mirror of
https://github.com/cc65/cc65.git
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962 lines
24 KiB
ArmAsm
962 lines
24 KiB
ArmAsm
;
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; Graphics driver for the 320x200x2 mode on the C64.
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;
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; Based on Stephen L. Judds GRLIB code
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;
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.include "zeropage.inc"
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.include "tgi-kernel.inc"
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.include "tgi-error.inc"
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.macpack generic
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; ------------------------------------------------------------------------
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; Header. Includes jump table and constants.
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.segment "JUMPTABLE"
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; First part of the header is a structure that has a magic and defines the
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; capabilities of the driver
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.byte $74, $67, $69 ; "tgi"
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.byte TGI_API_VERSION ; TGI API version number
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.addr $0000 ; Library reference
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.word 320 ; X resolution
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.word 200 ; Y resolution
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.byte 2 ; Number of drawing colors
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.byte 1 ; Number of screens available
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.byte 8 ; System font X size
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.byte 8 ; System font Y size
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.word $00D4 ; Aspect ratio (based on 4/3 display)
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.byte 0 ; TGI driver flags
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; Next comes the jump table. With the exception of IRQ, all entries must be
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; valid and may point to an RTS for test versions (function not implemented).
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.addr INSTALL
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.addr UNINSTALL
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.addr INIT
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.addr DONE
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.addr GETERROR
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.addr CONTROL
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.addr CLEAR
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.addr SETVIEWPAGE
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.addr SETDRAWPAGE
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.addr SETCOLOR
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.addr SETPALETTE
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.addr GETPALETTE
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.addr GETDEFPALETTE
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.addr SETPIXEL
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.addr GETPIXEL
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.addr LINE
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.addr BAR
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.addr TEXTSTYLE
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.addr OUTTEXT
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.addr 0 ; IRQ entry is unused
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; ------------------------------------------------------------------------
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; Data.
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; Variables mapped to the zero page segment variables. Some of these are
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; used for passing parameters to the driver.
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X1 := ptr1
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Y1 := ptr2
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X2 := ptr3
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Y2 := ptr4
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TEXT := ptr3
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ROW := tmp2 ; Bitmap row...
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COL := tmp3 ; ...and column, both set by PLOT
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TEMP := tmp4
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TEMP2 := sreg
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POINT := regsave
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INRANGE := regsave+2 ; PLOT variable, $00 = coordinates in range
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CHUNK := X2 ; Used in the line routine
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OLDCHUNK := X2+1 ; Dito
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; Absolute variables used in the code
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.bss
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ERROR: .res 1 ; Error code
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PALETTE: .res 2 ; The current palette
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BITMASK: .res 1 ; $00 = clear, $FF = set pixels
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; INIT/DONE
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OLDD018: .res 1 ; Old register value
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; Line routine stuff
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DX: .res 2
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DY: .res 2
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; BAR variables
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X1SAVE: .res 2
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Y1SAVE: .res 2
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X2SAVE: .res 2
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Y2SAVE: .res 2
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; Text output stuff
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TEXTMAGX: .res 1
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TEXTMAGY: .res 1
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TEXTDIR: .res 1
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; Constants and tables
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.rodata
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DEFPALETTE: .byte $00, $01 ; White on black
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PALETTESIZE = * - DEFPALETTE
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BITTAB: .byte $80,$40,$20,$10,$08,$04,$02,$01
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BITCHUNK: .byte $FF,$7F,$3F,$1F,$0F,$07,$03,$01
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CHARROM := $D000 ; Character rom base address
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CBASE := $D000 ; Color memory base address
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VBASE := $E000 ; Video memory base address
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.code
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; ------------------------------------------------------------------------
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; INSTALL routine. Is called after the driver is loaded into memory. May
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; initialize anything that has to be done just once. Is probably empty
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; most of the time.
