restore C
_cputc:
cmp #$0D ; Test for \r = carrage return
cmp #$0D ; Test for \r = carrage return
beq left
cmp #$0A ; Test for \n = line feed
cmp #$0A ; Test for \n = line feed
beq newline
ora #$80 ; Turn on high bit
ora #$80 ; Turn on high bit
.ifndef __APPLE2ENH__
cmp #$E0 ; Test for lowercase
cmp #$E0 ; Test for lowercase
bcc cputdirect
and #$DF ; Convert to uppercase
and #$DF ; Convert to uppercase
.endif
cputdirect:
jsr putchar
inc CH ; Bump to next column
inc CH ; Bump to next column
lda CH
cmp WNDWDTH
bcc :+
left: lda #$00 ; Goto left edge of screen
left: lda #$00 ; Goto left edge of screen
sta CH
: rts
newline:
inc CV ; Bump to next line
inc CV ; Bump to next line
lda CV
cmp WNDBTM
bcc :+
lda WNDTOP ; Goto top of screen
lda WNDTOP ; Goto top of screen
sta CV
: jmp VTABZ
putchar:
.ifdef __APPLE2ENH__
ldy INVFLG
cpy #$FF ; Normal character display mode?
cpy #$FF ; Normal character display mode?
beq put
cmp #$E0 ; Lowercase?
cmp #$E0 ; Lowercase?
bcc mask
and #$7F ; Inverse lowercase
and #$7F ; Inverse lowercase
bra put
.endif
mask: and INVFLG ; Apply normal, inverse, flash
mask: and INVFLG ; Apply normal, inverse, flash
put: ldy CH
.ifdef __APPLE2ENH__
bit RD80VID ; In 80 column mode?
bpl col40 ; No, in 40 cols
bit RD80VID ; In 80 column mode?
bpl col40 ; No, in 40 cols
pha
tya
lsr ; Div by 2
tay
pla
bcs col40 ; Odd cols go in 40 col memory
bit HISCR
bcs col40 ; Odd cols go in 40 col memory
bit HISCR ; Assume SET80COL
sta (BASL),Y
bit LOWSCR
bit LOWSCR ; Assume SET80COL
rts
.endif
col40: sta (BASL),Y