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d8c31cf1d3
The name RAM doesn't make much sense in general for a memeory area because i.e. the zero page is for sure RAM but is not part of the memory area named RAM. For disk based targets it makes sense to put the disk file more into focus and here MAIN means the main part of the file - in contrast to some header. Only for ROM based targets the name RAM is kept as it makes sense to focus on the difference between RAM and ROM.
45 lines
1.8 KiB
INI
45 lines
1.8 KiB
INI
SYMBOLS {
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# The stack starts from $FEC3 and grows towards the video ram
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__STACKSIZE__: type = weak, value = $06C3; # ~1.5k stack
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}
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MEMORY {
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HEADER: file = %O, start = $0001, size = $0050, fill = yes;
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ZP: file = %O, define = yes, start = $0051, size = $00AD, fill = yes;
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STARTUP: file = %O, start = $00FE, size = $0102, fill = yes;
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PAGE2: file = %O, start = $0200, size = $0100, fill = yes;
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PAGE3: file = %O, start = $0300, size = $0100, fill = yes;
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MAIN: file = %O, start = $0400, size = $DC00;
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CHARRAM: file = "", define = yes, start = $E000, size = $1000;
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VIDRAM: file = "", define = yes, start = $F000, size = $0400;
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}
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SEGMENTS {
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ZEROPAGE: load = ZP, type = zp;
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EXTZP: load = ZP, type = rw, define = yes;
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EXEHDR: load = HEADER, type = rw;
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STARTUP: load = STARTUP, type = rw;
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PAGE2: load = PAGE2, type = rw;
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PAGE3: load = PAGE3, type = rw;
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LOWCODE: load = MAIN, type = ro, optional = yes;
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ONCE: load = MAIN, type = ro, define = yes, optional = yes;
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CODE: load = MAIN, type = ro;
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RODATA: load = MAIN, type = ro;
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DATA: load = MAIN, type = rw;
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INIT: load = MAIN, type = bss;
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BSS: load = MAIN, type = bss, define = yes;
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}
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FEATURES {
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CONDES: type = constructor,
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label = __CONSTRUCTOR_TABLE__,
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count = __CONSTRUCTOR_COUNT__,
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segment = ONCE;
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CONDES: type = destructor,
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label = __DESTRUCTOR_TABLE__,
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count = __DESTRUCTOR_COUNT__,
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segment = RODATA;
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CONDES: type = interruptor,
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label = __INTERRUPTOR_TABLE__,
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count = __INTERRUPTOR_COUNT__,
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segment = RODATA,
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import = __CALLIRQ__;
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}
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