cc65/src/cc65/swstmt.c

313 lines
10 KiB
C

/*****************************************************************************/
/* */
/* swstmt.c */
/* */
/* Parse the switch statement */
/* */
/* */
/* */
/* (C) 1998-2008 Ullrich von Bassewitz */
/* Roemerstrasse 52 */
/* D-70794 Filderstadt */
/* EMail: uz@cc65.org */
/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
/* warranty. In no event will the authors be held liable for any damages */
/* arising from the use of this software. */
/* */
/* Permission is granted to anyone to use this software for any purpose, */
/* including commercial applications, and to alter it and redistribute it */
/* freely, subject to the following restrictions: */
/* */
/* 1. The origin of this software must not be misrepresented; you must not */
/* claim that you wrote the original software. If you use this software */
/* in a product, an acknowledgment in the product documentation would be */
/* appreciated but is not required. */
/* 2. Altered source versions must be plainly marked as such, and must not */
/* be misrepresented as being the original software. */
/* 3. This notice may not be removed or altered from any source */
/* distribution. */
/* */
/*****************************************************************************/
#include <limits.h>
/* common */
#include "coll.h"
#include "xmalloc.h"
/* cc65 */
#include "asmcode.h"
#include "asmlabel.h"
#include "casenode.h"
#include "codegen.h"
#include "datatype.h"
#include "error.h"
#include "expr.h"
#include "global.h"
#include "loop.h"
#include "scanner.h"
#include "stmt.h"
#include "swstmt.h"
/*****************************************************************************/
/* Data */
/*****************************************************************************/
typedef struct SwitchCtrl SwitchCtrl;
struct SwitchCtrl {
Collection* Nodes; /* CaseNode tree */
TypeCode ExprType; /* Basic switch expression type */
unsigned Depth; /* Number of bytes the selector type has */
unsigned DefaultLabel; /* Label for the default branch */
};
/* Pointer to current switch control struct */
static SwitchCtrl* Switch = 0;
/*****************************************************************************/
/* Code */
/*****************************************************************************/
void SwitchStatement (void)
/* Handle a switch statement for chars with a cmp cascade for the selector */
{
ExprDesc SwitchExpr; /* Switch statement expression */
CodeMark CaseCodeStart; /* Start of code marker */
CodeMark SwitchCodeStart;/* Start of switch code */
CodeMark SwitchCodeEnd; /* End of switch code */
unsigned ExitLabel; /* Exit label */
unsigned SwitchCodeLabel;/* Label for the switch code */
int HaveBreak = 0; /* True if the last statement had a break */
int RCurlyBrace; /* True if last token is right curly brace */
SwitchCtrl* OldSwitch; /* Pointer to old switch control data */
SwitchCtrl SwitchData; /* New switch data */
/* Eat the "switch" token */
NextToken ();
/* Read the switch expression and load it into the primary. It must have
** integer type.
*/
ConsumeLParen ();
ED_Init (&SwitchExpr);
Expression0 (&SwitchExpr);
if (!IsClassInt (SwitchExpr.Type)) {
Error ("Switch quantity is not an integer");
/* To avoid any compiler errors, make the expression a valid int */
ED_MakeConstAbsInt (&SwitchExpr, 1);
}
ConsumeRParen ();
/* Add a jump to the switch code. This jump is usually unnecessary,
** because the switch code will moved up just behind the switch
** expression. However, in rare cases, there's a label at the end of
** the switch expression. This label will not get moved, so the code
** jumps around the switch code, and after moving the switch code,
** things look really weird. If we add a jump here, we will never have
** a label attached to the current code position, and the jump itself
** will get removed by the optimizer if it is unnecessary.
*/
SwitchCodeLabel = GetLocalLabel ();
g_jump (SwitchCodeLabel);
