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95 lines
2.7 KiB
C
Executable File
95 lines
2.7 KiB
C
Executable File
/*
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** Calibrate lightpen drivers to the current video hardware.
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**
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** 2013-09-05, Greg King
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**
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*/
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#include <conio.h>
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#include <mouse.h>
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#include <pen.h>
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#define COMMAND1 "Adjust by clicking on line."
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#define COMMAND2 "Finish by clicking off bar."
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/*
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** There is a delay between when the VIC sends its signal, and when the display
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** shows that signal. There is another delay between the display and when
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** the lightpen says that it saw that signal. Each display and pen is different.
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** Therefore, the driver must be calibrated to them. A white bar is painted on
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** the screen; and, a line is drawn down the middle of it. When the user clicks
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** on that line, the difference between its position and where the VIC thinks
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** that the pen is pointing becomes an offset that is subtracted from what the
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** VIC sees.
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*/
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void __fastcall__ pen_calibrate (unsigned char *XOffset)
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{
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unsigned char oldBg = bgcolor (COLOR_BLUE);
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unsigned char oldText = textcolor (COLOR_GRAY3);
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unsigned char oldRev = revers (1);
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unsigned char sprite0Color = peekbsys ((unsigned)&VIC.spr_color[0]);
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unsigned char width, width2, height, height4, height8;
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struct mouse_info info;
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screensize (&width, &height);
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width2 = width / 2;
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height4 = height / 4;
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height8 = height4 * 8;
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/* Draw a bar and line. */
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clrscr ();
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cclearxy (0, height4, height4 * width);
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cvlinexy (width2, height4 + 1, height4 - 2);
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revers (0);
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/* Print instructions. */
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cputsxy (width2 - (sizeof COMMAND1) / 2, height / 2 + 1, COMMAND1);
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cputsxy (width2 - (sizeof COMMAND2) / 2, height / 2 + 3, COMMAND2);
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pokebsys ((unsigned)&VIC.spr_color[0], COLOR_GRAY2);
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mouse_show ();
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mouse_move (width2 * 8, height8 / 2);
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for (;;) {
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/* Wait for the main button to be released. */
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do ; while ((mouse_buttons () & MOUSE_BTN_LEFT));
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/* Wait for the main button to be pressed. */
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do {
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mouse_info (&info);
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} while (!(info.buttons & MOUSE_BTN_LEFT));
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/* Find out if the pen is on or off the bar. */
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if (info.pos.y < height8 || info.pos.y >= height8 * 2) {
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break;
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}
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/* On the bar; adjust the offset. */
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/* Characters are eight pixels wide.
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** The VIC-II sees every other pixel;
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** so, we use half of the difference.
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*/
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*XOffset += (info.pos.x - (width2 * 8 + 8/2)) / 2;
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}
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/* Off the bar; wait for the main button to be released. */
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do ; while ((mouse_buttons () & MOUSE_BTN_LEFT));
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mouse_hide ();
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pokebsys ((unsigned)&VIC.spr_color[0], sprite0Color);
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revers (oldRev);
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textcolor (oldText);
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bgcolor (oldBg);
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clrscr ();
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}
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