cc65/src/common/coll.c

508 lines
14 KiB
C

/*****************************************************************************/
/* */
/* coll.c */
/* */
/* Collection (dynamic array) */
/* */
/* */
/* */
/* (C) 2000-2011, Ullrich von Bassewitz */
/* Roemerstrasse 52 */
/* D-70794 Filderstadt */
/* EMail: uz@cc65.org */
/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
/* warranty. In no event will the authors be held liable for any damages */
/* arising from the use of this software. */
/* */
/* Permission is granted to anyone to use this software for any purpose, */
/* including commercial applications, and to alter it and redistribute it */
/* freely, subject to the following restrictions: */
/* */
/* 1. The origin of this software must not be misrepresented; you must not */
/* claim that you wrote the original software. If you use this software */
/* in a product, an acknowledgment in the product documentation would be */
/* appreciated but is not required. */
/* 2. Altered source versions must be plainly marked as such, and must not */
/* be misrepresented as being the original software. */
/* 3. This notice may not be removed or altered from any source */
/* distribution. */
/* */
/*****************************************************************************/
#include <stdlib.h>
#include <string.h>
/* common */
#include "check.h"
#include "xmalloc.h"
/* cc65 */
#include "coll.h"
/*****************************************************************************/
/* Data */
/*****************************************************************************/
/* An empty collection */
const Collection EmptyCollection = STATIC_COLLECTION_INITIALIZER;
/*****************************************************************************/
/* Code */
/*****************************************************************************/
Collection* InitCollection (Collection* C)
/* Initialize a collection and return it. */
{
/* Intialize the fields. */
C->Count = 0;
C->Size = 0;
C->Items = 0;
/* Return the new struct */
return C;
}
void DoneCollection (Collection* C)
/* Free the data for a collection. This will not free the data contained in
** the collection.
*/
{
/* Free the pointer array */
xfree (C->Items);
}
Collection* NewCollection (void)
/* Create and return a new collection with the given initial size */
{
/* Allocate memory, intialize the collection and return it */
return InitCollection (xmalloc (sizeof (Collection)));
}
void FreeCollection (Collection* C)
/* Free a collection */
{
/* Free the data */
DoneCollection (C);
/* Free the structure itself */
xfree (C);
}
void CollGrow (Collection* C, unsigned Size)
/* Grow the collection C so it is able to hold Size items without a resize
** being necessary. This can be called for performance reasons if the number
** of items to be placed in the collection is known in advance.
*/
{
void** NewItems;
/* Ignore the call if the collection is already large enough */
if (Size <= C->Size) {
return;
}
/* Grow the collection */
C->Size = Size;
NewItems = xmalloc (C->Size * sizeof (void*));
memcpy (NewItems, C->Items, C->Count * sizeof (void*));
xfree (C->Items);
C->Items = NewItems;
}
void CollInsert (Collection* C, void* Item, unsigned Index)
/* Insert the data at the given position in the collection */
{
/* Check for invalid indices */
PRECONDITION (Index <= C->Count);
/* Grow the array if necessary */
if (C->Count >= C->Size) {
/* Must grow */
CollGrow (C, (C->Size == 0)? 4 : C->Size * 2);
}
/* Move the existing elements if needed */
if (C->Count != Index) {
memmove (C->Items+Index+1, C->Items+Index, (C->Count-Index) * sizeof (void*));
}
++C->Count;
/* Store the new item */
C->Items[Index] = Item;
}
#if !defined(HAVE_INLINE)
void CollAppend (Collection* C, void* Item)
/* Append an item to the end of the collection */
{
/* Insert the item at the end of the current list */
CollInsert (C, Item, C->Count);
}
#endif
#if !defined(HAVE_INLINE)
void* CollAt (const Collection* C, unsigned Index)
/* Return the item at the given index */
{
/* Check the index */
PRECONDITION (Index < C->Count);
/* Return the element */
return C->Items[Index];
}
#endif
#if !defined(HAVE_INLINE)
const void* CollConstAt (const Collection* C, unsigned Index)
/* Return the item at the given index */
{
/* Check the index */
PRECONDITION (Index < C->Count);
/* Return the element */
return C->Items[Index];
}
#endif
#if !defined(HAVE_INLINE)
void* CollLast (Collection* C)
/* Return the last item in a collection */
{
/* We must have at least one entry */
PRECONDITION (C->Count > 0);
/* Return the element */
return C->Items[C->Count-1];
}
#endif
#if !defined(HAVE_INLINE)
const void* CollConstLast (const Collection* C)
/* Return the last item in a collection */
{
/* We must have at least one entry */
PRECONDITION (C->Count > 0);
/* Return the element */
return C->Items[C->Count-1];
}
#endif
#if !defined(HAVE_INLINE)
void* CollPop (Collection* C)
