mirror of
https://github.com/cc65/cc65.git
synced 2024-12-23 04:30:10 +00:00
8f6b114bb8
return code of mouse_init. git-svn-id: svn://svn.cc65.org/cc65/trunk@439 b7a2c559-68d2-44c3-8de9-860c34a00d81
151 lines
6.1 KiB
C
151 lines
6.1 KiB
C
/*****************************************************************************/
|
|
/* */
|
|
/* mouse.h */
|
|
/* */
|
|
/* Mouse API */
|
|
/* */
|
|
/* */
|
|
/* */
|
|
/* (C) 1999-2000 Ullrich von Bassewitz */
|
|
/* Wacholderweg 14 */
|
|
/* D-70597 Stuttgart */
|
|
/* EMail: uz@musoftware.de */
|
|
/* */
|
|
/* */
|
|
/* This software is provided 'as-is', without any expressed or implied */
|
|
/* warranty. In no event will the authors be held liable for any damages */
|
|
/* arising from the use of this software. */
|
|
/* */
|
|
/* Permission is granted to anyone to use this software for any purpose, */
|
|
/* including commercial applications, and to alter it and redistribute it */
|
|
/* freely, subject to the following restrictions: */
|
|
/* */
|
|
/* 1. The origin of this software must not be misrepresented; you must not */
|
|
/* claim that you wrote the original software. If you use this software */
|
|
/* in a product, an acknowledgment in the product documentation would be */
|
|
/* appreciated but is not required. */
|
|
/* 2. Altered source versions must be plainly marked as such, and must not */
|
|
/* be misrepresented as being the original software. */
|
|
/* 3. This notice may not be removed or altered from any source */
|
|
/* distribution. */
|
|
/* */
|
|
/*****************************************************************************/
|
|
|
|
|
|
|
|
#ifndef _MOUSE_H
|
|
#define _MOUSE_H
|
|
|
|
|
|
|
|
/* Define __MOUSE__ for systems that support a mouse */
|
|
#ifdef __C64__
|
|
# define __MOUSE__
|
|
#endif
|
|
#ifdef __C128__
|
|
# define __MOUSE__
|
|
#endif
|
|
#ifdef __ATARI__
|
|
# define __MOUSE__
|
|
#endif
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
/* Definitions */
|
|
/*****************************************************************************/
|
|
|
|
|
|
|
|
/* The different mouse types */
|
|
#define MOUSE_TRAKBALL 0
|
|
#define MOUSE_ST 1
|
|
#define MOUSE_AMIGA 2
|
|
#define MOUSE_C64 3 /* 1351 mouse */
|
|
|
|
/* Mouse button masks */
|
|
#define MOUSE_BTN_LEFT 0x10
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
/* Functions */
|
|
/*****************************************************************************/
|
|
|
|
|
|
|
|
unsigned char __fastcall__ mouse_init (unsigned char port,
|
|
unsigned char sprite,
|
|
unsigned char type);
|
|
/* Setup the mouse interrupt handler. If the sprite value is != zero, the
|
|
* mouse routines will manage the sprite with this number. That means, it
|
|
* is moved if the mouse is moved (provided that the mouse cursor is visible),
|
|
* and switched on and off in the show and hide functions.
|
|
* The port parameter gives the joystick port used for the mouse and is only
|
|
* needed to read the mouse button state.
|
|
* The type parameter is needed on some systems to determine the type of
|
|
* the mouse connected to the given port.
|
|
* After calling this function, the mouse is invisble, the cursor is placed
|
|
* at 0/0 (upper left corner), and the bounding box is reset to cover the
|
|
* whole screen. Call mouse_show once to make the mouse cursor visible.
|
|
* The function will return zero if a mouse was not found and a non zero
|
|
* value if the mouse was found and initialized (or if there is no way to
|
|
* detect a mouse reliably).
|
|
*/
|
|
|
|
void mouse_done (void);
|
|
/* Disable the mouse, remove the interrupt handler. This function MUST be
|
|
* called before terminating the program, otherwise odd things may happen.
|
|
* If in doubt, install an exit handler (using atexit) that calls this
|
|
* function.
|
|
*/
|
|
|
|
void mouse_hide (void);
|
|
/* Hide the mouse. This function doesn't do anything visible if no sprite is
|
|
* used. The function manages a counter and may be called more than once.
|
|
* For each call to mouse_hide there must be a call to mouse_show to make
|
|
* the mouse visible again.
|
|
*/
|
|
|
|
void mouse_show (void);
|
|
/* Show the mouse. This function doesn't do anything visible if no sprite is
|
|
* used. See mouse_hide for more information.
|
|
*/
|
|
|
|
void __fastcall__ mouse_box (int minx, int miny, int maxx, int maxy);
|
|
/* Set the bounding box for the mouse pointer movement. The mouse X and Y
|
|
* coordinates will never go outside the given box.
|
|
* NOTE: The function does *not* check if the mouse is currently inside the
|
|
* given margins. The proper way to use this function therefore is:
|
|
*
|
|
* - Hide the mouse
|
|
* - Set the bounding box
|
|
* - Place the mouse at the desired position
|
|
* - Show the mouse again.
|
|
*
|
|
* NOTE2: When setting the box to something that is larger than the actual
|
|
* screen, the positioning of the mouse cursor will fail. If such margins
|
|
* are really what you want, you have to use your own cursor routines.
|
|
*/
|
|
|
|
void __fastcall__ mouse_move (int x, int y);
|
|
/* Set the mouse cursor to the given position. If a mouse cursor is defined
|
|
* and currently visible, the mouse cursor is also moved.
|
|
* NOTE: This function does not check if the given position is valid and
|
|
* inside the bounding box.
|
|
*/
|
|
|
|
unsigned char mouse_buttons (void);
|
|
/* Return a bit mask encoding the states of the mouse buttons. Use the
|
|
* MOUSE_BTN_XXX flags to decode a specific button.
|
|
*/
|
|
|
|
void mouse_info (void);
|
|
/* Hmmm...
|
|
*/
|
|
|
|
|
|
/* End of mouse.h */
|
|
#endif
|
|
|