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;
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; Must set an error code: NO
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;
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INSTALL:
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rts
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; ------------------------------------------------------------------------
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; UNINSTALL routine. Is called before the driver is removed from memory. May
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; clean up anything done by INSTALL but is probably empty most of the time.
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;
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; Must set an error code: NO
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;
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UNINSTALL:
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rts
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; ------------------------------------------------------------------------
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; INIT: Changes an already installed device from text mode to graphics
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; mode.
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; Note that INIT/DONE may be called multiple times while the driver
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; is loaded, while INSTALL is only called once, so any code that is needed
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; to initializes variables and so on must go here. Setting palette and
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; clearing the screen is not needed because this is called by the graphics
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; kernel later.
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; The graphics kernel will never call INIT when a graphics mode is already
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; active, so there is no need to protect against that.
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;
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; Must set an error code: YES
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;
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INIT:
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; Initialize variables
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ldx #$FF
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stx BITMASK
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; Switch into graphics mode
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lda $DD02 ; Set the data direction regs
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ora #3
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sta $DD02
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lda $DD00
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and #$FC ; Switch to bank 3
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sta $DD00
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lda $D018
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sta OLDD018
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lda #$48 ; Set color map to $D000, screen to $E000
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sta $D018
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lda $D011 ; And turn on bitmap
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ora #$20
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DONE1: sta $D011
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; Done, reset the error code
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lda #TGI_ERR_OK
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sta ERROR
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rts
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; ------------------------------------------------------------------------
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; DONE: Will be called to switch the graphics device back into text mode.
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; The graphics kernel will never call DONE when no graphics mode is active,
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; so there is no need to protect against that.
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;
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; Must set an error code: NO
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;
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DONE: lda $DD02 ; Set the data direction regs
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ora #3
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sta $DD02
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lda $DD00
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ora #$03 ; Bank 0
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sta $DD00
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lda OLDD018 ; Screen mem --> $0400
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sta $D018
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lda $D011
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and #<~$20
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sta $D011
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rts
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; ------------------------------------------------------------------------
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; GETERROR: Return the error code in A and clear it.
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GETERROR:
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ldx #TGI_ERR_OK
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lda ERROR
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stx ERROR
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rts
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; ------------------------------------------------------------------------
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; CONTROL: Platform/driver specific entry point.
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;
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; Must set an error code: YES
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;
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CONTROL:
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lda #TGI_ERR_INV_FUNC
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sta ERROR
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rts
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; ------------------------------------------------------------------------
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; CLEAR: Clears the screen.
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;
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; Must set an error code: NO
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;
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CLEAR: ldy #$00
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tya
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@L1: sta VBASE+$0000,y
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sta VBASE+$0100,y
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sta VBASE+$0200,y
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sta VBASE+$0300,y
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sta VBASE+$0400,y
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sta VBASE+$0500,y
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sta VBASE+$0600,y
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sta VBASE+$0700,y
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sta VBASE+$0800,y
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sta VBASE+$0900,y
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sta VBASE+$0A00,y
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sta VBASE+$0B00,y
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sta VBASE+$0C00,y
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sta VBASE+$0D00,y
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sta VBASE+$0E00,y
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sta VBASE+$0F00,y
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sta VBASE+$1000,y
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sta VBASE+$1100,y
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sta VBASE+$1200,y
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sta VBASE+$1300,y
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sta VBASE+$1400,y
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sta VBASE+$1500,y
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sta VBASE+$1600,y
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sta VBASE+$1700,y
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sta VBASE+$1800,y
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sta VBASE+$1900,y
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sta VBASE+$1A00,y
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sta VBASE+$1B00,y
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sta VBASE+$1C00,y
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sta VBASE+$1D00,y
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sta VBASE+$1E00,y
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sta VBASE+$1F00,y
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iny
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bne @L1
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rts
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; ------------------------------------------------------------------------
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; SETVIEWPAGE: Set the visible page. Called with the new page in A (0..n).
