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Moved the NES font into its own object module.
It can be replaced by a custom font when a program is built.
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@ -1,5 +1,5 @@
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;
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; Startup code for cc65 (NES version)
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; Start-up code for cc65 (NES version)
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;
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; by Groepaz/Hitmen <groepaz@gmx.net>
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; based on code by Ullrich von Bassewitz <uz@cc65.org>
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@ -7,11 +7,12 @@
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.export _exit
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.export __STARTUP__ : absolute = 1 ; Mark as startup
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.import initlib, donelib, callmain
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.import push0, _main, zerobss, copydata
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.import ppubuf_flush
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; Linker generated symbols
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; Linker-generated symbols
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.import __RAM_START__, __RAM_SIZE__
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.import __SRAM_START__, __SRAM_SIZE__
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.import __ROM0_START__, __ROM0_SIZE__
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@ -19,12 +20,17 @@
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.import __CODE_LOAD__,__CODE_RUN__, __CODE_SIZE__
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.import __RODATA_LOAD__,__RODATA_RUN__, __RODATA_SIZE__
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; ------------------------------------------------------------------------
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; Character data
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; ------------------------------------------------------------------------
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.forceimport NESfont
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.include "zeropage.inc"
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.include "nes.inc"
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; ------------------------------------------------------------------------
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; 16 bytes INES header
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; 16-byte INES header
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.segment "HEADER"
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@ -162,8 +168,9 @@ nmi: pha
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irq:
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rti
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; ------------------------------------------------------------------------
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; hardware vectors
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; Hardware vectors
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; ------------------------------------------------------------------------
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.segment "VECTORS"
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@ -171,13 +178,3 @@ irq:
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.word nmi ; $fffa vblank nmi
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.word start ; $fffc reset
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.word irq ; $fffe irq / brk
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; ------------------------------------------------------------------------
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; character data
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; ------------------------------------------------------------------------
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.segment "CHARS"
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.include "neschar.inc"
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