mirror of
https://github.com/cc65/cc65.git
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ed2767e65f
options. This should make use easier. The old names of the pragmas are still available but will cause warnings. git-svn-id: svn://svn.cc65.org/cc65/trunk@4364 b7a2c559-68d2-44c3-8de9-860c34a00d81
264 lines
6.7 KiB
C
264 lines
6.7 KiB
C
/*****************************************************************************
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* fire test program for cc65. *
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* *
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* (w)2002 by groepaz/hitmen *
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* *
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* Cleanup and porting by Ullrich von Bassewitz. *
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* 2004-06-08, Greg King *
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* *
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*****************************************************************************/
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/* sync page-flipping to vertical blank */
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/* #define DOVSYNC */
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#include <stdlib.h>
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#include <string.h> /* for memset */
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#include <time.h>
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#include <conio.h>
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#if defined(__C64__)
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# define BUFFER 0x0400
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# define SCREEN1 0xE000
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# define SCREEN2 0xE400
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# define CHARSET 0xE800
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# define COLORRAM 0xD800
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# define outb(addr,val) (*(addr) = (val))
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# define inb(addr) (*(addr))
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#elif defined(__C128__)
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# define BUFFER 0x0400
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# define SCREEN1 0xE000
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# define SCREEN2 0xE400
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# define CHARSET 0xE800
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# define COLORRAM 0xD800
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# define outb(addr,val) (*(addr) = (val))
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# define inb(addr) (*(addr))
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#elif defined(__CBM510__)
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# define BUFFER 0xF800
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# define SCREEN1 0xF000
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# define SCREEN2 0xF400
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# define CHARSET 0xE000
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# define COLORRAM 0xD400
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# define outb(addr,val) pokebsys ((unsigned)(addr), val)
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# define inb(addr) peekbsys ((unsigned)(addr))
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#endif
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/* Values for the VIC address register to switch between the two pages */
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#define PAGE1 ((SCREEN1 >> 6) & 0xF0) | ((CHARSET >> 10) & 0x0E)
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#define PAGE2 ((SCREEN2 >> 6) & 0xF0) | ((CHARSET >> 10) & 0x0E)
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/* Use static local variables for speed */
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#pragma static-locals (1);
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#ifdef DOVSYNC
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# define waitvsync() while ((signed char)VIC.ctrl1 >= 0)
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#else
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# define waitvsync()
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#endif
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static void makechar (void)
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{
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static const unsigned char bittab[8] = {
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0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80
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};
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register char *font;
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register unsigned char i, ii, b, bc;
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unsigned char c;
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gotoxy (0, 1);
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for (font = (char*)CHARSET; font != (char*)(CHARSET+(1*8)); ++font) {
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*font = 0x00;
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}
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for (font = (char*)(CHARSET+(64*8)); font != (char*)(CHARSET+(256*8)); ++font) {
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*font = 0xff;
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}
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for (c = 0; c < 0x40; ++c) {
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bc = 0;
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for (i = 0; i < 8; i++){
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b = 0;
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for (ii = 0; ii < 8; ii++) {
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bc += c;
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if (bc > 0x3f) {
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bc = bc - 0x40;
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b += bittab[(ii + (i & 1)) & 0x7];
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}
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}
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((unsigned char*)CHARSET + (1 * 8)) [(c * 8) + i] = b;
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}
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if ((c & 0x07) == 0) {
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cputc ('.');
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}
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}
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}
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static void fire (unsigned screenbase)
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{
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register char* screen;
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register char* buffer;
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register char c;
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screen = (char*) screenbase;
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buffer = (char*) BUFFER;
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while (buffer != (char*) (BUFFER + (24 * 40))) {
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c = (buffer[40-1] + buffer[40-1] + buffer[40] + buffer[41]) / 4;
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if (c > 2) {
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c -= 3;
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}
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*screen = *buffer = c;
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++screen;
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++buffer;
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}
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screen = (char*) (screenbase + (23 * 40));
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buffer = (char*) (BUFFER + (23 * 40));
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for(; buffer != (char*)(BUFFER+(25*40)); ++screen, ++buffer) {