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; The page number is already checked to be valid by the graphics kernel.
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;
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; Must set an error code: NO (will only be called if page ok)
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;
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SETVIEWPAGE:
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rts
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; ------------------------------------------------------------------------
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; SETDRAWPAGE: Set the drawable page. Called with the new page in A (0..n).
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; The page number is already checked to be valid by the graphics kernel.
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;
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; Must set an error code: NO (will only be called if page ok)
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;
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SETDRAWPAGE:
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rts
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; ------------------------------------------------------------------------
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; SETCOLOR: Set the drawing color (in A). The new color is already checked
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; to be in a valid range (0..maxcolor-1).
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;
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; Must set an error code: NO (will only be called if color ok)
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;
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SETCOLOR:
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tax
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beq @L1
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lda #$FF
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@L1: sta BITMASK
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rts
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; ------------------------------------------------------------------------
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; SETPALETTE: Set the palette (not available with all drivers/hardware).
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; A pointer to the palette is passed in ptr1. Must set an error if palettes
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; are not supported
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;
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; Must set an error code: YES
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;
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SETPALETTE:
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ldy #PALETTESIZE - 1
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@L1: lda (ptr1),y ; Copy the palette
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and #$0F ; Make a valid color
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sta PALETTE,y
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dey
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bpl @L1
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; Get the color entries from the palette
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lda PALETTE+1 ; Foreground color
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asl a
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asl a
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asl a
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asl a
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ora PALETTE ; Background color
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tax
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; Initialize the color map with the new color settings (it is below the
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; I/O area)
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ldy #$00
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sei
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lda $01 ; Get ROM config
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pha ; Save it
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and #%11111100 ; Clear bit 0 and 1
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sta $01
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txa ; Load color code
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@L2: sta CBASE+$0000,y
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sta CBASE+$0100,y
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sta CBASE+$0200,y
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sta CBASE+$0300,y
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iny
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bne @L2
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pla
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sta $01
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cli
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; Done, reset the error code
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lda #TGI_ERR_OK
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sta ERROR
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rts
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; ------------------------------------------------------------------------
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; GETPALETTE: Return the current palette in A/X. Even drivers that cannot
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; set the palette should return the default palette here, so there's no
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; way for this function to fail.
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;
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; Must set an error code: NO
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;
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GETPALETTE:
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lda #<PALETTE
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ldx #>PALETTE
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rts
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; ------------------------------------------------------------------------
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; GETDEFPALETTE: Return the default palette for the driver in A/X. All
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; drivers should return something reasonable here, even drivers that don't
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; support palettes, otherwise the caller has no way to determine the colors
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; of the (not changeable) palette.
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;
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; Must set an error code: NO (all drivers must have a default palette)
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;
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GETDEFPALETTE:
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lda #<DEFPALETTE
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ldx #>DEFPALETTE
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rts
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; ------------------------------------------------------------------------
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; SETPIXEL: Draw one pixel at X1/Y1 = ptr1/ptr2 with the current drawing
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; color. The coordinates passed to this function are never outside the
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; visible screen area, so there is no need for clipping inside this function.
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;
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; Must set an error code: NO
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;
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SETPIXEL:
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jsr CALC ; Calculate coordinates
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sei ; Get underneath ROM
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lda $01
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pha
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lda #$34
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sta $01
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lda (POINT),Y
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eor BITMASK
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and BITTAB,X
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eor (POINT),Y
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sta (POINT),Y
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pla
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sta $01
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cli
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@L9: rts
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; ------------------------------------------------------------------------
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; GETPIXEL: Read the color value of a pixel and return it in A/X. The
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; coordinates passed to this function are never outside the visible screen
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; area, so there is no need for clipping inside this function.