/* Remove the last segment from the stack and return it. Calls FAIL if the
** collection is empty.
*/
{
/* We must have at least one entry */
PRECONDITION (C->Count > 0);
/* Return the element */
return C->Items[--C->Count];
}
#endif
int CollIndex (Collection* C, const void* Item)
/* Return the index of the given item in the collection. Return -1 if the
** item was not found in the collection.
*/
{
/* Linear search */
unsigned I;
for (I = 0; I < C->Count; ++I) {
if (Item == C->Items[I]) {
/* Found */
return (int)I;
}
}
/* Not found */
return -1;
}
void CollDelete (Collection* C, unsigned Index)
/* Remove the item with the given index from the collection. This will not
** free the item itself, just the pointer. All items with higher indices
** will get moved to a lower position.
*/
{
/* Check the index */
PRECONDITION (Index < C->Count);
/* Remove the item pointer */
--C->Count;
memmove (C->Items+Index, C->Items+Index+1, (C->Count-Index) * sizeof (void*));
}
void CollDeleteItem (Collection* C, const void* Item)
/* Delete the item pointer from the collection. The item must be in the
** collection, otherwise FAIL will be called.
*/
{
/* Get the index of the entry */
int Index = CollIndex (C, Item);
CHECK (Index >= 0);
/* Delete the item with this index */
--C->Count;
memmove (C->Items+Index, C->Items+Index+1, (C->Count-Index) * sizeof (void*));
}
#if !defined(HAVE_INLINE)
void CollReplace (Collection* C, void* Item, unsigned Index)
/* Replace the item at the given position. The old item will not be freed,
** just the pointer will get replaced.
*/
{
/* Check the index */
PRECONDITION (Index < C->Count);
/* Replace the item pointer */
C->Items[Index] = Item;
}
#endif
void CollReplaceExpand (Collection* C, void* Item, unsigned Index)
/* If Index is a valid index for the collection, replace the item at this
** position by the one passed. If the collection is too small, expand it,
** filling unused pointers with NULL, then add the new item at the given
** position.
*/
{
if (Index < C->Count) {
/* Collection is already large enough */
C->Items[Index] = Item;
} else {
/* Must expand the collection */
unsigned Size = C->Size;
if (Size == 0) {
Size = 4;
}
while (Index >= Size) {
Size *= 2;
}
CollGrow (C, Size);
/* Fill up unused slots with NULL */
while (C->Count < Index) {
C->Items[C->Count++] = 0;
}
/* Fill in the item */
C->Items[C->Count++] = Item;
}
}
void CollMove (Collection* C, unsigned OldIndex, unsigned NewIndex)
