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211 lines
6.1 KiB
Plaintext
211 lines
6.1 KiB
Plaintext
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How to use the cc65 C compiler
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Ullrich von Bassewitz, 1998/1999
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Contents
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--------
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1. Overview
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2. The compiler
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3. The assembler
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4. The linker
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5. The easy way (using the cl65 utility)
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1. Overview
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-----------
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This is a short intro, how to use the compiler and the binutils. It
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contains a step-by-step example, how to build a complete application from
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one C and one assembler module. This file does *NOT* contain a complete
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reference for the tools used in the process. There are separate files
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describing these tools in detail.
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Note: There is a much simpler way to compile this example using the cl65
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compiler and link utility. However, it makes sense to understand how the
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separate steps work. How to do the example with the cl65 utility is
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described in section 5.
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To explain the development flow, I will use the following example modules:
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hello.c:
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#include <stdio.h>
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#include <stdlib.h>
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extern const char text[]; /* In text.s */
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int main (void)
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{
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printf ("%s\n", text);
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return EXIT_SUCCESS;
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}
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text.s:
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.export _text
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_text: .asciiz "Hello world!"
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(The example is rather stupid, since the text in text.s does not use the
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correct character set for the target machine - conversion is usually done
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by the compiler. However, we will ignore that here.)
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We assume that the target file should be named "hello", and the target
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system is the C64.
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+---------+
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| hello.c |
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+---------+
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cc65
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\/
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+---------+ +---------+
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| hello.s | | text.s |
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+---------+ +---------+
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ca65 ca65
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\/ \/
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+---------+ +---------+ +----------+ +---------+
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| hello.o | | text.o | | c64.o | | c64.lib |
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+---------+ +---------+ +----------+ +---------+
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| \ / |
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| \ / |
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| \ / |
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+----------------------->ld65<-------------------------+
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\/
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hello
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c64.o (the startup code) and c64.lib (the c64 version of the runtime and C
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library) are provided in binary form in the cc65 package.
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2. The compiler
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---------------
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The compiler translates one C source into one assembler source for each
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invocation. It does *NOT* create object files directly, and it is *NOT*
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able to translate more than one file per run.
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In the example above, we would use the following command line, to
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translate hello.c into hello.s:
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cc65 -O -I ../include -t c64 hello.c
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The -O switch tells the compiler to do an additional optimizer run, which
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is usually a good idea, since it makes the code smaller. If you don't care
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about the size, but want to have slightly faster code, use -Oi to inline
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some runtime functions.
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The -I switch gives a search path for the include files. You may also set
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the environment variable CC65_INC to the search path.
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The -t switch is followed by the target system.
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If the compiler does not complain about errors in our hello world, we will
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have a file named "hello.s" in our directory that contains the assembler
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source for the hello module.
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For more information about the compiler see cc65.txt.
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3. The assembler
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----------------
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The assembler translates one assembler source into an object file for each
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invocation. The assembler is *NOT* able to translate more than one source
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file per run.
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Let's translate the hello.s and text.s files from our example:
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ca65 hello.s
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ca65 text.s
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If the assembler does not complain, we should now have two object files
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(named hello.o and text.o) in the current directory.
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For more information about the assembler see ca65.txt.
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4. The linker
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-------------
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The linker combines several object and library file into one output file.
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ld65 is very configurable, but fortunately has a builtin configuration for
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the C64, so we don't need to mess with configuration files here.
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The compiler uses small functions to do things that cannot be done inline
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without big impact on code size. These runtime functions, together with
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the C library are in an object file archive named after the system, in
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this case "c64.lib". We have to specify this file on the command line so
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that the linker can resolve these functions.
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A second file (this time an object file) needed, is the startup code that
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prepares the grounds for the C program to run. The startup file must be
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executed first, so it must be the first file on the linker command line.
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Let's link our files to get the final executable:
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ld65 -t c64 -o hello c64.o hello.o text.o c64.lib
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The argument after -o specifies the name of the output file, the argument
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after -t gives the target system. As discussed, the startup file must be the
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first file on the command line (you may have to add a path here, if c64.o is
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not in your current directory). Since the library resolves imports in hello.o
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and text.o, it must be specified *after* these files.
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After a successful linker run, we have a file named "hello", ready for our
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C64!
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For more information about the linker see ld65.txt.
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5. The easy way (using the cl65 utility)
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----------------------------------------
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The cl65 utility is able to do all of the steps described above in just
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one call, and it has defaults for some options that are very well suited
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for our example.
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To compile both files into one executable enter
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cl65 -O -I ../include hello.c test.s
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(The -I switch is not needed if you are working under Linux with the
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include files in the default path, or the CC65_INC environment variable is
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set correctly).
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The cl65 utility knows, how to translate C files into object files (it
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will call the compiler and then the assembler). It does also know how to
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create object files from assembler files (it will call the assember for
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that). It knows how to build an executable (it will pass all object files
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to the linker). And, finally, it has the C64 as a default target and will
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supply the correct startup file and runtime library names to the linker,
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so you don't have to care about that.
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The one-liner above should give you a C64 executable named "hello" in the
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current directory.
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For more information about the compile & link utility see cl65.txt.
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