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275 lines
7.9 KiB
Plaintext
275 lines
7.9 KiB
Plaintext
<!doctype linuxdoc system>
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<article>
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<title>c64 specific information for cc65
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<author>Ullrich von Bassewitz, <htmlurl url="mailto:uz@cc65.org" name="uz@cc65.org">
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<date>2003-09-23
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<abstract>
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An overview over the C64 runtime system as it is implemented for the cc65 C
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compiler.
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</abstract>
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<!-- Table of contents -->
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<toc>
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<!-- Begin the document -->
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<sect>Overview<p>
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This file contains an overview of the C64 runtime system as it comes with the
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cc65 C compiler. It describes the memory layout, C64 specific header files,
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available drivers, and any pitfalls specific to that platform.
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Please note that C64 specific functions are just mentioned here, they are
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described in detail in the separate <htmlurl url="funcref.html" name="function
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reference">. Even functions marked as "platform dependent" may be available on
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more than one platform. Please see the function reference for more
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information.
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<sect>Binary format<p>
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The standard binary output format generated by the linker for the C64 target
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is a machine language program with a one line BASIC stub. This means that a
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program can be loaded as BASIC program and started with RUN. It is of course
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possible to change this behaviour by using a modified startup file and linker
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config.
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<sect>Memory layout<p>
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cc65 generated programs with the default setup run with the I/O area and the
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kernal ROM enabled (memory under the kernal may be used for graphics or as
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extended memory - see the sections about graphics and extended memory
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drivers). The BASIC ROM is disabled, which gives a usable memory range of
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$0800 - $CFFF. This means that kernal entry points may be called
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directly, but using the BASIC ROM is not possible without additional code.
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Special locations:
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<descrip>
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<tag/Text screen/
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The text screen is located at $400 (as in the standard setup).
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<tag/Stack/
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The C runtime stack is located at $CFFF and growing downwards.
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<tag/Heap/
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The C heap is located at the end of the program and grows towards the C
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runtime stack.
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</descrip><p>
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<sect>Platform specific header files<p>
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Programs containing C64 specific code may use the <tt/c64.h/ or <tt/cbm.h/
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header files. Using the later may be an option when writing code for more than
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one CBM platform, since it includes <tt/c64.h/ and declares several functions
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common to all CBM platforms.
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<sect1>C64 specific functions<p>
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The functions listed below are special for the C64. See the <htmlurl
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url="funcref.html" name="function reference"> for declaration and usage.
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<itemize>
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<item>get_ostype
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</itemize>
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<sect1>CBM specific functions<p>
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Some functions are available for all (or at least most) of the Commodore
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machines. See the <htmlurl url="funcref.html" name="function reference"> for
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declaration and usage.
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<itemize>
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<item>cbm_close
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<item>cbm_closedir
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<item>cbm_k_setlfs
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<item>cbm_k_setnam
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<item>cbm_k_load
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<item>cbm_k_save
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<item>cbm_k_open
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<item>cbm_k_close
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<item>cbm_k_readst
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<item>cbm_k_chkin
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<item>cbm_k_ckout
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<item>cbm_k_basin
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<item>cbm_k_bsout
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<item>cbm_k_clrch
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<item>cbm_load
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<item>cbm_open
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<item>cbm_opendir
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<item>cbm_read
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<item>cbm_readdir
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<item>cbm_save
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<item>cbm_write
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<item>get_tv
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</itemize>
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<sect1>Hardware access<p>
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The following pseudo variables declared in the <tt/c64.h/ header file do allow
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access to hardware located in the address space. Some variables are
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structures, accessing the struct fields will access the chip registers.
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<descrip>
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<tag><tt/VIC/</tag>
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The <tt/VIC/ structure allows access to the VIC II (the graphics
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controller). See the <tt/_vic2.h/ header file located in the include
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directory for the declaration of the structure.
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<tag><tt/SID/</tag>
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The <tt/SID/ structure allows access to the SID (the sound interface
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device). See the <tt/_sid.h/ header file located in the include directory
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for the declaration of the structure.
