New OSI input routine based on disassembly of ROM code.

This commit is contained in:
Jeff Tranter 2018-01-04 19:04:13 -05:00 committed by greg-king5
parent 9a3e521358
commit e2007d0743
3 changed files with 190 additions and 3 deletions

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@ -4,17 +4,34 @@
.constructor initcgetc
.export _cgetc
.export inputc
.import cursor
.include "osic1p.inc"
.include "extzp.inc"
.include "zeropage.inc"
; Internal state that needs to be preserved across calls.
; These variables are named after the original memory locations used by the
; 65V PROM MONITOR, until the actual meaning is determined.
.segment "EXTZP" : zeropage
KB0213: .res 1
KB0214: .res 1
KB0215: .res 1
KB0216: .res 1
; Initialize one-character buffer that is filled by kbhit()
.segment "ONCE"
initcgetc:
lda #$00
sta CHARBUF ; No character in buffer initially
sta KB0213 ; Initialize keyboard state
sta KB0214
sta KB0215
sta KB0216
rts
; Input routine from 65V PROM MONITOR, show cursor if enabled
@ -35,7 +52,7 @@ nobuffer:
lda #$A1 ; full white square
sta (SCREEN_PTR),y ; store at cursor position
nocursor:
jsr INPUTC ; get input character in A
jsr inputc ; get input character in A
ldx cursor
beq done ; was cursor on?
tax ; save A in X
@ -48,3 +65,173 @@ restorex:
done:
ldx #$00 ; high byte of int return value
rts
; Routine to get character from keyboard and return it in A.
; Based on the OSI ROM routine at $FD00 but uses different
; storage locations to avoid corrupting CC65 run-time code.
inputc: txa ; Save X on stack.
pha
tya ; Save Y on stack.
pha
LFD04: lda #$80 ; Bit mask for initial keyboard row
LFD06: jsr LFCBE ; Write keyboard row
jsr LFCC6 ; Read keyboard column
bne LFD13 ; Branch if a key in this column was pressed
lsr a ; Otherwise shift mask to next row
bne LFD06 ; If not done yet, check next row
beq LFD3A ; Branch if last row reached and no key pressed
LFD13: lsr a ; Have a key press. Shift LSB into carry
bcc LFD1F ; Branch if no key pressed in column 0
txa ; Key pressed in row zero. Get the column data
and #$20 ; Mask only the bit for <ESC> as it is the only key in row zero that returns key press
beq LFD3A ; Branch if <ESC> was not the key
lda #$1B ; Set character to <ESC>
bne LFD50 ; Do more processing
LFD1F: jsr LFE86 ; Shift to find bit that is set (in Y)
tya ; Get bit
sta KB0215 ; Save it
asl a ; Multiply by 7 by shifting left three times (X8)...
asl a
asl a
sec ; ...then subtracting one
sbc KB0215
sta KB0215 ; Save value*7 for later lookup in table
txa ; Get the keyboard column
lsr a ; Shift out bit zero (only key there is <SHIFT LOCK>)
asl a ; And shift back
jsr LFE86 ; Shift to find bit that is set (in Y)
beq LFD47 ; Branch if no keys pressed
lda #$00
LFD3A: sta KB0216 ; Save state of <CTRL> and shift keys
LFD3D: sta KB0213
lda #$02 ; Count used for key debouncing
sta KB0214
bne LFD04 ; Go back and scan keyboard again
LFD47: clc
tya ; Get bit number of pressed key
adc KB0215 ; Add previously calculated offset for keyboard row*7
tay
lda LFF3B,y ; Read ASCII code for key from table
LFD50: cmp KB0213 ; Debounce - same as last key scan?
bne LFD3D ; If not, try again
dec KB0214 ; Decrement debounce counter
beq LFD5F ; Branch if done debouncing
jsr LFCDF ; Wait for short delay to debounce keyboard
beq LFD04 ; Go back and scan keyboard.
LFD5F: ldx #$64 ; Was <CONTROL> key down?
cmp KB0216
bne LFD68 ; Branch if not
ldx #$0F
LFD68: stx KB0214
sta KB0216
cmp #$21
bmi LFDD0 ; Done, return key
cmp #$5F
beq LFDD0 ; Done, return key
lda #$01
jsr LFCBE ; Write keyboard row
jsr LFCCF ; Read keyboard column
sta KB0215
and #$01
tax
lda KB0215
and #$06
bne LFDA2
bit KB0213
bvc LFDBB
txa
eor #$01
and #$01
beq LFDBB
lda #$20
bit KB0215
bvc LFDC3
lda #$C0
bne LFDC3
LFDA2: bit KB0213
bvc LFDAA
txa
beq LFDBB
LFDAA: ldy KB0213
cpy #$31
bcc LFDB9
cpy #$3C
bcs LFDB9
lda #$F0
bne LFDBB
LFDB9: lda #$10
LFDBB: bit KB0215
bvc LFDC3
clc
adc #$C0
LFDC3: clc
adc KB0213
and #$7F
bit KB0215
bpl LFDD0
ora #$80
LFDD0: sta KB0215 ; Save pressed key
pla
tay ; Restore saved Y value
pla
tax ; Restore saved Y value
lda KB0215 ; Get pressed key and return in A
rts
; Write keyboard row with value in A.
; Invert the bits before writing.
; Returns original value of A.
LFCBE: eor #$FF
sta KBD
eor #$FF
rts
; Read keyboard column and return in X.
; Sets Z flag if no keys were pressed.
; Saves current value of A.
LFCC6: pha ; Save A
jsr LFCCF ; Read keyboard column
tax ; Save in X
pla ; Restore A
dex ; Decrement and then increment to
inx ; preserve value of X but set flags
rts
; Read keyboard column.
; Invert the bits (pressed key(s) will show up as ones).
LFCCF: lda KBD ; Read keyboard hardware
eor #$FF ; Invert the bits
rts
; Short fixed delay routine.
LFCDF: ldy #$10
LFCE1: ldx #$40
LFCE3: dex
bne LFCE3
dey
bne LFCE1
rts
; Shift A left until we find a 1 in the most significant bit.
; Return the bit number in Y.
LFE86: ldy #$08
LFE88: dey
asl a
bcc LFE88
rts
; Lookup table of keyboard keys for each scan row.
LFF3B: .byte $BD
.byte 'P', ';', '/', ' ', 'Z', 'A', 'Q'
.byte ',', 'M', 'N', 'B', 'V', 'C', 'X'
.byte 'K', 'J', 'H', 'G', 'F', 'D', 'S'
.byte 'I', 'U', 'Y', 'T', 'R', 'E', 'W'
.byte $00, $00, $0D, $0A, 'O', 'L', '.'
.byte $00, '_', '-', ':', '0', '9', '8'
.byte '7', '6', '5', '4', '3', '2', '1'

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@ -11,6 +11,7 @@
;
.export _kbhit
.import inputc
.include "osic1p.inc"
.include "extzp.inc"
.include "zeropage.inc"
@ -40,7 +41,7 @@ scan:
sta CHARBUF ; No character in buffer
rts
keypressed:
jsr INPUTC ; Get input character in A
jsr inputc ; Get input character in A
sta CHARBUF ; Save in buffer
ldx #$00 ; High byte of return is always zero
lda #$01 ; Return true

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@ -1,4 +1,3 @@
; Addresses
INPUTC := $FD00 ; Input character from keyboard
RESET := $FF00 ; Reset address, show boot prompt
KBD := $DF00 ; Polled keyboard register