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cc65/src/sp65/vic2sprite.c
uz 7563f4096c Implemented main conversion module.
git-svn-id: svn://svn.cc65.org/cc65/trunk@5587 b7a2c559-68d2-44c3-8de9-860c34a00d81
2012-03-10 13:50:53 +00:00

109 lines
4.5 KiB
C

/*****************************************************************************/
/* */
/* vic2sprite.c */
/* */
/* VICII sprite format backend for the sp65 sprite and bitmap utility */
/* */
/* */
/* */
/* (C) 2012, Ullrich von Bassewitz */
/* Roemerstrasse 52 */
/* D-70794 Filderstadt */
/* EMail: uz@cc65.org */
/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
/* warranty. In no event will the authors be held liable for any damages */
/* arising from the use of this software. */
/* */
/* Permission is granted to anyone to use this software for any purpose, */
/* including commercial applications, and to alter it and redistribute it */
/* freely, subject to the following restrictions: */
/* */
/* 1. The origin of this software must not be misrepresented; you must not */
/* claim that you wrote the original software. If you use this software */
/* in a product, an acknowledgment in the product documentation would be */
/* appreciated but is not required. */
/* 2. Altered source versions must be plainly marked as such, and must not */
/* be misrepresented as being the original software. */
/* 3. This notice may not be removed or altered from any source */
/* distribution. */
/* */
/*****************************************************************************/
/* common */
#include "attrib.h"
/* sp65 */
#include "error.h"
#include "vic2sprite.h"
/*****************************************************************************/
/* Data */
/*****************************************************************************/
/* Screen size of a koala picture */
#define WIDTH 24U
#define HEIGHT 21U
/*****************************************************************************/
/* Code */
/*****************************************************************************/
StrBuf* GenVic2Sprite (const Bitmap* B, const Collection* A attribute ((unused)))
/* Generate binary output in VICII sprite format for the bitmap B. The output
* is stored in a string buffer (which is actually a dynamic char array) and
* returned.
*/
{
StrBuf* D;
unsigned X, Y;
/* Sprites pictures are always 24x21 in size with 2 colors */
if (GetBitmapType (B) != bmIndexed ||
GetBitmapColors (B) != 2 ||
GetBitmapHeight (B) != HEIGHT ||
GetBitmapWidth (B) != WIDTH) {
printf ("w = %u, h = %u\n", GetBitmapWidth (B), GetBitmapHeight (B));
Error ("Bitmaps converted to vic2 sprite format must be in indexed "
"mode with a size of %ux%u and two colors", WIDTH, HEIGHT);
}
/* Create the output buffer and resize it to the required size. */
D = NewStrBuf ();
SB_Realloc (D, 63);
/* Convert the image */
for (Y = 0; Y < HEIGHT; ++Y) {
unsigned char V = 0;
for (X = 0; X < WIDTH; ++X) {
/* Fetch next bit into byte buffer */
V = (V << 1) | (GetPixel (B, X, Y).Index != 0);
/* Store full bytes into the output buffer */
if ((X & 0x07) == 0x07) {
SB_AppendChar (D, V);
V = 0;
}
}
}
/* Return the converted bitmap */
return D;
}