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GETPIXEL:
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jsr CALC ; Calculate coordinates
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sei ; Get underneath ROM
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lda $01
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pha
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lda #$34
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sta $01
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lda (POINT),Y
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ldy #$00
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and BITTAB,X
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beq @L1
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iny
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@L1: pla
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sta $01
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cli
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tya ; Get color value into A
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ldx #$00 ; Clear high byte
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rts
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; ------------------------------------------------------------------------
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; LINE: Draw a line from X1/Y1 to X2/Y2, where X1/Y1 = ptr1/ptr2 and
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; X2/Y2 = ptr3/ptr4 using the current drawing color.
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;
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; To deal with off-screen coordinates, the current row
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; and column (40x25) is kept track of. These are set
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; negative when the point is off the screen, and made
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; positive when the point is within the visible screen.
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;
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; X1,X2 etc. are set up above (x2=LINNUM in particular)
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; Format is LINE x2,y2,x1,y1
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;
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; Must set an error code: NO
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;
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LINE:
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@CHECK: lda X2 ;Make sure x1<x2
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sec
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sbc X1
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tax
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lda X2+1
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sbc X1+1
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bpl @CONT
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lda Y2 ;If not, swap P1 and P2
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ldy Y1
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sta Y1
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sty Y2
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lda Y2+1
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ldy Y1+1
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sta Y1+1
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sty Y2+1
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lda X1
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ldy X2
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sty X1
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sta X2
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lda X2+1
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ldy X1+1
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sta X1+1
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sty X2+1
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bcc @CHECK
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@CONT: sta DX+1
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stx DX
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ldx #$C8 ;INY
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lda Y2 ;Calculate dy
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sec
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sbc Y1
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tay
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lda Y2+1
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sbc Y1+1
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bpl @DYPOS ;Is y2>=y1?
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lda Y1 ;Otherwise dy=y1-y2
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sec
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sbc Y2
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tay
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ldx #$88 ;DEY
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@DYPOS: sty DY ; 8-bit DY -- FIX ME?
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stx YINCDEC
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stx XINCDEC
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jsr CALC ; Set up .X,.Y,POINT, and INRANGE
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lda BITCHUNK,X
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sta OLDCHUNK
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sta CHUNK
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sei ; Get underneath ROM
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lda #$34
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sta $01
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ldx DY
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cpx DX ;Who's bigger: dy or dx?
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bcc STEPINX ;If dx, then...
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lda DX+1
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bne STEPINX
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;
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; Big steps in Y
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;
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; To simplify my life, just use PLOT to plot points.
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;
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; No more!
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; Added special plotting routine -- cool!
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;
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; X is now counter, Y is y-coordinate
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;
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; On entry, X=DY=number of loop iterations, and Y=
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; Y1 AND #$07
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STEPINY:
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lda #00
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sta OLDCHUNK ;So plotting routine will work right
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lda CHUNK
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lsr ;Strip the bit
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eor CHUNK
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sta CHUNK
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txa
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bne @CONT ;If dy=0 it's just a point
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inx
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@CONT: lsr ;Init counter to dy/2
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;
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; Main loop
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;
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YLOOP: sta TEMP
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lda INRANGE ;Range check
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bne @SKIP
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lda (POINT),y ;Otherwise plot
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eor BITMASK
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and CHUNK
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eor (POINT),y
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sta (POINT),y
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@SKIP:
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YINCDEC:
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iny ;Advance Y coordinate
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cpy #8
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bcc @CONT ;No prob if Y=0..7
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jsr FIXY
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@CONT: lda TEMP ;Restore A
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sec
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sbc DX
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bcc YFIXX
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YCONT: dex ;X is counter
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bne YLOOP
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YCONT2: lda (POINT),y ;Plot endpoint
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eor BITMASK
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and CHUNK
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eor (POINT),y
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sta (POINT),y
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YDONE: lda #$36
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sta $01
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cli
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rts
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YFIXX: ;x=x+1
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adc DY
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lsr CHUNK
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bne YCONT ;If we pass a column boundary...