/* Remember the current code position. We will move the switch code
** to this position later.
*/
GetCodePos (&CaseCodeStart);
/* Setup the control structure, save the old and activate the new one */
SwitchData.Nodes = NewCollection ();
SwitchData.ExprType = GetUnderlyingTypeCode (&SwitchExpr.Type[0]);
SwitchData.Depth = SizeOf (SwitchExpr.Type);
SwitchData.DefaultLabel = 0;
OldSwitch = Switch;
Switch = &SwitchData;
/* Get the exit label for the switch statement */
ExitLabel = GetLocalLabel ();
/* Create a loop so we may use break. */
AddLoop (ExitLabel, 0);
/* Parse the following statement, which may actually be a compound
** statement if there is a curly brace at the current input position
*/
HaveBreak = AnyStatement (&RCurlyBrace);
/* Check if we had any labels */
if (CollCount (SwitchData.Nodes) == 0 && SwitchData.DefaultLabel == 0) {
Warning ("No case labels");
}
/* If the last statement did not have a break, we may have an open
** label (maybe from an if or similar). Emitting code and then moving
** this code to the top will also move the label to the top which is
** wrong. So if the last statement did not have a break (which would
** carry the label), add a jump to the exit. If it is useless, the
** optimizer will remove it later.
*/
if (!HaveBreak) {
g_jump (ExitLabel);
}
/* Remember the current position */
GetCodePos (&SwitchCodeStart);
/* Output the switch code label */
g_defcodelabel (SwitchCodeLabel);
/* Generate code */
if (SwitchData.DefaultLabel == 0) {
/* No default label, use switch exit */
SwitchData.DefaultLabel = ExitLabel;
}
g_switch (SwitchData.Nodes, SwitchData.DefaultLabel, SwitchData.Depth);
/* Move the code to the front */
GetCodePos (&SwitchCodeEnd);
MoveCode (&SwitchCodeStart, &SwitchCodeEnd, &CaseCodeStart);
/* Define the exit label */
g_defcodelabel (ExitLabel);
/* Exit the loop */
DelLoop ();
/* Switch back to the enclosing switch statement if any */
Switch = OldSwitch;
/* Free the case value tree */
FreeCaseNodeColl (SwitchData.Nodes);
/* If the case statement was terminated by a closing curly
** brace, skip it now.
*/
if (RCurlyBrace) {
NextToken ();
}
}
void CaseLabel (void)
/* Handle a case label */
{
ExprDesc CaseExpr; /* Case label expression */
long Val; /* Case label value */
unsigned CodeLabel; /* Code label for this case */
/* Skip the "case" token */
NextToken ();
/* Read the selector expression */
CaseExpr = NoCodeConstAbsIntExpr (hie1);
Val = CaseExpr.IVal;
/* Now check if we're inside a switch statement */
if (Switch != 0) {
/* Check the range of the expression */
switch (Switch->ExprType) {
case T_SCHAR:
/* Signed char */
if (Val < -128 || Val > 127) {
Error ("Range error");
}
break;
case T_UCHAR:
if (Val < 0 || Val > 255) {
Error ("Range error");
}
break;
case T_SHORT:
case T_INT:
if (Val < -32768 || Val > 32767) {
Error ("Range error");
}
break;
case T_USHORT:
case T_UINT:
if (Val < 0 || Val > 65535) {
Error ("Range error");
}
break;
case T_LONG:
case T_ULONG:
break;
default:
Internal ("Invalid type: %06lX", Switch->ExprType);
}
/* Insert the case selector into the selector table */
CodeLabel = InsertCaseValue (Switch->Nodes, Val, Switch->Depth);
/* Define this label */
g_defcodelabel (CodeLabel);
} else {
/* case keyword outside a switch statement */
Error ("Case label not within a switch statement");
}
/* Skip the colon */
ConsumeColon ();
}
void DefaultLabel (void)
/* Handle a default label */
{
/* Default case */
NextToken ();
/* Now check if we're inside a switch statement */
if (Switch != 0) {
/* Check if we do already have a default branch */
if (Switch->DefaultLabel == 0) {
/* Generate and emit the default label */
Switch->DefaultLabel = GetLocalLabel ();
g_defcodelabel (Switch->DefaultLabel);
} else {
/* We had the default label already */
Error ("Multiple default labels in one switch");
}
} else {
/* case keyword outside a switch statement */
Error ("'default' label not within a switch statement");
}
/* Skip the colon */
ConsumeColon ();
}