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<tag><tt/CIA1, CIA2/</tag>
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Access to the two CIA (complex interface adapater) chips is available via
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the <tt/CIA1/ and <tt/CIA2/ variables. The structure behind these variables
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is explained in <tt/_cia.h/.
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<tag><tt/COLOR_RAM/</tag>
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A character array that mirrors the color RAM of the C64 at $D800.
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</descrip><p>
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<sect>Loadable drivers<p>
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<sect1>Graphics drivers<p>
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All available graphics drivers for the TGI interface will use the space below
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the I/O area and kernal ROM, so you can have hires graphics in the standard
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setup without any memory loss or need for a changed configuration.
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<descrip>
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<tag><tt/c64-hi.tgi/</tag>
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This driver features a resolution of 320*200 with two colors and an
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adjustable palette (that means that the two colors can be choosen out of a
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palette of the 16 C64 colors).
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</descrip><p>
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<sect1>Extended memory drivers<p>
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<descrip>
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<tag><tt/c64-georam.emd/</tag>
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A driver for the GeoRam cartridge. The driver will always assume 2048 pages
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of 256 bytes each.
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<tag><tt/c64-ram.emd/</tag>
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A driver for the hidden RAM below the I/O area and kernal ROM. Supports 48
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256 byte pages. Please note that this driver is incompatible with any of the
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graphics drivers!
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<tag><tt/c64-ramcart.emd/</tag>
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A driver for the RamCart 64/128. Will test the hardware for the available
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RAM.
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<tag><tt/c64-reu.emd/</tag>
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A driver for the CBM REUs. The driver will determine from the connected REU
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if it supports 128KB of RAM or more. In the latter case, 256KB are assumed,
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but since there are no range checks, the application can use more memory if
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it has better knowledge about the hardware than the driver.
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<tag><tt/c64-vdc.emd/</tag>
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A driver for the VDC memory of the C128. Can be used if the program is
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running in C64 mode of the C128. Autodetects the amount of memory available
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(16 or 64K) and offers 64 or 256 pages of 256 bytes each.
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</descrip><p>
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<sect1>Joystick drivers<p>
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<descrip>
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<tag><tt/c64-hitjoy.joy/</tag>
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Driver for the Digital Excess & Hitmen adapter. See
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<htmlurl url="http://www.digitalexcess.de/downloads/productions.php"
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name="http://www.digitalexcess.de/downloads/productions.php"> on
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instructions how to build one. Up to four joysticks are supported.
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<tag><tt/c64-ptvjoy.joy/</tag>
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Driver for the Protovision 4-player adapter. See
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<htmlurl url="http://www.protovision-online.de/hardw/hardwstart.htm"
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name="http://www.protovision-online.de/hardw/hardwstart.htm"> for prices
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and building instructions. Up to four joysticks are supported.
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<tag><tt/c64-stdjoy.joy/</tag>
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Supports up to two standard joysticks connected to the joysticks port of
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the C64.
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</descrip><p>
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<sect1>Mouse drivers<p>
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Currently no drivers available (in fact, the API for loadable mouse drivers
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does not exist).
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<sect1>RS232 device drivers<p>
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<descrip>
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<tag><tt/c64-swlink.ser/</tag>
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Driver for the SwiftLink cartridge. Supports up to 38400 baud, hardware flow
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control (RTS/CTS) and interrupt driven receives.
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</descrip><p>
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<sect>Other hints<p>
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<sect>Bugs/Feedback<p>
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If you have problems using the library, if you find any bugs, or if you're
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doing something interesting with it, I would be glad to hear from you. Feel
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free to contact me by email (<htmlurl url="mailto:uz@cc65.org"
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name="uz@cc65.org">).
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<sect>License<p>
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This software is provided 'as-is', without any expressed or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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<enum>
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<item> The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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<item> Altered source versions must be plainly marked as such, and must not
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be misrepresented as being the original software.
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<item> This notice may not be removed or altered from any source
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distribution.
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</enum>
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</article>
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