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ror CHUNK ;then reset CHUNK to $80
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sta TEMP2
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lda COL
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bmi @C1 ;Skip if column is negative
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cmp #39 ;End if move past end of screen
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bcs YDONE
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@C1: lda POINT ;And add 8 to POINT
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adc #8
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sta POINT
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bcc @CONT
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inc POINT+1
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@CONT: inc COL ;Increment column
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bne @C2
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lda ROW ;Range check
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cmp #25
|
|
bcs @C2
|
|
lda #00 ;Passed into col 0
|
|
sta INRANGE
|
|
@C2: lda TEMP2
|
|
dex
|
|
bne YLOOP
|
|
beq YCONT2
|
|
|
|
;
|
|
; Big steps in X direction
|
|
;
|
|
; On entry, X=DY=number of loop iterations, and Y=
|
|
; Y1 AND #$07
|
|
|
|
.bss
|
|
COUNTHI:
|
|
.byte $00 ;Temporary counter
|
|
;only used once
|
|
.code
|
|
STEPINX:
|
|
ldx DX
|
|
lda DX+1
|
|
sta COUNTHI
|
|
cmp #$80
|
|
ror ;Need bit for initialization
|
|
sta Y1 ;High byte of counter
|
|
txa
|
|
bne @CONT ;Could be $100
|
|
dec COUNTHI
|
|
@CONT: ror
|
|
;
|
|
; Main loop
|
|
;
|
|
XLOOP: lsr CHUNK
|
|
beq XFIXC ;If we pass a column boundary...
|
|
XCONT1: sbc DY
|
|
bcc XFIXY ;Time to step in Y?
|
|
XCONT2: dex
|
|
bne XLOOP
|
|
dec COUNTHI ;High bits set?
|
|
bpl XLOOP
|
|
|
|
XDONE: lsr CHUNK ;Advance to last point
|
|
jsr LINEPLOT ;Plot the last chunk
|
|
EXIT: lda #$36
|
|
sta $01
|
|
cli
|
|
rts
|
|
;
|
|
; CHUNK has passed a column, so plot and increment pointer
|
|
; and fix up CHUNK, OLDCHUNK.
|
|
;
|
|
XFIXC: sta TEMP
|
|
jsr LINEPLOT
|
|
lda #$FF
|
|
sta CHUNK
|
|
sta OLDCHUNK
|
|
lda COL
|
|
bmi @C1 ;Skip if column is negative
|
|
cmp #39 ;End if move past end of screen
|
|
bcs EXIT
|
|
@C1: lda POINT
|
|
adc #8
|
|
sta POINT
|
|
bcc @CONT
|
|
inc POINT+1
|
|
@CONT: inc COL
|
|
bne @C2
|
|
lda ROW
|
|
cmp #25
|
|
bcs @C2
|
|
lda #00
|
|
sta INRANGE
|
|
@C2: lda TEMP
|
|
sec
|
|
bcs XCONT1
|
|
;
|
|
; Check to make sure there isn't a high bit, plot chunk,
|
|
; and update Y-coordinate.
|
|
;
|
|
XFIXY: dec Y1 ;Maybe high bit set
|
|
bpl XCONT2
|
|
adc DX
|
|
sta TEMP
|
|
lda DX+1
|
|
adc #$FF ;Hi byte
|
|
sta Y1
|
|
|
|
jsr LINEPLOT ;Plot chunk
|
|
lda CHUNK
|
|
sta OLDCHUNK
|
|
|
|
lda TEMP
|
|
XINCDEC:
|
|
iny ;Y-coord
|
|
cpy #8 ;0..7 is ok
|
|
bcc XCONT2
|
|
sta TEMP
|
|
jsr FIXY
|
|
lda TEMP
|
|
jmp XCONT2
|
|
|
|
;
|
|
; Subroutine to plot chunks/points (to save a little
|
|
; room, gray hair, etc.)
