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cc65/libsrc/creativision/joy/creativision-stdjoy.s
Christian Groessler e6530d68dd Fix joystick driver. Add interruptor support.
Note that the joystick driver doesn't support combined movements (like
left/up or right/down). This should be fixed.
2017-02-15 15:45:49 +01:00

194 lines
5.3 KiB
ArmAsm

;
; Standard joystick driver for the Creativision.
;
; Christian Groessler, 2017-02-06
;
.include "zeropage.inc"
.include "joy-kernel.inc"
.include "joy-error.inc"
.include "creativision.inc"
.macpack module
; ------------------------------------------------------------------------
; Header. Includes jump table
module_header _creativisionstd_joy
; Driver signature
.byte $6A, $6F, $79 ; "joy"
.byte JOY_API_VERSION ; Driver API version number
; Library reference
.addr $0000
; Button state masks (8 values)
.byte $10 ; JOY_UP
.byte $04 ; JOY_DOWN
.byte $20 ; JOY_LEFT
.byte $08 ; JOY_RIGHT
.byte $01 ; JOY_FIRE (button #1)
.byte $02 ; JOY_FIRE2 (button #2)
.byte $00 ; Future expansion
.byte $00 ; Future expansion
; Jump table.
.addr INSTALL
.addr UNINSTALL
.addr COUNT
.addr READJOY
.addr 0 ; IRQ entry not used
; ------------------------------------------------------------------------
; Constants
JOY_COUNT = 2 ; Number of joysticks we support
; ------------------------------------------------------------------------
; Code
.code
; ------------------------------------------------------------------------
; INSTALL routine. Is called after the driver is loaded into memory. If
; possible, check if the hardware is present and determine the amount of
; memory available.
; Must return an JOY_ERR_xx code in a/x.
;
INSTALL:
lda #JOY_ERR_OK
ldx #0
; rts ; Fall through
; ------------------------------------------------------------------------
; UNINSTALL routine. Is called before the driver is removed from memory.
; Can do cleanup or whatever. Must not return anything.
;
UNINSTALL:
rts
; ------------------------------------------------------------------------
; COUNT: Return the total number of available joysticks in a/x.
;
COUNT:
lda #<JOY_COUNT
ldx #>JOY_COUNT
rts
; ------------------------------------------------------------------------
; READ: Read a particular joystick passed in A.
;
READJOY:
and #1 ; fix joystick number
bne READJOY_1 ; read right joystick
; Read left joystick
ldx ZP_JOY0_DIR
lda ZP_JOY0_BUTTONS
jmp convert ; convert joystick state to sane cc65 values
; Read right joystick
READJOY_1:
ldx ZP_JOY1_DIR
lda ZP_JOY1_BUTTONS
lsr a
lsr a
;jmp convert ; convert joystick state to sane cc65 values
; fall thru...
; ------------------------------------------------------------------------
; convert: make runtime lib compatible values
; A - buttons
; X - direction
;
convert:
ldy #0
sty retval ; initialize return value
; ------
; buttons:
; Port values are for the left hand joystick (right hand joystick
; values were shifted to the right to be identical).
; Why are there two bits indicating a pressed trigger?
; According to the "Second book of programs for the Dick Smith Wizard"
; (pg. 88ff), the left hand fire button gives the value of
; %00010001 and the right hand button gives %00100010
; Why two bits? Am I missing something? Can there be cases that just
; one of those bits is set?
; We just test if any of those two bits is not zero...
tay
and #%00010001
beq cnv_1
inc retval ; left button pressed
cnv_1: tya
and #%00100010
beq cnv_2
lda #$02
ora retval
sta retval ; right button pressed
; ------
; direction:
cnv_2: txa
; tested with https://sourceforge.net/projects/creativisionemulator
; $49 - %01001001 - up
; $41 - %01000001 - down
; $4D - %01001101 - left
; $45 - %01000101 - right
;
; are these correct? "Second book of programs for the Dick Smith Wizard" pg. 85 says something different
; ignored for now...
; $85 - %10000101 - up + right
; $8D - %10001101 - down + left
; $89 - %10001001 - up + left
; $85 - %10000101 - down + right (emulator bug?)
bit testbit ; bit #0 set?
beq done ; no, no direction
and #%00001100 ; mask out other bits
lsr a
lsr a
tax
lda #%00000100 ; init bitmask
loop: dex
bmi done2
asl a
bne loop
done2: ora retval
rts
done: lda retval
rts
; ------------------------------------------------------------------------
;
.data
testbit:.byte $01
; ------------------------------------------------------------------------
;
.bss
retval: .res 0