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In normal situations it isn't too useful to define symbols for optional segments as those symbols can't be presumed to be always present. I in fact suspect that most currently present combinations of 'define' and 'optional' aren't useful - apart form the overlay configurations of course.
45 lines
1.8 KiB
INI
45 lines
1.8 KiB
INI
SYMBOLS {
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# The stack starts from $FEC3 and grows towards the video ram
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__STACKSIZE__: type = weak, value = $06C3; # ~1.5k stack
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}
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MEMORY {
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HEADER: file = %O, start = $0001, size = $0050, fill = yes;
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ZP: file = %O, define = yes, start = $0051, size = $00AD, fill = yes;
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STARTUP: file = %O, start = $00FE, size = $0102, fill = yes;
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PAGE2: file = %O, start = $0200, size = $0100, fill = yes;
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PAGE3: file = %O, start = $0300, size = $0100, fill = yes;
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MAIN: file = %O, start = $0400, size = $DC00;
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CHARRAM: file = "", define = yes, start = $E000, size = $1000;
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VIDRAM: file = "", define = yes, start = $F000, size = $0400;
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}
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SEGMENTS {
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ZEROPAGE: load = ZP, type = zp;
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EXTZP: load = ZP, type = rw, define = yes;
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EXEHDR: load = HEADER, type = rw;
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STARTUP: load = STARTUP, type = rw;
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PAGE2: load = PAGE2, type = rw;
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PAGE3: load = PAGE3, type = rw;
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LOWCODE: load = MAIN, type = ro, optional = yes;
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ONCE: load = MAIN, type = ro, optional = yes;
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CODE: load = MAIN, type = ro;
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RODATA: load = MAIN, type = ro;
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DATA: load = MAIN, type = rw;
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INIT: load = MAIN, type = bss, optional = yes;
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BSS: load = MAIN, type = bss, define = yes;
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}
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FEATURES {
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CONDES: type = constructor,
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label = __CONSTRUCTOR_TABLE__,
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count = __CONSTRUCTOR_COUNT__,
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segment = ONCE;
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CONDES: type = destructor,
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label = __DESTRUCTOR_TABLE__,
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count = __DESTRUCTOR_COUNT__,
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segment = RODATA;
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CONDES: type = interruptor,
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label = __INTERRUPTOR_TABLE__,
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count = __INTERRUPTOR_COUNT__,
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segment = RODATA,
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import = __CALLIRQ__;
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}
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