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Commit Graph

6 Commits

Author SHA1 Message Date
Oliver Schmidt
1976d6cd32 Removed IRQ support from joystick drivers.
All but one joystick drivers didn't use IRQs. Espsecially when the joystick driver kernel was the only .interruptor this meant quite some unnecessary overhead because it pulled in the whole IRQ infrastructure.

I was told that the one driver using IRQs (the DXS/HIT-4 Player joystick driver for the C64) can be reworked to not do it. Until this is done that driver is defunct.
2018-02-01 22:38:36 +01:00
Fabrizio Caruso
0a61b061c7
Update gamate-stdjoy.s 2017-11-09 16:42:52 +01:00
Fabrizio Caruso
bf0ae22969
Update gamate-stdjoy.s 2017-11-09 16:36:06 +01:00
U-AMAIISDOM\fcaruso
e4a235b233 Correct bits in gamate joystick detection 2017-11-09 13:51:04 +01:00
Oliver Schmidt
7f52a770d9 Removed joy_masks array.
So far the joy_masks array allowed several joystick drivers for a single target to each have different joy_read return values. However this meant that every call to joy_read implied an additional joy_masks lookup to post-process the return value.

Given that almost all targets only come with a single joystick driver this seems an inappropriate overhead. Therefore now the target header files contain constants matching the return value of the joy_read of the joystick driver(s) on that target.

If there indeed are several joystick drivers for a single target they must agree on a common return value for joy_read. In some cases this was alredy the case as there's a "natural" return value for joy_read. However a few joystick drivers need to be adjusted. This may cause some overhead inside the driver. But that is for sure smaller than the overhead introduced by the joy_masks lookup before.

!!! ToDo !!!

The following three joystick drivers become broken with this commit and need to be adjusted:
- atrmj8.s
- c64-numpad.s
- vic20-stdjoy.s
2017-08-19 19:11:28 +02:00
mrdudz
9fbf8a4299 conio and most other stuff working now 2015-11-29 01:14:59 +01:00