/* Move an item from one position in the collection to another. OldIndex
** is the current position of the item, NewIndex is the new index before
** the function has done it's work. Existing entries with indices NewIndex
** and up might be moved one position upwards.
*/
{
/* Get the item; and, remove it from the collection */
void* Item = CollAt (C, OldIndex);
CollDelete (C, OldIndex);
/* Correct NewIndex if needed */
if (NewIndex > OldIndex) {
/* Position has changed with removal */
--NewIndex;
}
/* Now, insert it at the new position */
CollInsert (C, Item, NewIndex);
}
void CollMoveMultiple (Collection* C, unsigned Start, unsigned Count, unsigned Target)
/* Move a range of items from one position to another. Start is the index
** of the first item to move, Count is the number of items and Target is
** the index of the target item. The item with the index Start will later
** have the index Target. All items with indices Target and above are moved
** to higher indices.
*/
{
void** TmpItems;
unsigned Bytes;
/* Check the range */
PRECONDITION (Start < C->Count && Start + Count <= C->Count && Target <= C->Count);
/* Check for trivial parameters */
if (Count == 0 || Start == Target) {
return;
}
/* Calculate the raw memory space used by the items to move */
Bytes = Count * sizeof (void*);
/* Allocate temporary storage for the items */
TmpItems = xmalloc (Bytes);
/* Copy the items we have to move to the temporary storage */
memcpy (TmpItems, C->Items + Start, Bytes);
/* Check if the range has to be moved upwards or downwards. Move the
** existing items to their final location, so that the space needed
** for the items now in temporary storage is unoccupied.
*/
if (Target < Start) {
/* Move downwards */
unsigned BytesToMove = (Start - Target) * sizeof (void*);
memmove (C->Items+Target+Count, C->Items+Target, BytesToMove);
} else if (Target < Start + Count) {
/* Target is inside range */
FAIL ("Not supported");
} else {
/* Move upwards */
unsigned ItemsToMove = (Target - Start - Count);
unsigned BytesToMove = ItemsToMove * sizeof (void*);
memmove (C->Items+Start, C->Items+Target-ItemsToMove, BytesToMove);
/* Adjust the target index */
Target -= Count;
}
/* Move the old items to their final location */
memcpy (C->Items + Target, TmpItems, Bytes);
/* Delete the temporary item space */
xfree (TmpItems);
}
static void QuickSort (Collection* C, int Lo, int Hi,
int (*Compare) (void*, const void*, const void*),
void* Data)
/* Internal recursive sort function. */
{
/* Get a pointer to the items */
void** Items = C->Items;
/* Quicksort */
while (Hi > Lo) {
int I = Lo + 1;
int J = Hi;
while (I <= J) {
while (I <= J && Compare (Data, Items[Lo], Items[I]) >= 0) {
++I;
}
while (I <= J && Compare (Data, Items[Lo], Items[J]) < 0) {
--J;
}
if (I <= J) {
/* Swap I and J */
void* Tmp = Items[I];
Items[I] = Items[J];
Items[J] = Tmp;
++I;
--J;
}
}
if (J != Lo) {
/* Swap J and Lo */
void* Tmp = Items[J];
Items[J] = Items[Lo];
Items[Lo] = Tmp;
}
if (J > (Hi + Lo) / 2) {
QuickSort (C, J + 1, Hi, Compare, Data);
Hi = J - 1;
} else {
QuickSort (C, Lo, J - 1, Compare, Data);
Lo = J + 1;
}
}
}
void CollTransfer (Collection* Dest, const Collection* Source)
/* Transfer all items from Source to Dest. Anything already in Dest is left
** untouched. The items in Source are not changed and are therefore in both
** Collections on return.
*/
{
/* Be sure there's enough room in Dest */
CollGrow (Dest, Dest->Count + Source->Count);
/* Copy the items */
memcpy (Dest->Items + Dest->Count,
Source->Items,
Source->Count * sizeof (Source->Items[0]));
/* Bump the counter */
Dest->Count += Source->Count;
}
void CollSort (Collection* C,
int (*Compare) (void*, const void*, const void*),
void* Data)
/* Sort the collection using the given compare function. The data pointer is
** passed as *first* element to the compare function, it's not used by the
** sort function itself. The other two pointer passed to the Compare function
** are pointers to objects.
*/
{
if (C->Count > 1) {
QuickSort (C, 0, C->Count-1, Compare, Data);
}
}