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*screen = *buffer = 0x30 + (inb (&SID.noise) >> 4);
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}
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}
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int main (void)
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{
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unsigned char border;
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unsigned char background;
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unsigned char text;
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unsigned char v;
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clock_t t;
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unsigned long f = 0;
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unsigned long sec;
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unsigned sec10;
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unsigned long fps;
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unsigned fps10;
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int i;
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#if defined(__C64__)
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unsigned char block;
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#endif
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#if defined(__C128__)
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unsigned char block;
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unsigned char initflag;
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unsigned char graphflag;
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#endif
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/* Noise on channel 3 for random numbers */
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outb (&SID.v3.freq, 0xffff);
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outb (&SID.v3.ctrl, 0x80);
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clrscr ();
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cprintf ("Making charset, mompls");
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makechar ();
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/* Set the border and background colors */
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border = bordercolor (COLOR_BLACK);
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background = bgcolor (COLOR_BLACK);
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text = textcolor (COLOR_BLACK);
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clrscr ();
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for(i = 0; i != 0x400; i++) {
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*((char *)(i + BUFFER)) = 0;
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*((char *)(i + SCREEN1)) = 0;
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*((char *)(i + SCREEN2)) = 0;
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outb ((char*)(i + COLORRAM), COLOR_YELLOW);
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}
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#if defined(__C64__) || defined(__C128__)
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/* Move the VIC 16K block */
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block = inb (&CIA2.pra);
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outb (&CIA2.pra, (block & 0xFC) | ((SCREEN1 >> 14) ^ 0x03));
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#endif
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#if defined(__C128__)
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/* Save and change some flags, so that kernal/basic interrupt handler will
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* not interfere with our routine.
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*/
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initflag = *(unsigned char*) 0xA04;
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*(unsigned char*) 0xA04 &= 0xFE;
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graphflag = *(unsigned char*) 0xD8;
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*(unsigned char*) 0xD8 = 0xFF;
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#endif
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/* Remember the VIC address register */
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v = inb (&VIC.addr);
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/* Run the demo until a key was hit */
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t = clock ();
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while (!kbhit()) {
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/* Build page 1, then make it visible */
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fire (SCREEN1);
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waitvsync ();
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outb (&VIC.addr, PAGE1);
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/* Build page 2, then make it visible */
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fire (SCREEN2);
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waitvsync ();
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outb (&VIC.addr, PAGE2);
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/* Count frames */
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f += 2;
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}
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t = clock() - t;
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/* Switch back the VIC screen */
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outb (&VIC.addr, v);
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#if defined(__C64__) || defined(__C128__)
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/* Move back the VIC 16K block */
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outb (&CIA2.pra, block);
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#endif
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#if defined(__C128__)
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/* Restore the flags */
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*(unsigned char*) 0xA04 = initflag;
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*(unsigned char*) 0xD8 = graphflag;
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#endif
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/* Fetch the character from the keyboard buffer and discard it */
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(void) cgetc();
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/* Reset screen colors */
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bordercolor (border);
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bgcolor (background);
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textcolor (text);
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clrscr ();
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/* Calculate stats */
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sec = (t * 10) / CLK_TCK;
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sec10 = sec % 10;
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sec /= 10;
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fps = (f * (CLK_TCK * 10)) / t;
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fps10 = fps % 10;
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fps /= 10;
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/* Output stats */
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gotoxy (0, 0); cprintf ("time : %lu.%us", sec, sec10);
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gotoxy (0, 1); cprintf ("frames: %lu", f);
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gotoxy (0, 2); cprintf ("fps : %lu.%u", fps, fps10);
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/* Wait for a key, then end */
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cputsxy (0, 4, "Press any key when done...");
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(void) cgetc ();
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/* Done */
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return EXIT_SUCCESS;
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}
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