|
|
;
|
|
LINEPLOT: ; Plot the line chunk
|
|
lda INRANGE
|
|
bne @SKIP
|
|
|
|
lda (POINT),Y ; Otherwise plot
|
|
eor BITMASK
|
|
ora CHUNK
|
|
and OLDCHUNK
|
|
eor CHUNK
|
|
eor (POINT),Y
|
|
sta (POINT),Y
|
|
@SKIP: rts
|
|
|
|
;
|
|
; Subroutine to fix up pointer when Y decreases through
|
|
; zero or increases through 7.
|
|
;
|
|
FIXY: cpy #255 ;Y=255 or Y=8
|
|
beq @DECPTR
|
|
@INCPTR: ;Add 320 to pointer
|
|
ldy #0 ;Y increased through 7
|
|
lda ROW
|
|
bmi @C1 ;If negative, then don't update
|
|
cmp #24
|
|
bcs @TOAST ;If at bottom of screen then quit
|
|
@C1: lda POINT
|
|
adc #<320
|
|
sta POINT
|
|
lda POINT+1
|
|
adc #>320
|
|
sta POINT+1
|
|
@CONT1: inc ROW
|
|
bne @DONE
|
|
lda COL
|
|
bpl @CLEAR
|
|
@DONE: rts
|
|
|
|
@DECPTR: ;Okay, subtract 320 then
|
|
ldy #7 ;Y decreased through 0
|
|
lda POINT
|
|
sec
|
|
sbc #<320
|
|
sta POINT
|
|
lda POINT+1
|
|
sbc #>320
|
|
sta POINT+1
|
|
@CONT2: dec ROW
|
|
bmi @TOAST
|
|
lda ROW
|
|
cmp #24
|
|
bne @DONE
|
|
lda COL
|
|
bmi @DONE
|
|
@CLEAR: lda #00
|
|
sta INRANGE
|
|
rts
|
|
|
|
@TOAST: pla ;Remove old return address
|
|
pla
|
|
jmp EXIT ;Restore interrupts, etc.
|
|
|
|
; ------------------------------------------------------------------------
|
|
; BAR: Draw a filled rectangle with the corners X1/Y1, X2/Y2, where
|
|
; X1/Y1 = ptr1/ptr2 and X2/Y2 = ptr3/ptr4 using the current drawing color.
|
|
; Contrary to most other functions, the graphics kernel will sort and clip
|
|
; the coordinates before calling the driver, so on entry the following
|
|
; conditions are valid:
|
|
; X1 <= X2
|
|
; Y1 <= Y2
|
|
; (X1 >= 0) && (X1 < XRES)
|
|
; (X2 >= 0) && (X2 < XRES)
|
|
; (Y1 >= 0) && (Y1 < YRES)
|
|
; (Y2 >= 0) && (Y2 < YRES)
|
|
;
|
|
; Must set an error code: NO
|
|
;
|
|
|
|
; Note: This function needs optimization. It's just a cheap translation of
|
|
; the original C wrapper and could be written much smaller (besides that,
|
|
; calling LINE is not a good idea either).
|
|
|
|
BAR: lda Y2
|
|
sta Y2SAVE
|
|
lda Y2+1
|
|
sta Y2SAVE+1
|
|
|
|
lda X2
|
|
sta X2SAVE
|
|
lda X2+1
|
|
sta X2SAVE+1
|
|
|
|
lda Y1
|
|
sta Y1SAVE
|
|
lda Y1+1
|
|
sta Y1SAVE+1
|
|
|
|
lda X1
|
|
sta X1SAVE
|
|
lda X1+1
|
|
sta X1SAVE+1
|
|
|
|
@L1: lda Y1
|
|
sta Y2
|
|
lda Y1+1
|
|
sta Y2+1
|
|
jsr LINE
|
|
|
|
lda Y1SAVE
|
|
cmp Y2SAVE
|
|
bne @L2
|
|
lda Y1SAVE
|
|
cmp Y2SAVE
|
|
beq @L4
|
|
|
|
@L2: inc Y1SAVE
|
|
bne @L3
|
|
inc Y1SAVE+1
|
|
|
|
@L3: lda Y1SAVE
|
|
sta Y1
|
|
lda Y1SAVE+1
|
|
sta Y1+1
|
|
|
|
lda X1SAVE
|
|
sta X1
|
|
lda X1SAVE+1
|
|
sta X1+1
|
|
|
|
lda X2SAVE
|
|
sta X2
|
|
lda X2SAVE+1
|
|
sta X2+1
|
|
jmp @L1
|
|
|
|
@L4: rts
|
|
|
|
|
|
; ------------------------------------------------------------------------
|
|
; TEXTSTYLE: Set the style used when calling OUTTEXT. Text scaling in X and Y
|
|
; direction is passend in X/Y, the text direction is passed in A.
