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https://github.com/cc65/cc65.git
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a08257b851
git-svn-id: svn://svn.cc65.org/cc65/trunk@228 b7a2c559-68d2-44c3-8de9-860c34a00d81
99 lines
5.5 KiB
C
99 lines
5.5 KiB
C
/*****************************************************************************/
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/* */
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/* _gtia.h */
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/* */
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/* Internal include file, do not use directly */
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/* */
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/* */
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/* */
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/* (C) 2000 Freddy Offenga <taf_offenga@yahoo.com> */
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/* */
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/* */
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/* This software is provided 'as-is', without any expressed or implied */
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/* warranty. In no event will the authors be held liable for any damages */
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/* arising from the use of this software. */
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/* */
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/* Permission is granted to anyone to use this software for any purpose, */
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/* including commercial applications, and to alter it and redistribute it */
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/* freely, subject to the following restrictions: */
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/* */
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/* 1. The origin of this software must not be misrepresented; you must not */
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/* claim that you wrote the original software. If you use this software */
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/* in a product, an acknowledgment in the product documentation would be */
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/* appreciated but is not required. */
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/* 2. Altered source versions must be plainly marked as such, and must not */
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/* be misrepresented as being the original software. */
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/* 3. This notice may not be removed or altered from any source */
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/* distribution. */
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/* */
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/*****************************************************************************/
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#ifndef __GTIA_H
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#define __GTIA_H
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/* Define a structure with the gtia register offsets */
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struct __gtia_write {
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unsigned char hposp0; /* horizontal position player 0 */
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unsigned char hposp1; /* horizontal position player 1 */
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unsigned char hposp2; /* horizontal position player 2 */
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unsigned char hposp3; /* horizontal position player 3 */
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unsigned char hposm0; /* horizontal position missile 0 */
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unsigned char hposm1; /* horizontal position missile 1 */
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unsigned char hposm2; /* horizontal position missile 2 */
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unsigned char hposm3; /* horizontal position missile 3 */
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unsigned char sizep0; /* size of player 0 */
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unsigned char sizep1; /* size of player 1 */
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unsigned char sizep2; /* size of player 2 */
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unsigned char sizep3; /* size of player 3 */
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unsigned char sizem; /* size of missiles */
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unsigned char grafp0; /* graphics shape player 0 */
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unsigned char grafp1; /* graphics shape player 1 */
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unsigned char grafp2; /* graphics shape player 2 */
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unsigned char grafp3; /* graphics shape player 3 */
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unsigned char grafm; /* graphics shape missiles */
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unsigned char colpm0; /* color player and missile 0 */
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unsigned char colpm1; /* color player and missile 1 */
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unsigned char colpm2; /* color player and missile 2 */
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unsigned char colpm3; /* color player and missile 3 */
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unsigned char colpf0; /* color playfield 0 */
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unsigned char colpf1; /* color playfield 1 */
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unsigned char colpf2; /* color playfield 2 */
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unsigned char colpf3; /* color playfield 3 */
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unsigned char colbk; /* color background */
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unsigned char prior; /* priority selection */
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unsigned char vdelay; /* vertical delay */
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unsigned char gractl; /* stick/paddle latch, p/m control */
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unsigned char hitclr; /* clear p/m collision */
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unsigned char consol; /* console buttons */
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};
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/* Define a structure with the gtia register offsets */
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struct __gtia_read {
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unsigned char m0pf; /* missile 0 to playfield collision */
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unsigned char m1pf; /* missile 1 to playfield collision */
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unsigned char m2pf; /* missile 2 to playfield collision */
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unsigned char m3pf; /* missile 3 to playfield collision */
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unsigned char p0pf; /* player 0 to playfield collision */
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unsigned char p1pf; /* player 1 to playfield collision */
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unsigned char p2pf; /* player 2 to playfield collision */
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unsigned char p3pf; /* player 3 to playfield collision */
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unsigned char m0pl; /* missile 0 to player collision */
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unsigned char m1pl; /* missile 1 to player collision */
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unsigned char m2pl; /* missile 2 to player collision */
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unsigned char m3pl; /* missile 3 to player collision */
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unsigned char p0pl; /* player 0 to player collision */
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unsigned char p1pl; /* player 1 to player collision */
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unsigned char p2pl; /* player 2 to player collision */
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unsigned char p3pl; /* player 3 to player collision */
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unsigned char trig0; /* joystick trigger 0 */
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unsigned char trig1; /* joystick trigger 1 */
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unsigned char trig2; /* joystick trigger 2 */
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unsigned char trig3; /* joystick trigger 3 */
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unsigned char pal; /* pal/ntsc flag */
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};
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/* End of _gtia.h */
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#endif /* #ifndef __GTIA_H */
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