|
|
;
|
|
; Must set an error code: NO
|
|
;
|
|
|
|
TEXTSTYLE:
|
|
stx TEXTMAGX
|
|
sty TEXTMAGY
|
|
sta TEXTDIR
|
|
rts
|
|
|
|
|
|
; ------------------------------------------------------------------------
|
|
; OUTTEXT: Output text at X/Y = ptr1/ptr2 using the current color and the
|
|
; current text style. The text to output is given as a zero terminated
|
|
; string with address in ptr3.
|
|
;
|
|
; Must set an error code: NO
|
|
;
|
|
|
|
OUTTEXT:
|
|
|
|
; Calculate a pointer to the representation of the character in the
|
|
; character ROM
|
|
|
|
ldx #((>(CHARROM + $0800)) >> 3)
|
|
ldy #0
|
|
lda (TEXT),y
|
|
bmi @L1
|
|
ldx #((>(CHARROM + $0000)) >> 3)
|
|
@L1: stx ptr4+1
|
|
asl a
|
|
rol ptr4+1
|
|
asl a
|
|
rol ptr4+1
|
|
asl a
|
|
rol ptr4+1
|
|
sta ptr4
|
|
|
|
|
|
|
|
|
|
|
|
rts
|
|
|
|
; ------------------------------------------------------------------------
|
|
; Calculate all variables to plot the pixel at X1/Y1. If the point is out
|
|
; of range, a carry is returned and INRANGE is set to a value !0 zero. If
|
|
; the coordinates are valid, INRANGE is zero and the carry clear.
|
|
|
|
CALC: lda Y1
|
|
sta ROW
|
|
and #7
|
|
tay
|
|
lda Y1+1
|
|
lsr ; Neg is possible
|
|
ror ROW
|
|
lsr
|
|
ror ROW
|
|
lsr
|
|
ror ROW
|
|
|
|
lda #00
|
|
sta POINT
|
|
lda ROW
|
|
cmp #$80
|
|
ror
|
|
ror POINT
|
|
cmp #$80
|
|
ror
|
|
ror POINT ; row*64
|
|
adc ROW ; +row*256
|
|
clc
|
|
adc #>VBASE ; +bitmap base
|
|
sta POINT+1
|
|
|
|
lda X1
|
|
tax
|
|
sta COL
|
|
lda X1+1
|
|
lsr
|
|
ror COL
|
|
lsr
|
|
ror COL
|
|
lsr
|
|
ror COL
|
|
|
|
txa
|
|
and #$F8
|
|
clc
|
|
adc POINT ; +(X AND #$F8)
|
|
sta POINT
|
|
lda X1+1
|
|
adc POINT+1
|
|
sta POINT+1
|
|
txa
|
|
and #7
|
|
tax
|
|
|
|
lda ROW
|
|
cmp #25
|
|
bcs @L9
|
|
lda COL
|
|
cmp #40
|
|
bcs @L9
|
|
lda #00
|
|
@L9: sta INRANGE
|
|
rts
|
|
|
|
|